| Flight of the Amazon Queen was on the App Store |
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sev
ScummVM Lead

Joined: 21 Sep 2005
Posts: 1791
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quote: Originally posted by fingolfin Note that it is not sufficient to talk to Eugene/sev alone; many more people hold copyright on parts of ScummVM. If you don't release the source, you would have to get permission from every single one if you wanted to keep the source code closed.
We were talking just since yesterday. I was promised that the source code will be released once the game is back in the store. Now it is there, but I did not get the sources even privately after requesting it several times.
Eugene
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Tue May 05, 2009 8:21 pm |
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nferno
Joined: 07 May 2008
Posts: 11
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Re: New Version on the AppStore
quote: Originally posted by KingLir
We will work with ScummVM team in order to bring as many games as possible to the iPhone and iPod touch.
This game isn't free anymore, in order to support the game developers.
Besides of making this "Apple Approved", this version features several improvements from the current Cydia ScummVM version, mainly: Full Screen, Better colors and Better in-game controllers.
Wow, that's a very interesting development! I'm imagining we could some day download a ScummVM app in the App Store and be able to purchase the games for it within ScummVM itself, which would be pretty awesome. If FOTAQ has already made it this far, I don't see why this wouldn't be legally possible, since the 3.0 iPhone software will introduce in-app purchases. Of course, the biggest hurdle is that you'll need to cooperate with the big guns being LucasArts, Sierra, etc. in order to be able to sell their games through ScummVM...
A (more likely) alternative path that I can see is that these game companies suddenly start noticing FOTAQ on the App Store. If they see it fares well, they'll start porting their games like mad (using ScummVM) and cash in on the games by selling them all as seperate App Store apps, which actually would also be fine by me...
Oh well, so much for looking into my mirror ball
EDIT: Oops, seems I was a little too enthusiastic with my predicitions there... Hope these GPL issues get resolved soon.
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Tue May 05, 2009 8:53 pm |
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KingLir
Joined: 22 Oct 2008
Posts: 7
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Guys, ScummVM team will get full access to the code and will publish it in anyway you see fit.
fingolfin and sev - we will be in touch.
Last edited by KingLir on Wed May 06, 2009 12:12 am; edited 1 time in total
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Tue May 05, 2009 10:04 pm |
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fingolfin
Joined: 21 Sep 2005
Posts: 1466
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Re: New Version on the AppStore
quote: Originally posted by nferno
Wow, that's a very interesting development! I'm imagining we could some day download a ScummVM app in the App Store and be able to purchase the games for it within ScummVM itself, which would be pretty awesome. If FOTAQ has already made it this far, I don't see why this wouldn't be legally possible, since the 3.0 iPhone software will introduce in-app purchases. Of course, the biggest hurdle is that you'll need to cooperate with the big guns being LucasArts, Sierra, etc. in order to be able to sell their games through ScummVM...
The "only" hurdle you list there is in fact *not* the only hurdle, but it is indeed a huge one, one that is more or less impossible to overcome for the "Big" games (e.g. from LucasArts).
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Wed May 06, 2009 7:42 am |
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nferno
Joined: 07 May 2008
Posts: 11
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Re: New Version on the AppStore
quote: Originally posted by joostp Some companies were already in the process of doing this before this version of FOTAQ came to the app store, but they are actually putting time and effort into adding value to these versions of the games, rather than doing quick rushjob ports that offer little to no benefit over a free version -- hence the apparent fear of "competition" that is telegraphed by (initially) claiming it'll take a few weeks to "prepare" the source.
Hmm, you don't happen to know which companies in particular are busy porting their ScummVM games to the iPhone? (or even which particular games?)
quote: Originally posted by fingolfin The "only" hurdle you list there is in fact *not* the only hurdle, but it is indeed a huge one, one that is more or less impossible to overcome for the "Big" games (e.g. from LucasArts).
True, I probably was being a little too optimistic again 
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Wed May 06, 2009 11:31 pm |
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Zylex
Joined: 15 Sep 2008
Posts: 3
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I just discovered the game on the Appshop..
So do they have ported ScummVM from CoreSurface to OpenGL ES? If so it's probably worth paying for a free game, but on the other side they are using your GPL code, so I rather should pay the money to the ScummVM team.
Anyway, it would be nice if a game like DOTT appears in the Appshop, I doubt I can resist buying it :>
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Sat May 09, 2009 6:52 am |
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lqd
Joined: 11 May 2009
Posts: 1
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AFAICT here is the modified scummvm code for the flight of the amazon queen http://iphsoft.com/fotaq/details.htm
It'll be interesting to see the opengl ES, fullscreen, and autosave/always on questions that need answer from this app's approval.
Rémy
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Mon May 11, 2009 8:29 pm |
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