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scummVM Channel Ultimate
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK
scummVM Channel Ultimate 

OLD VERSION! Now see this thread.





Youtube video here
.

App: scummVM Forwarder (wilsoff)
App Description: The forwarder should attempt to load (in this order):
sd:\apps\scummvm\boot.dol
sd:\scummvm\boot.dol
usb:\apps\scummvm\boot.dol
usb:\scummvm\boot.dol
Channel Name: scummVM
Channel ID: SCUM
Blocks: 16
Type: Animated (brlyt file customised by wilsoff and graphics by Mr_Nick666)
Wii Settings: Working
SDHC Compatible: Yes
Tested by: Mr_Nick666/wilsoff

All round general sprucing in this version. Very Happy

OLD VERSION! Now see this thread.

Last edited by Mr_Nick666 on Thu Dec 23, 2010 12:26 pm; edited 2 times in total

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Post Wed Jun 24, 2009 11:08 am 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 946
Location: Manitoba, Canada
 

Hahaha that's awesome. Excellent update.

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Post Wed Jun 24, 2009 7:39 pm 
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raschi



Joined: 23 Jan 2006
Posts: 45
 

Love your new forwarder Mr_Nick666.

Can you also make it look for boot.elf, since that is what is used in the new nightly builds?

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Post Wed Jun 24, 2009 9:02 pm 
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK
 

Thanks guys. Wink

@ raschi - I would do but we're having real trouble get forwarders to read .elf files. Shocked Try the elf to dol converter here. Wink

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Post Thu Jun 25, 2009 8:12 am 
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fingolfin
Retired


Joined: 21 Sep 2005
Posts: 1466
 

quote:
Originally posted by Mr_Nick666
Thanks guys. Wink

@ raschi - I would do but we're having real trouble get forwarders to read .elf files. Shocked Try the elf to dol converter here. Wink


Interesting. According to the page you link to, ELF files generates with the latest DevKitPro shouldn't have any problems... Or do they? Could you please elaborate on these issues, or alternatively just give a link where one can read up on it? Thanks!
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Post Thu Jun 25, 2009 9:45 am 
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raschi



Joined: 23 Jan 2006
Posts: 45
 

I had already tried to convert to dol, but then the HBC said it's not a valid Wii application anymore.

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Post Thu Jun 25, 2009 1:28 pm 
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Bossk



Joined: 03 Nov 2008
Posts: 107
 

That batchfile uses powerpc-gekko-objcopy(.exe) to convert to dol.

A while ago (2 or 3 DKPPC releases ago) that changed to using the included elf2dol (devkitPPC/bin/elf2dol).

Use elf2dol and you will get a valid dol.

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Post Thu Jun 25, 2009 1:34 pm 
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raschi



Joined: 23 Jan 2006
Posts: 45
 

Thanks Bossk. Will try when I get home.

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Post Thu Jun 25, 2009 1:52 pm 
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK
 

quote:
Originally posted by fingolfin
Interesting. According to the page you link to, ELF files generates with the latest DevKitPro shouldn't have any problems... Or do they? Could you please elaborate on these issues, or alternatively just give a link where one can read up on it? Thanks!


The .elf isn't the problem it's the forwarders loading the .elfs that is. The .elf of scummVM will run fine via the HBC. Wink

quote:
Originally posted by Bossk
That batchfile uses powerpc-gekko-objcopy(.exe) to convert to dol.

A while ago (2 or 3 DKPPC releases ago) that changed to using the included elf2dol (devkitPPC/bin/elf2dol).

Use elf2dol and you will get a valid dol.


Thanks for the info Bossk. Smile
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Post Thu Jun 25, 2009 7:51 pm 
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Destian



Joined: 11 Jun 2009
Posts: 8
 

Great work. Love Purple Tentacle's dance. The loading screen is a huge improvement.

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Post Fri Jun 26, 2009 8:00 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 946
Location: Manitoba, Canada
 

In widescreen, some of the characters appear stretched (Max, Guybrush, and Purple Tentacle). Everything else looks fine, though.

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Post Fri Jun 26, 2009 8:57 pm 
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK
 

quote:
Originally posted by MusicallyInspired
In widescreen, some of the characters appear stretched (Max, Guybrush, and Purple Tentacle). Everything else looks fine, though.


All sprites were drawn for widescreen and tested on a 42" widescreen LCD TV so they shouldn't be stretched! Laughing Something to do with your TV's settings maybe?
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Post Sat Jun 27, 2009 2:30 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 946
Location: Manitoba, Canada
 

No. My Wii is set for Widescreen and my Widescreen TV is set appropriately. The ScummVM letters and other graphics besides the ones I mentioned appear in the correct way.

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Post Sat Jun 27, 2009 9:16 pm 
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK
 

Most peculiar! Shocked

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Post Sun Jun 28, 2009 11:49 am 
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raschi



Joined: 23 Jan 2006
Posts: 45
 

OK. I have successfully converted 0.14.0svn41938 boot.elf to boot.dol with the elf2dol tool, and ScummVM loads fine from the HBC.

When I load with the forwarder however, ScummVM starts with the old classic skin, and all settings are back to default.

Seems to me that scummvm.ini is not being read.

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Post Mon Jun 29, 2009 8:40 pm 
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