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Monkey Island 1 Speech Patch WIP20090311
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ezekiel000



Joined: 25 Aug 2008
Posts: 336
Location: Surrey, England
 

Ah right that's easy it doesn't work on any but the English version.

Supporting other language versions may happen in the future but definitely not until we complete the English version patch.

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Post Thu May 07, 2009 5:06 pm 
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Harrypoppins



Joined: 25 Apr 2009
Posts: 73
 

Thank, without you i will try all the night.

Bye

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Post Thu May 07, 2009 9:00 pm 
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LogicDeLuxe



Joined: 10 Nov 2005
Posts: 390
 

A non English enhanced CD should be multilingual with English, French, German, Italian and Spanish, where each one is a complete standalone game. Just copy the game data files from the ENGLISH sub directory.

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Post Thu May 07, 2009 9:12 pm 
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Red_Breast



Joined: 30 Sep 2008
Posts: 785
Location: The Bar Of Gold, Upper Swandam Lane.
 

A French version.
I meant to add only the English version in my post when I was trying to cover everything. Even after previewing twice I missed it.
Oh well we got there in the end.

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Post Fri May 08, 2009 12:43 am 
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Harrypoppins



Joined: 25 Apr 2009
Posts: 73
 

I am sorry to have misunderstood what you meant. Embarassed
So i wish you good luck for your wonderful project. Very Happy

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Post Sun May 10, 2009 8:28 pm 
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Stryfe



Joined: 25 Dec 2008
Posts: 65
 

Any chance there will be MP3 support for this? I noticed the monster file was compressed with vorbis.

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Post Sat Jul 04, 2009 4:19 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 976
Location: Manitoba, Canada
 

Why would you want MP3 support? Vorbis is better in every wsy.

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Post Sat Jul 04, 2009 8:02 pm 
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ezekiel000



Joined: 25 Aug 2008
Posts: 336
Location: Surrey, England
 

quote:
Originally posted by Stryfe
Any chance there will be MP3 support for this? I noticed the monster file was compressed with vorbis.


Why? Most ScummVM builds support Vorbis, it's just compression it makes no difference in the end as you won't notice what format it's in when playing.
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Post Sat Jul 04, 2009 8:07 pm 
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Stryfe



Joined: 25 Dec 2008
Posts: 65
 

I prefer vorbis when playing on a desktop, but there are some platforms that don't support ogg... Sad

I take it that you couldn't let some people compress the file themselves?

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Post Sat Jul 04, 2009 9:17 pm 
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ezekiel000



Joined: 25 Aug 2008
Posts: 336
Location: Surrey, England
 

I'm not running the project anymore so you'll have to ask Cornelius. But if a platform doesn't support normal vorbis then it should be able to run tremor right?

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Post Sat Jul 04, 2009 9:20 pm 
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Stryfe



Joined: 25 Dec 2008
Posts: 65
 

quote:
Originally posted by ezekiel000
I'm not running the project anymore so you'll have to ask Cornelius. But if a platform doesn't support normal vorbis then it should be able to run tremor right?

I was thinking about a couple different game console ports, and they don't have any vorbis support.

Could you give me the contact info?
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Post Sun Aug 02, 2009 9:26 pm 
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ezekiel000



Joined: 25 Aug 2008
Posts: 336
Location: Surrey, England
 

You can ask for help here:
http://speechproject.mixnmojo.com/forum/
or email: mi1speech at googlemail dot com

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Post Sun Aug 02, 2009 9:33 pm 
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Rasi



Joined: 10 Jan 2006
Posts: 23
 

Seems the project is dead. Does anyone have a backup of the scripts needed?

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Post Wed Jul 16, 2014 8:17 pm 
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