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ScummVM/Wii SVN builds
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Bossk



Joined: 03 Nov 2008
Posts: 107
 

New build: scummvm-wii-svn_r35520_20081224.rar

Notes:
- All completed engines included (including 7th Guest, Tucker)
- Minor FAT issues, hopefully to be solved a next build: Scummvm.ini + saves are stored in the SD root. Not all FAT performance boost patches are included due to compatability issues. Readahead caching is added back though.
- No more audio hickups in COMI, and only a few video stutters. It's definitely very playable.


Last edited by Bossk on Fri Jan 30, 2009 9:36 am; edited 2 times in total

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Post Wed Dec 24, 2008 8:50 am 
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varnama



Joined: 26 Oct 2008
Posts: 2
 

Thanks for your hard work!! if you enable visual filters like scale2x, i'll be veryyyyyyy veryyyyyy happy!! Cool

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Post Sat Dec 27, 2008 8:57 am 
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Red_Breast



Joined: 30 Sep 2008
Posts: 785
Location: The Bar Of Gold, Upper Swandam Lane.
 

I've had no problems with I Have No Mouth and Woodruff & the Schnibble but Bud Tucker doesn't start.
I'm not too sure if the Wii can handle the game. The game is only 620MB. It does have over 4000 wav files though.
I've tried using the "compress_tucker" tool but I'm not sure what I'm doing wrong. I've asked for some help in the forum.
http://forums.scummvm.org/viewtopic.php?t=6488

I think it would help with getting this game running on the Wii but nobody has replied at the moment. Could be something to do with Xmas maybe.

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Post Sat Dec 27, 2008 11:03 pm 
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK
 

Ive had a few crashes with it on Broken Sword 2 (the Zombie Island section)

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Post Mon Dec 29, 2008 6:16 pm 
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mowfax



Joined: 30 Dec 2008
Posts: 1
 

I've tried the latest Build with Kyrandia 1, 2 and 3.
Kyrandia 1 worked flawlessly.
Kyrandia 2 had only one but annoying bug. When you die and want to load a game afterwards it loads but when you see the first screen of the loaded game, it crashes and returns to homebrew channel.
Kyrandia 3 had several Bugs, one dealbreaking.
a) Not a bug, but annoying were the loading times. When you load a game from scummvm menu it's finished after about 2 - 2,5 minutes
b) Music, Sound and Speech were stuttering at times. (I have a SanDisk Extreme III SD Card with 2 GB, I don't think it's the problem.)
c) When you go to jail and have to make some doilies, the game crashed always after about a minute. (in 50% of all crashes it goes to homebrew channel, the other 50% give a dump)
d) When you come from underworld and use the machine to come back to kyrandia, the screen hangs at that last cave picture and after about a minute or so the game crashes with a dump.
This is the dealbreaker because I cannot finish the game Sad

Thank you anyways for your SVN releases! I hope you can do something about my issues. Smile

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Post Tue Dec 30, 2008 2:30 am 
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raz0red



Joined: 01 Jan 2009
Posts: 2
 

First off, congrats on a great port to the Wii!

I decided to give The 7th Guest a shot after reading your latest commit comments. While the game initially loads correctly, it gets stuck at the Trilobyte title screen. Am I doing something wrong, or is that the current state of that emulation?

--Raz.

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Post Thu Jan 01, 2009 9:24 am 
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jvprat
ScummVM Developer


Joined: 30 Oct 2006
Posts: 71
 

quote:
Originally posted by raz0red
While the game initially loads correctly, it gets stuck at the Trilobyte title screen. Am I doing something wrong, or is that the current state of that emulation?


It's a known bug with t7g on the wii.
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Post Thu Jan 01, 2009 5:37 pm 
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raz0red



Joined: 01 Jan 2009
Posts: 2
 

quote:
Originally posted by jvprat
quote:
Originally posted by raz0red
While the game initially loads correctly, it gets stuck at the Trilobyte title screen. Am I doing something wrong, or is that the current state of that emulation?


It's a known bug with t7g on the wii.


Thanks for the response. I just found the bug system so hopefully I won't post known issues anymore... Very Happy

--Raz.
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Post Thu Jan 01, 2009 11:43 pm 
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Red_Breast



Joined: 30 Sep 2008
Posts: 785
Location: The Bar Of Gold, Upper Swandam Lane.
 

Only game I'm having trouble with for both the 22nd and 24th builds is Bud Tucker.
I've used the origimal wav files that come with it. I've also used "compress_tucker_exe" to encode a Flac version and an Ogg version.
I'm leaving it a few minutes to load (as I was finding "IHNM" took about 5-10 seconds to load - which I minimised a bit with "compress_saga_exe") but it didn't help.
Any suggestions?
By the way from what I've played on the PC ScummVM this looks like a good game with loads of humour.
Track down a copy.

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Post Fri Jan 02, 2009 3:08 pm 
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Bossk



Joined: 03 Nov 2008
Posts: 107
 

If wanted I'll keep posting regular svn builds.
Kinda depends on what dhewg does, what scummvm-wii users want, libfat/libogc development, and scummvm features/fixes ofcourse.

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Post Tue Jan 06, 2009 1:04 pm 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 169
 

quote:
Originally posted by raz0red
quote:
Originally posted by jvprat
quote:
Originally posted by raz0red
While the game initially loads correctly, it gets stuck at the Trilobyte title screen. Am I doing something wrong, or is that the current state of that emulation?


It's a known bug with t7g on the wii.


Thanks for the response. I just found the bug system so hopefully I won't post known issues anymore... Very Happy

--Raz.


Hunted that one down, it was a bug in libogc, t7g is playable now Smile

quote:
Originally posted by Bossk
If wanted I'll keep posting regular svn builds.
Kinda depends on what dhewg does, what scummvm-wii users want, libfat/libogc development, and scummvm features/fixes ofcourse.


It wasn't my intention to demotivate you in any way, feel free do to so, and i'm glad you did while i wasn't around Wink
Its nice to see that i'm not the only one fighting with all these problems in wii homebrew land.
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Post Tue Jan 06, 2009 7:19 pm 
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Bossk



Joined: 03 Nov 2008
Posts: 107
 

No worries dhewg Wink

PS Added a new build with I Have No Mouth support.

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Post Fri Jan 09, 2009 12:33 pm 
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Bossk



Joined: 03 Nov 2008
Posts: 107
 

New features to test, new build:

scummvm-wii-svn_r35961_20090120.rar

Notes:
- Enabled virtual keyboard (dpad down). Nice job dhewg!


Last edited by Bossk on Fri Jan 30, 2009 9:37 am; edited 1 time in total

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Post Tue Jan 20, 2009 10:09 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 958
Location: Manitoba, Canada
 

Virtual keyboard? Woohoo! At last!

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Post Tue Jan 20, 2009 11:03 pm 
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chojin



Joined: 27 May 2008
Posts: 48
Location: Berlin, Germany
 

Hm, I cannot bring up the virtual keyboard. I tried the Edit Game Title Area... Where is it supposed to be available?

Anyway thanks for providing svn builds!

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Post Wed Jan 21, 2009 7:41 am 
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