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The Curse of Monkey Island on Nokia 5800
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sblantipodi



Joined: 25 Apr 2010
Posts: 44
 

quote:
Originally posted by Anotherguest
Its like totally distored. Tested with the Dig and the same there. Strange enough its only the background music, not the speech, and regardless if its compressed or not. Must be a misscalculation in the symbian port somehow. Sounds nice on the PC svn.


do you think that you can find a solution to this problem?
thanks for your excellent work anotherguest.
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Post Mon May 10, 2010 2:46 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1418
Location: Malmoe, Sweden
 

Well I have reported a BUG on it and I will investigate it further. But those extra volume keys would be nice to use also. So i'm seeing what I can do about those too.

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Post Mon May 10, 2010 7:11 pm 
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sblantipodi



Joined: 25 Apr 2010
Posts: 44
 

hope to see this problem solved soon, I want to start playing this game but with the music in that way it will damage my game experience. Smile

I need to wait Smile

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Post Mon May 10, 2010 8:04 pm 
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Rick81



Joined: 18 Apr 2010
Posts: 4
 

Anotherguest:
Great work! Monkey Island 3 now works on Satio.

It will be so fun to play this game on my mobile phone! All "real" mobile phone games are just crappy "demo" games.
ScummVM has improved the game quality by at least 1000 times and now finally my mobile phone can compete with my PSP and DS in game time.

Stort tack för hjälpen, du är en riktig programmeringshjälte!

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Post Wed May 12, 2010 8:03 pm 
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sblantipodi



Joined: 25 Apr 2010
Posts: 44
 

quote:
Originally posted by Rick81
Anotherguest:
Great work! Monkey Island 3 now works on Satio.

It will be so fun to play this game on my mobile phone! All "real" mobile phone games are just crappy "demo" games.
ScummVM has improved the game quality by at least 1000 times and now finally my mobile phone can compete with my PSP and DS in game time.

Stort tack för hjälpen, du är en riktig programmeringshjälte!


hope to see the music problem solved soon.
no news on this problem?
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Post Thu May 13, 2010 8:21 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1418
Location: Malmoe, Sweden
 

I just got a new laptop since my old one broke down.So now I will have more time to debug.

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Post Thu May 13, 2010 10:07 am 
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Rick81



Joined: 18 Apr 2010
Posts: 4
 

Yeah the music is really bad.

Anotherguest:
While you're fixing this problem would it be possible to add a "Rightclick button" above the square which brings up the "key meny"? Now I've put the key # as right click, which means I have to open the "key menu" every time I open the "Item menu" which squeezes the screen.

Would be good setting on a telephone button instead, like volume up/down but I guess the mappings are different on each phone.

If it is already possible to map "mouse buttons" to mobile phone buttons, let me know how to do it.

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Post Thu May 13, 2010 3:37 pm 
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Anotherguest
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You can use the small squeeze mode and the '-/-' mode in which you get right mouse button at top and left mouse button at the bottom.

Its a common problem with those non-key devices, using volume keys is a problem, since I need to use a very slow api for that, and I'm not sure how well that will work. I have tried it before, and did not work for gaming button.

I guess using magic keys to get vol keys working and then remap volkeys. I'm not sure what the keycodes magic key will generate for vol up and down, and that mapping might not be present properly in SDL.

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Post Thu May 13, 2010 7:03 pm 
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sblantipodi



Joined: 25 Apr 2010
Posts: 44
 

no news on the music problem?

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Post Tue May 18, 2010 8:14 pm 
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Freddo



Joined: 31 Oct 2005
Posts: 262
 

quote:
Originally posted by sblantipodi
no news on the music problem?

If there was, I think Anotherguest would have posted about it. Nagging won't really help.
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Post Tue May 18, 2010 8:24 pm 
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sblantipodi



Joined: 25 Apr 2010
Posts: 44
 

quote:
Originally posted by Freddo
quote:
Originally posted by sblantipodi
no news on the music problem?

If there was, I think Anotherguest would have posted about it. Nagging won't really help.


I don't want to bother anotherguest, I want to be sure that I will not lose any news on this topic Smile
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Post Fri May 21, 2010 10:56 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
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Location: Malmoe, Sweden
 

Nothing yet

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Post Tue May 25, 2010 6:58 am 
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sblantipodi



Joined: 25 Apr 2010
Posts: 44
 

quote:
Originally posted by Anotherguest
Nothing yet


really thanks for your reply Smile
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Post Tue May 25, 2010 7:14 am 
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Mataku



Joined: 21 Apr 2009
Posts: 195
 

so i've finally played the game with the new svn and you're right about the music. i donno, for me it sounds like the it's re-sampling the old 22000hz files to a higher sample rate on the fly. that's usually how a low frequency files converted to 44100hz or 48000hz sound to me.

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Post Sat Jul 17, 2010 9:05 pm 
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sblantipodi



Joined: 25 Apr 2010
Posts: 44
 

It`s unplayable for me, playing a graphic adventure without sound isn`t so good, playing with rumor is also worse. Sad

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Post Sat Jul 17, 2010 11:18 pm 
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