| Which games would you like to be supported on the future? |
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sanguinehearts

Joined: 31 Oct 2005
Posts: 367
Location: Hampshire, United Kingdom |
quote: Originally posted by MusicallyInspired There are so many. I'd like to see:
Shadow of the Comet - I know someone was looking at it
Prisoner of Ice - I dont think it uses the same engine as Shadow of the Comet.
Return to Zork - its already partially supported in the MADE engine
Inca 1 & 2 - Inca 2 is partially supported however inca 1 uses a different engine
Dragonsphere - partially supported in the M4 engine
Return of the Phantom - M4
Rex Nebular - M4
Oh! How about some Dynamix adventures? (Rise of the Dragon, Heart of China, Willy Beamish) - I know jvprat was working on the dgds engine for these games.
I edited your post with some comments.
Last edited by sanguinehearts on Tue Sep 02, 2008 6:42 pm; edited 1 time in total
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Tue Sep 02, 2008 4:31 pm |
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clone2727
ScummVM Team Member

Joined: 09 Jun 2006
Posts: 1424
Location: NJ, USA |
quote: Originally posted by MusicallyInspired Return to Zork
That one already is in the trunk and is completable. (MADE engine)
quote: Originally posted by MusicallyInspired Inca 1 & 2
Inca 2 has some code in the trunk. I don't think the action sequences are playable.
quote: Originally posted by MusicallyInspired
Dragonsphere
Return of the Phantom
Rex Nebular
I believe dreammaster is working on that (as part of m4).
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Tue Sep 02, 2008 5:14 pm |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 877
Location: Winnipeg, MB Canada |
Good news! Someday hopefully I'll be able to play my entire collection of 2D point&click adventures through ScummVM.
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Tue Sep 02, 2008 7:13 pm |
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Mim
Joined: 11 Dec 2005
Posts: 54
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I'd like to see supported:
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Sherlock Holmes: Case of the Rose Tatoo
Sherlock Holmes: Case of the Serrated Scalpel
Sanitarium
Discworld Noir
3 Skulls of the Toltecs
Gene Machine
Prisoner of Ice
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Tue Sep 02, 2008 10:00 pm |
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Threepwood
Joined: 30 May 2006
Posts: 13
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my wishlist:
Uninvited
Shadowgate
DejaVu
DejaVu II
I think the first point&click adventure I ever played was uninvited
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Wed Sep 03, 2008 6:26 am |
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Lubomyr

Joined: 07 Mar 2008
Posts: 73
Location: L'viv, Ukraine |
Universe (core design) (amiga version)
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Wed Sep 03, 2008 11:08 am |
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Mirko
Joined: 17 May 2006
Posts: 23
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quote: Originally posted by marticus
Star Trek A Final Unity (well, and 25th anniversary too)
What about Judgement Rites?
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Wed Sep 03, 2008 5:16 pm |
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Vinterstum
ScummVM Developer

Joined: 16 Oct 2005
Posts: 585
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quote: Originally posted by Mirko quote: Originally posted by marticus
Star Trek A Final Unity (well, and 25th anniversary too)
What about Judgement Rites?
Judgement Rites and 25th Anniversary use the same engine, but the main problem with these (as far as I remember from looking at them) is that the games are very hardcoded (makes reverse engineering and reimplementing them much, much more time consuming).
Last edited by Vinterstum on Wed Sep 03, 2008 7:02 pm; edited 1 time in total
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Wed Sep 03, 2008 5:38 pm |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 877
Location: Winnipeg, MB Canada |
I think it'd be amazing to actually play A Final Unity in the resolution and colour depth as it was meant to. 640x480, I believe with 16-bit colour or something. Currently I'm settling with 640x480 in 8-bit colour on my old 486 box. Which is annoying to me because I like things to run in the best possible modes they can.
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Wed Sep 03, 2008 6:41 pm |
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