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Which games would you like to be supported on the future?
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Tony



Joined: 01 Feb 2010
Posts: 2
Location: France
 

I'd really like to see DUNE (Cryo's game) and Prisoner of Ice supported especially on ds

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Post Mon Feb 01, 2010 5:26 am 
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Nikioko



Joined: 13 Sep 2008
Posts: 244
 

Broken Sword DC Wink

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Post Mon Feb 01, 2010 12:01 pm 
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polape



Joined: 28 Jan 2010
Posts: 3
Location: CZ
 

Laburinth - the first game by lucasfilm games
and also the neverhood

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Post Sat Feb 06, 2010 1:34 pm 
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Paolo86



Joined: 30 Jul 2009
Posts: 19
Location: Piacenza (Italy)
 

The neverhood kicks ass!

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Post Sat Feb 06, 2010 5:50 pm 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 2659
 

quote:
Originally posted by MusicallyInspired

What? Is the whole game in higher res? As in the graphic resources? Or is it just rendered in higher res and only things like the cursor and stuff are higher res?


I was curious too, so I bought the cheapest copy of Return to Zork for Mac that I could find on eBay.

There are 423 *.MMV files, 15 *.LMV files and one *.PMV file. I don't know if these are movie files, but at a very quick glance they appear to contain the same kinds (or at least similarly named) chunks as the *.PMV files of the DOS version. Except my DOS version only had 84 of those.

There's an RTZ.DAT that is 592 KB, and an RTZ.PRJ file that's 46 MB. Not that far from the rtzcd.red (270 KB) and rtzcd.prj (42 MB) of my DOS version. (There is supposedly a DOS version with an rtzcd.dat. Maybe that one's even closer to the Mac version in this respect.)

The DOS version had CD audio tracks. If there are any on the Mac CD, my computer doesn't know how to find them.

So at a very wild and unsubstantiated guess, I'd say the cutscenes are the main difference. Even discounting that, there's apparently more to it than just adding a detection entry for it. (I tried just for fun, at it crashed immediately.)
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Post Mon Feb 15, 2010 8:19 pm 
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clone2727
ScummVM Team Member


Joined: 09 Jun 2006
Posts: 1032
Location: NJ, USA
 

quote:
Originally posted by eriktorbjorn
quote:
Originally posted by MusicallyInspired

What? Is the whole game in higher res? As in the graphic resources? Or is it just rendered in higher res and only things like the cursor and stuff are higher res?


I was curious too, so I bought the cheapest copy of Return to Zork for Mac that I could find on eBay.

There are 423 *.MMV files, 15 *.LMV files and one *.PMV file. I don't know if these are movie files, but at a very quick glance they appear to contain the same kinds (or at least similarly named) chunks as the *.PMV files of the DOS version. Except my DOS version only had 84 of those.

There's an RTZ.DAT that is 592 KB, and an RTZ.PRJ file that's 46 MB. Not that far from the rtzcd.red (270 KB) and rtzcd.prj (42 MB) of my DOS version. (There is supposedly a DOS version with an rtzcd.dat. Maybe that one's even closer to the Mac version in this respect.)

The DOS version had CD audio tracks. If there are any on the Mac CD, my computer doesn't know how to find them.

So at a very wild and unsubstantiated guess, I'd say the cutscenes are the main difference. Even discounting that, there's apparently more to it than just adding a detection entry for it. (I tried just for fun, at it crashed immediately.)
You're right, there are more differences:

- The database file is in Big Endian order instead of LE of the DOS version.
- The properties in the database are treated differently
- The one PMV file is the intro video, same as the DOS version; the rest of the videos have the same chunks but a different codec, it seems. Playing the videos produces lots of blocks over the screen, if it doesn't segfault.
- There's another Mac version of the game with MPEG-2 videos (I have the same as you, it seems).
- Except for the PMV video, the MMV/LMV videos are at 640x480.

I took a look into it a couple of months ago, but wasn't able to get the scripts running too far (due to the property difference mentioned above). Someone else looked into it before me, but they didn't get much further. johndoe probably has more info.

The .red file contains the compressed .dat file.
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Post Mon Feb 15, 2010 9:09 pm 
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john_doe
ScummVM Developer


Joined: 04 Nov 2005
Posts: 110
Location: Stuttgart, Germany
 

I can confirm what clone2727 said.
I also bought a RtZ Mac version some time ago which has MPEG-2 videos (that imo look worse than the PMVs). It also has a 640x480 resolution. Some backgrounds seem to be just upscaled from the 320x200 images so they look quite bad while other screens look better.
As clone2727 mentioned, there was a guy who wanted to help with the Mac version but he disapperead. Luckily he sent me some code. Also, the Mac version images use a slightly different compression - or, to be more precise, the DOS version images simply don't use a variant of the algorithm while the Mac version does. I've extended the decompression code to handle these images.
However, I haven't done any further research into the Mac version than that.

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Post Tue Feb 16, 2010 7:45 am 
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Harrypoppins



Joined: 25 Apr 2009
Posts: 68
 

A legendary game :
Captain Blood (on Atari ST and pc cd)
I think Philippe Ulrich, Michel Rho and Didier Bouchon will be glad to see this game adapted on ScummVM.

And there is also The Shortgrey on Atari ST.

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Post Tue Feb 16, 2010 12:13 pm 
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WindlePoons



Joined: 28 Jan 2009
Posts: 35
Location: Austria
 

My vote for
Chewy Esc from F5
Prisoner of Ice
Fable (1996)

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Post Fri Feb 19, 2010 6:19 pm 
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KuroShiro



Joined: 15 May 2008
Posts: 252
Location: Miyazaki, Japan
 

quote:
Originally posted by kelvicharlie
Games like dragon age and mass effect should be supported in the future.


Uh...no. Try the Bioware forums if you want ports to Mac or Linux.
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Post Tue Feb 23, 2010 8:49 am 
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Jon God



Joined: 27 Oct 2007
Posts: 13
 

My unsurprising list:

- Around the World in 80 Days: http://forums.scummvm.org/viewtopic.php?p=53183#53183
- Scooby Doo Mysteries - http://forums.scummvm.org/viewtopic.php?p=53183#53183


I would think Around the World in 80 Days would be easy to support, as there is no player controlled movement, and all of the puzzles take place on a single screen. Also the game is only an hour or two long.

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Post Thu Feb 25, 2010 12:07 am 
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sanguinehearts



Joined: 31 Oct 2005
Posts: 346
Location: Hampshire, United Kingdom
 

quote:
Originally posted by Jon God
My unsurprising list:

- Around the World in 80 Days: http://forums.scummvm.org/viewtopic.php?p=53183#53183
- Scooby Doo Mysteries - http://forums.scummvm.org/viewtopic.php?p=53183#53183


I would think Around the World in 80 Days would be easy to support, as there is no player controlled movement, and all of the puzzles take place on a single screen. Also the game is only an hour or two long.


Define easy.. Smile

EDIT: removed.

Last edited by sanguinehearts on Thu Feb 25, 2010 8:23 am; edited 1 time in total
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Post Thu Feb 25, 2010 12:57 am 
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bobdevis



Joined: 16 Jan 2009
Posts: 466
 

Come on now... breath and relax.

There is now way you can express to someone who never used a programming language how easy or hard something like a game engine is.
It doesn't matter in the end though. Something gets supported when someone finds the time and means to do it. No one needs to ever apologize for not doing it and no one needs to take this thread seriously anyway.

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Post Thu Feb 25, 2010 2:50 am 
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KuroShiro



Joined: 15 May 2008
Posts: 252
Location: Miyazaki, Japan
 

Well, although people saying something should be "easy to implement" usually just elicits a sad chuckle from me, from what I remember of the game, Around the World in 80 Days is hardly even interactive, and doesn't have much logic to speak of. Of course, you'll still need someone who wants to do it.

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Post Thu Feb 25, 2010 3:22 am 
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Serious Callers Only



Joined: 25 Feb 2010
Posts: 51
 

Is the Last Express going to be included in the main tree? I notice it is going forward lately, but as a side project.

Anyway i've been meaning to ask about Dune (1). Is the game scripted or is the logic implemented in the executable?

I have the cd version.

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Post Thu Feb 25, 2010 7:48 am 
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