| The Curse of Monkey Island on Nokia 5800 |
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sblantipodi
Joined: 25 Apr 2010
Posts: 44
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quote: Originally posted by Anotherguest Its like totally distored. Tested with the Dig and the same there. Strange enough its only the background music, not the speech, and regardless if its compressed or not. Must be a misscalculation in the symbian port somehow. Sounds nice on the PC svn.
do you think that you can find a solution to this problem?
thanks for your excellent work anotherguest.
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Mon May 10, 2010 2:46 pm |
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Anotherguest
ScummVM Porter
Joined: 30 Oct 2005
Posts: 1418
Location: Malmoe, Sweden |
Well I have reported a BUG on it and I will investigate it further. But those extra volume keys would be nice to use also. So i'm seeing what I can do about those too.
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Mon May 10, 2010 7:11 pm |
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Rick81
Joined: 18 Apr 2010
Posts: 4
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Anotherguest:
Great work! Monkey Island 3 now works on Satio.
It will be so fun to play this game on my mobile phone! All "real" mobile phone games are just crappy "demo" games.
ScummVM has improved the game quality by at least 1000 times and now finally my mobile phone can compete with my PSP and DS in game time.
Stort tack för hjälpen, du är en riktig programmeringshjälte!
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Wed May 12, 2010 8:03 pm |
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sblantipodi
Joined: 25 Apr 2010
Posts: 44
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quote: Originally posted by Rick81 Anotherguest:
Great work! Monkey Island 3 now works on Satio.
It will be so fun to play this game on my mobile phone! All "real" mobile phone games are just crappy "demo" games.
ScummVM has improved the game quality by at least 1000 times and now finally my mobile phone can compete with my PSP and DS in game time.
Stort tack för hjälpen, du är en riktig programmeringshjälte!
hope to see the music problem solved soon.
no news on this problem?
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Thu May 13, 2010 8:21 am |
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Anotherguest
ScummVM Porter
Joined: 30 Oct 2005
Posts: 1418
Location: Malmoe, Sweden |
I just got a new laptop since my old one broke down.So now I will have more time to debug.
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Thu May 13, 2010 10:07 am |
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Rick81
Joined: 18 Apr 2010
Posts: 4
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Yeah the music is really bad.
Anotherguest:
While you're fixing this problem would it be possible to add a "Rightclick button" above the square which brings up the "key meny"? Now I've put the key # as right click, which means I have to open the "key menu" every time I open the "Item menu" which squeezes the screen.
Would be good setting on a telephone button instead, like volume up/down but I guess the mappings are different on each phone.
If it is already possible to map "mouse buttons" to mobile phone buttons, let me know how to do it.
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Thu May 13, 2010 3:37 pm |
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Anotherguest
ScummVM Porter
Joined: 30 Oct 2005
Posts: 1418
Location: Malmoe, Sweden |
You can use the small squeeze mode and the '-/-' mode in which you get right mouse button at top and left mouse button at the bottom.
Its a common problem with those non-key devices, using volume keys is a problem, since I need to use a very slow api for that, and I'm not sure how well that will work. I have tried it before, and did not work for gaming button.
I guess using magic keys to get vol keys working and then remap volkeys. I'm not sure what the keycodes magic key will generate for vol up and down, and that mapping might not be present properly in SDL.
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Thu May 13, 2010 7:03 pm |
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sblantipodi
Joined: 25 Apr 2010
Posts: 44
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no news on the music problem?
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Tue May 18, 2010 8:14 pm |
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Freddo

Joined: 31 Oct 2005
Posts: 262
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quote: Originally posted by sblantipodi no news on the music problem?
If there was, I think Anotherguest would have posted about it. Nagging won't really help.
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Tue May 18, 2010 8:24 pm |
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sblantipodi
Joined: 25 Apr 2010
Posts: 44
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quote: Originally posted by Freddo quote: Originally posted by sblantipodi no news on the music problem?
If there was, I think Anotherguest would have posted about it. Nagging won't really help.
I don't want to bother anotherguest, I want to be sure that I will not lose any news on this topic 
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Fri May 21, 2010 10:56 am |
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Anotherguest
ScummVM Porter
Joined: 30 Oct 2005
Posts: 1418
Location: Malmoe, Sweden |
Nothing yet
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Tue May 25, 2010 6:58 am |
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sblantipodi
Joined: 25 Apr 2010
Posts: 44
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quote: Originally posted by Anotherguest Nothing yet
really thanks for your reply 
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Tue May 25, 2010 7:14 am |
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Mataku

Joined: 21 Apr 2009
Posts: 195
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so i've finally played the game with the new svn and you're right about the music. i donno, for me it sounds like the it's re-sampling the old 22000hz files to a higher sample rate on the fly. that's usually how a low frequency files converted to 44100hz or 48000hz sound to me.
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Sat Jul 17, 2010 9:05 pm |
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sblantipodi
Joined: 25 Apr 2010
Posts: 44
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It`s unplayable for me, playing a graphic adventure without sound isn`t so good, playing with rumor is also worse. 
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Sat Jul 17, 2010 11:18 pm |
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