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Dreamcast+ grim fandango?
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Fireflower



Joined: 22 Oct 2008
Posts: 1
Dreamcast+ grim fandango? 

Ive been doing some research, because i LOVE.... LOOOVE "Grim Fandango" Nothing better in all the world that some undead investigating. My question is, since grim fandango is a 2 disc game, what do i have to do to play it on dc? i heard something about the new version be able to do multi disc, but i never saw any confirmation. Im fairly certain it wouldnt fit on one disc, even with compression, and im not sure that would be a good idea anyway since its such a ridiculously detailed game. Anyway, all i do is burn the iso file of scummvm plop that in the dc, and then what?

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Post Wed Oct 22, 2008 2:37 am 
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clem



Joined: 31 Oct 2005
Posts: 2185
 

ScummVM does not run Grim Fandango.
Residual runs Grim Fandango. Grim Fandango is not even completable in Residual. There is no DC port of Residual.

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Post Wed Oct 22, 2008 8:43 am 
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mc
ScummVM Porter


Joined: 02 Jun 2006
Posts: 8
Location: Linköping
 

quote:
Originally posted by clem
There is no DC port of Residual.

Yes there is.
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Post Sun Aug 02, 2009 1:00 pm 
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DCDayDreamer



Joined: 05 Nov 2005
Posts: 90
Location: Dream Land
 

quote:
Originally posted by mc
quote:
Originally posted by clem
There is no DC port of Residual.

Yes there is.

Have I missed something here?, are you doing the residual port too? Very Happy

Please point me to a download if there is one.
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Post Sun Aug 02, 2009 2:33 pm 
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mc
ScummVM Porter


Joined: 02 Jun 2006
Posts: 8
Location: Linköping
 

Yes, I am (or at least was, I haven't touched it in some time) doing the Residual port as well.

It's in the Residual SVN source tree. There is no binary distribution, because it isn't working well enough for that to be meaningful. But last time I checked it was possible to move around a little in the first few rooms of GF at least.

A big problem with the DC port of Residual is that these games use prerendered backgrounds with a prerendered Z-buffer. Since the 3D hardware in the Dreamcast does not use a Z-buffer in the traditional sense, I can't do anything with this precalulcated Z-buffer, and so the backgrounds do not get the depth they are supposed to have.

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Post Sun Aug 02, 2009 5:24 pm 
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DCDayDreamer



Joined: 05 Nov 2005
Posts: 90
Location: Dream Land
 

quote:
Originally posted by mc
Yes, I am (or at least was, I haven't touched it in some time) doing the Residual port as well.

It's in the Residual SVN source tree. There is no binary distribution, because it isn't working well enough for that to be meaningful. But last time I checked it was possible to move around a little in the first few rooms of GF at least.

A big problem with the DC port of Residual is that these games use prerendered backgrounds with a prerendered Z-buffer. Since the 3D hardware in the Dreamcast does not use a Z-buffer in the traditional sense, I can't do anything with this precalulcated Z-buffer, and so the backgrounds do not get the depth they are supposed to have.

Thanks for the info Marcus, and I'm surprised that Grim Fandango plays at all (that game must be pushing the Dreamcast resources to the absolute limit).
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Post Sun Aug 02, 2009 6:51 pm 
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garrythefish



Joined: 12 Jul 2009
Posts: 44
 

Much like the theoretical Wii port, a Residual (no longer a ScummVM subproject, but a separate project) port might be done in future, and also the opinion of the ScummVM Dreamcast porter would be invaluable here too. As Residual that isn't that complete yet, it will probably require some time for the port to happen and also someone should do the coding for it.

Again, all such discussions concerning any of the possible ports should be done in the official Residual forum rather than here, as there's a 99.99% certainty that ScummVM won't support Grim Fandango ever, but there is a possibility of Grim Fandango being played on the console via a Dreamcast port of Residual.

Just to avoid confussion. Cheers Smile

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Post Sun Jan 31, 2010 3:53 am 
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