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Sanitarium Engine - All help is welcome
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Bobbin



Joined: 18 Nov 2005
Posts: 64
Location: Germany
 

quote:
Originally posted by killcake
Just stopping by to keep interest up. Smile


My interest is definitely still up but then again I'm no dev. Last real commit must have been months ago, hopefully this doesn't enter the engine cemetary™ alongside Last Express, M4 or Unity.
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Post Sat Dec 15, 2012 12:47 am 
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CaptainJei



Joined: 15 Jun 2011
Posts: 173
 

Is Last Express in the cemetery?

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Post Sat Dec 15, 2012 2:00 am 
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Bobbin



Joined: 18 Nov 2005
Posts: 64
Location: Germany
 

quote:
Originally posted by CaptainJei
Is Last Express in the cemetery?


Not actually, but didn't see a commit for some time so it seems to be one of these engines developers suddenly loose interest in. But I might be wrong - hopefully I am Smile
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Post Sat Dec 15, 2012 11:01 pm 
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CaptainJei



Joined: 15 Jun 2011
Posts: 173
 

I see. From what I read in the commits, there seemed to be a lot in the game that is hardcoded, so I can see how it could be an intimidating and time-consuming process. I hope work will resume on The Last Express and Sanitarium. It makes me wish I was a better programmer.

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Post Sun Dec 16, 2012 5:36 am 
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topolinik



Joined: 27 Mar 2007
Posts: 36
Location: Italy
 

Guys, in which github repository are you committing latest updates at the moment?
Is it this
https://github.com/alexbevi/scummvm
or this
https://github.com/Littleboy/scummvm/tree/asylum
?

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Post Thu Mar 07, 2013 8:36 pm 
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maximus



Joined: 06 Jan 2008
Posts: 100
Location: Toronto, Ontario
 

https://github.com/alexbevi/scummvm

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Post Thu Mar 07, 2013 8:38 pm 
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topolinik



Joined: 27 Mar 2007
Posts: 36
Location: Italy
 

WOW! The tower level is really impressive and (it seems) quite complete. Well done!
Anyway, scummvm tells me to report these data to you:

code:
  {"SNTRM.DAT", 0, "7cfcc457c1f579fbf9878ac175d29374", 8930},
  {"RES.000", 0, "fa342da449bbf87c43b7c8fc51747ee4", 285198},
  {"SCN.006", 0, "3a5b54da08198012dc0614114782d5fb", 2918330},



The game is the GOG version, but I patched it. A fan made italian patch is available in order to translate the game into italian, and so it is now.

About the gaming, I see the main character often yawns (he's supposed to do this when inactive for quite a long time, is he?), he can't turn off the alarm (quite disturbing, yeah) and cannot walk upstairs.
Maybe there is something more than the original game... I can't tell ATM. I'm sure your engine requires much less CPU power: the original executable (I run it with wine) always keeps my CPU load over 70% (intel T3400 - it's dual core!) but I attribute this to no-optimized code.

Surprisingly, the game is detected as the demo version. I own both and now scummvm shows two lines with "Sanitarium (Demo/DOS/English)", is this expected?
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Post Fri Mar 08, 2013 1:12 am 
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killcake



Joined: 15 Feb 2012
Posts: 8
 

Just wanted to post my thanks to the developer(s) keeping this project going. It looks like there were commits only a few months ago. I was scared to think that this had been abandoned. Here's looking forward, thank you!

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Post Sun Jul 27, 2014 4:47 am 
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Mim



Joined: 11 Dec 2005
Posts: 62
 

I own GOG version of Sanitarium but unfortunately it is rather unstable and often crashes. I noticed that Steam now offers the game too with some update that "fix crash & save issues". http://store.steampowered.com/app/284050/
Does anybody know if it is based on ScummVM code or is it only some minor tweak? Also - are there plans to include the engine to main ScummVM repository and support this outstanding game?

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Post Sun Dec 28, 2014 11:20 am 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3284
 

quote:
Originally posted by Mim
Does anybody know if it is based on ScummVM code or is it only some minor tweak?


Last time I checked (which admittedly was quite some time ago), Sanitarium was nowhere near playable, so I would be very surprised if it was based on ScummVM.
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Post Tue Dec 30, 2014 2:01 pm 
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Mim



Joined: 11 Dec 2005
Posts: 62
 

Good news is that work on this engine continues and it looks that completion is in sight. Smile
http://www.alexbevi.com/blog/2015/04/08/asylum-engine-update

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Post Tue Apr 14, 2015 10:13 am 
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fischkopf



Joined: 22 Mar 2009
Posts: 91
Location: germany
 

Awesome news! Shocked

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Post Tue Apr 14, 2015 4:28 pm 
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clone2727
Retired


Joined: 09 Jun 2006
Posts: 1592
Location: NJ, USA
 

quote:
Originally posted by Mim
it looks that completion is in sight. Smile
You have a very strange definition of completion.

quote:
Originally posted by alexbevi
there’s no way to retrieve/use items once collected
quote:
Originally posted by alexbevi
Encounters load, but you can’t interact with keywords yet.

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Post Tue Apr 14, 2015 5:27 pm 
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Mim



Joined: 11 Dec 2005
Posts: 62
 

quote:
Originally posted by clone2727
quote:
Originally posted by Mim
it looks that completion is in sight. Smile
You have a very strange definition of completion.


alexbevi "maybe 2015 will be the year we get this engine finalized ..."


After many years of waiting it seems to me very promising. Wink
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Post Tue Apr 14, 2015 7:04 pm 
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Bobbin



Joined: 18 Nov 2005
Posts: 64
Location: Germany
 

That's great news, I stopped asking about the game, didn't wanna go nagging, but never losing hope about it being supported some day.

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Post Thu Apr 16, 2015 10:45 pm 
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