ScummVM logo Forum Index - ScummVM website - Contact us - Buy Supported Games: GOG.comDotEmu  Rules - Search - Register - Login curved edge
Folder Forum Index > Wii Port > ScummVM/Wii SVN builds Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9  Next
ScummVM/Wii SVN builds
  Author    Thread Reply to topic
Bossk



Joined: 03 Nov 2008
Posts: 107
ScummVM/Wii SVN builds 

In this thread I will regularly post new SVN development builds.
They will always be compiled against the latest development libraries using the latest toolchain.

New features like SDHC support and the FAT/SD performance boost fixes are incorporated.

Latest build:
scummvm-wii-0.14.0svn_r41364.7z
- Small virtual keyboard fixes. (! key)
- Updated GUI (search box).
- Linked to updated libfat+libogc. (more caching fixes)

Previous builds:
scummvm-wii-0.14.0svn_r41094.7z
scummvm-wii-0.14.0svn_r40153.7z
scummvm-wii-0.14.0svn_r39954.7z
scummvm-wii-0.14.0svn_r39329.7z
scummvm-wii-0.14.0svn_r39095.7z
scummvm-wii-0.14.0svn_r38811.7z
scummvm-wii-0.14.0svn_r38458.7z

Feedback for working/nonworking games is welcome.


Last edited by Bossk on Wed Jun 10, 2009 11:31 am; edited 27 times in total

 Reply with quote  
Post Wed Dec 10, 2008 11:07 am 
 View user's profile Send private message
Red_Breast



Joined: 30 Sep 2008
Posts: 785
Location: The Bar Of Gold, Upper Swandam Lane.
 

I for one appreciate you doing this Bossk.
May I ask does it include everything the standard Windows release includes.
I've never been into music in a big way and my PC only has stereo instead of a point 1 set up but I like Flac.
Something I realised when I converted my Secret of Monkey Island CD to wav and then experimenting with flac, ogg and mp3.

 Reply with quote  
Post Wed Dec 10, 2008 1:18 pm 
 View user's profile Send private message
Bossk



Joined: 03 Nov 2008
Posts: 107
 

I included all engines, FLAC, mpeg2, Ogg/Vorbis support (and MP3 ofcourse).

What is missing are the visual filters like scale2x etc. Maybe those will be enabled in the future, however when I do have debugging time again my priority is finding out why COMI requires so much memory.

(Anyway, untested build yet. I'm at work.)

 Reply with quote  
Post Wed Dec 10, 2008 1:36 pm 
 View user's profile Send private message
Mr_Nick666



Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK
 

I also appreciate this work Very Happy I will hopefully test it tonight...

 Reply with quote  
Post Thu Dec 11, 2008 9:32 am 
 View user's profile Send private message Visit poster's website
aculotarpa



Joined: 21 May 2008
Posts: 37
 

I've tried all tree dol (/scummvm/apps/scummvm/boot.dol , /scummvm/apps/scummvm/dols/Engines_ALL/boot.dol (identical to previous) and /scummvm/apps/scummvm/dols/Engines_SCUMM/boot.dol), but all tree give me the same error: HBC 1.0.1 load the file to the 100%, then says "Error - It's not a valid Wii application" (I've translated the message from italian).

To clean-up any misunderstanding, I've copied first *.dol in /apps/scummvm/ , tried, copied another, tried, etc..

The build is scummvm-wii-svn_r35295_20081210 on a 2GB Verbatim, HBC 1.0.1, firmware 3.2E.

 Reply with quote  
Post Fri Dec 12, 2008 12:11 pm 
 View user's profile Send private message Visit poster's website
Bossk



Joined: 03 Nov 2008
Posts: 107
 

I haven't tried it on HBC 1.0.1 yet (still using beta9).
I'll look into it.

I still haven't been able to try it myself (lack of time). Is it a HBC 1.0.1 issue or did I screw up the build? Smile

 Reply with quote  
Post Fri Dec 12, 2008 12:48 pm 
 View user's profile Send private message
aculotarpa



Joined: 21 May 2008
Posts: 37
 

scummvm-wii-SDHC_20081114 works fine under hbc 1.0.1, both builds. CMI with the new libfat plays woderful, the intro is smooth as the PC port, but there is always a gap between lines of dialogue; try to look from the window with the cannon at the very beginning of the game: Guybrush says his line, long pause, Wally say his first line, pause, Wally says his second line; in stable 0.12 there are no gaps between lines.
Broken Sword italian, movies in dxa format, speech music and movies audio in ogg format is yet not working for me, as in stable 0.12 (on both PC and Mac ports works fine).
scummvm-wii-svn_r35295_20081210 loads but "It's not a valid Wii application" and does'nt start.

 Reply with quote  
Post Fri Dec 12, 2008 7:39 pm 
 View user's profile Send private message Visit poster's website
noize



Joined: 31 Oct 2005
Posts: 113
 

@aculotarpa Ogg doesn't work well yet with Wii. Try compressing the audio to mp3's.

The COMI bug you are talking about has to do with the subtitle speed settings. Try increasing the levels.

 Reply with quote  
Post Sat Dec 13, 2008 1:26 pm 
 View user's profile Send private message
aculotarpa



Joined: 21 May 2008
Posts: 37
 

BS1 MP3 works. Strange, all my games are compressed in OGG format (monster.sog, track**.ogg etc...) and all of them works fine on my Wii, only Brocken Sword does'nt start at all with OGG.

Any news from someone with scummvm-wii-svn_r35295_20081210?

 Reply with quote  
Post Sat Dec 13, 2008 2:13 pm 
 View user's profile Send private message Visit poster's website
Ace2020Boyd



Joined: 15 Jun 2007
Posts: 49
 

i this a updated version of scumm for the wii. cause im using the rev 33789 (0.12.0)

 Reply with quote  
Post Sat Dec 13, 2008 7:23 pm 
 View user's profile Send private message
Bossk



Joined: 03 Nov 2008
Posts: 107
 

I am aware of the "It's not a valid Wii application" issue. My next build will have that fixed, but I need some Wii-time to do some testing Wink
Right now I'm terribly busy at work, but I hope to do it tomorrow. Sorry for that.

@Ace2020Boyd: This is an updated build, from the current 0.13 svn.

The subtitle "bug" is indeed in this build. I don't know if it's a bug or feature, but if it's a feature I'll increase the default subtitle speed in COMI by default.

 Reply with quote  
Post Mon Dec 15, 2008 8:04 am 
 View user's profile Send private message
PlayingKarrde



Joined: 02 Dec 2007
Posts: 22
 

Appreciate the work into doing this.

I'm assuming when the latest is fixed it will contain support for both Discworld 1 and 2 as the other SVN builds do?

 Reply with quote  
Post Sat Dec 20, 2008 5:50 am 
 View user's profile Send private message
Bossk



Joined: 03 Nov 2008
Posts: 107
 

I finally had time to compile scummvm-wii-svn_r35478_20081222 (see first post).

Notes (to be fixed in future builds)
- All completed engines included (including 7th Guest, Broken Sword etc) in a single boot.dol
- Minor libfat issues, hopefully to be solved in next build:
- Scummvm.ini + saves are stored in the SD root.
- FAT performance boost patches are not included due to compatability issues. Dhewg is doing his magic again, it'll be done when it's done.

All credits go to dhewg ofcourse, this wouldn't be possible without him.

 Reply with quote  
Post Mon Dec 22, 2008 7:37 pm 
 View user's profile Send private message
aculotarpa



Joined: 21 May 2008
Posts: 37
 

Anything seems working fine, not an deep testing tought, holydays approaching....
Too bad FAT boost is gone, MI3 intro is stuttering again, but we trust in Dhweng!
I'm gonna test any game I hown during the olydays.
Thank you everybody!!

 Reply with quote  
Post Tue Dec 23, 2008 8:57 am 
 View user's profile Send private message Visit poster's website
Red_Breast



Joined: 30 Sep 2008
Posts: 785
Location: The Bar Of Gold, Upper Swandam Lane.
 

Thanks Bossk, I have a couple of things I want to play over the holidays so I'll give it a spin.

 Reply with quote  
Post Tue Dec 23, 2008 2:13 pm 
 View user's profile Send private message
  Display posts from previous:      
Reply to topic

Forum Jump:
 
Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9  Next


Forum Rules:
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Powered by phpBB © 2001, 2006 phpBB Group
Forum design by ScummVM team, icons by raina
curved edge   curved edge