| ScummVM/Wii SVN builds |
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Bossk

Joined: 03 Nov 2008
Posts: 107
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New day, new build to test.
scummvm-wii-0.14.0svn_r38458.7z
/wiikbd.map can hold any of the following values:
code: us
de
de-nodead
fr
fr-apple
fr-dvorak
dk
dk-nodead
it
uk
jp
sv
sv-nodead
no
no-nodead
us-dvorak
us-swapctrlcaps
us-iopener
jp-swapctrlcaps
fr-swapctrlcaps
fr-swapctrlcaps-apple
fr-swapctrlcaps-dvorak
be-swapctrlcaps
us-swapctrlcaps-dvorak
us-swapctrlcaps-iopener
es
be
ru
ua
sg
sg-nodead
sf
sf-nodead
pt
pt-apple
lt
la
br
tr
tr-nodead
pl
hu
si
cf
cf-nodead
lv
nl
nl-nodead
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Wed Feb 18, 2009 10:24 am |
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Bossk

Joined: 03 Nov 2008
Posts: 107
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Are they disabled during the intro movie?
I remember something about the save/load being disabled during movies, but am not 100% sure.
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Wed Feb 18, 2009 10:39 am |
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Paperman
Joined: 21 Sep 2008
Posts: 29
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They are always disabled.
I thought the same, so I skipped the Intro movie and tested already "ingame" the save function.
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Wed Feb 18, 2009 11:11 am |
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Bossk

Joined: 03 Nov 2008
Posts: 107
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You're right. This is a bug, a result from the GMM being changed from F5 to CTRL-F5.
Resulting in effect that the save/load script is disabled from the GMM. I'm gonna file a bugreport (#2612313) and will upload a fixed version soon.
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Wed Feb 18, 2009 11:22 am |
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Bossk

Joined: 03 Nov 2008
Posts: 107
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scummvm-wii-0.14.0svn_r38477.7z
- Enabled saving/loading in GMM for COMI. Are there more Scumm games who need this?
For Simon, use the postcard for saving + loading.
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Wed Feb 18, 2009 2:01 pm |
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Paperman
Joined: 21 Sep 2008
Posts: 29
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Okay. Everything works fine.
Perfect Job @Bossk
Big Thank you.
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Fri Feb 20, 2009 10:54 pm |
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Bossk

Joined: 03 Nov 2008
Posts: 107
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If you want I can bind the F5 key to the Wii '1' key, but with the virtual keyboard you can also easily reach any key you need.
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Sat Feb 21, 2009 7:51 am |
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Bossk

Joined: 03 Nov 2008
Posts: 107
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scummvm-wii-0.14.0svn_r38811.7z
- Remapped keys: Home=F5, Up=GMM.
- Predictive input enabled (hold right) for AGI.
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Mon Feb 23, 2009 8:50 am |
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