Wii audio backend
Moderator: ScummVM Team
- aculotarpa
- Posts: 40
- Joined: Wed May 21, 2008 2:43 pm
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Wii audio backend
Just a curiosity: wich audio backend the Wii port use? To mee, it seems the Adlib one. There is no kind of midi sinthesizer by default on the console, is'nt it? And, I suppose, no hope for a soundfont integration in the libogc...
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
ScummVM's support for TiMidity didn't work very well for me (under Linux) last time I tried it anyway. Perhaps FluidSynth is a more realistic option, but I have no idea how little or much work that would be.dhewg wrote: And before anyone asks: no, i do not plan to port timidity
FluidSynth is not without problems either, but it's worked pretty well most of the time when I've tried it. I haven't tried it very often though, since my sound card already offers good hardware MIDI support.
- aculotarpa
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MT32 on Wii?
Is MT32 available on Wii somehow?
Upon launching a game (Kyrandia 1) it seems to be initialising the MT32 emulator, but then crashes. I have version 0.13.0. Am I missing or misunderstanding something?
Upon launching a game (Kyrandia 1) it seems to be initialising the MT32 emulator, but then crashes. I have version 0.13.0. Am I missing or misunderstanding something?
- MusicallyInspired
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You mean mt32_control mt32_pcm ??MusicallyInspired wrote:You need the MT-32 ROMs. Works fine for me (if you want to call the current MT-32 emulation "fine").
I put both the emulator started ok but i dont hear any music.
I'm trying with Day of the Tentacle
By the wat with Sam and Max and the 7th Guest the emulation works fine