Broken Sword Trilogy Install

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Alpha eX
Posts: 2
Joined: Sun Jul 15, 2007 5:19 pm

Broken Sword Trilogy Install

Post by Alpha eX »

I bought the BS Trilogy the other day to install on the Wii, I've copied the folders from the disc and put the videos in the video folder.

Copied everything to the sd in the direction, apps/scummvm/sword1

Folders are,
- clusters
- music
- speech
- video

When I try to install through Scummvm it says it can't find a game in the directory. I've had a look on here but no one's having a problem installing the game, just running it.

Can anyone give me some help?

Cheers
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eriktorbjorn
ScummVM Developer
Posts: 3523
Joined: Mon Oct 31, 2005 7:39 am

Re: Broken Sword Trilogy Install

Post by eriktorbjorn »

Alpha eX wrote: When I try to install through Scummvm it says it can't find a game in the directory. I've had a look on here but no one's having a problem installing the game, just running it.

Can anyone give me some help?
I don't have this release of the game, but I believe the files ScummVM are looking for are probably in the clusters folder, but that it only looks for them directly inside the folder you point it to.

In other words, I'd try moving the files out of clusters and into the main folder.

For reference, this is the files ScummVM looks for.

Code: Select all

static const char *g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to be found
    "swordres.rif", // Mac and PC version
    "general.clu",  // PC version only
    "compacts.clu", // PC version only
    "scripts.clu",  // PC version only
    "general.clm",  // Mac version only
    "compacts.clm", // Mac version only
    "scripts.clm",  // Mac version only
    "paris2.clm",   // Mac version (full game only)
    "cows.mad",     // this one should only exist in the demo version
    "scripts.clm",  // Mac version both demo and full game
    // the engine needs several more files to work, but checking these should be sufficient
};
Depending on which ones it finds, it determines which version of the game it is. So in your case, it probably just has to find swordres.rif, general.clu, compacts.clu and scripts.clu.

Assuming, of course, that the Wii version of ScummVM supports Broken Sword 1.
Alpha eX
Posts: 2
Joined: Sun Jul 15, 2007 5:19 pm

Post by Alpha eX »

Thanks a lot, that did the trick, I copied the contents of the cluster folder to the sword1 folder.
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