Spy fox in cheese chase (optional accelerometor controls?)

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Ricardodude
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Joined: Thu Aug 07, 2008 5:59 am

Spy fox in cheese chase (optional accelerometor controls?)

Post by Ricardodude »

I was wondering if an accelerometor based control method could be implemented for the arrow keys, this would be useful in the humoungous entertainment junior arcade games, such as spy fox in cheese chase.
Also when trying to create custom levels on cheese chase it comes up with invalid path or something, is there something I can do or change to make it a valid location.

Sorry if there are things incorrect in this post, I wrote it with my iPhone.

EDIT: one thing I forgot to mention was that if I accidentaly slid my finger across the screen it would cause the arrow key of that direction to be held down without stopping, is there a way to stop the arrow key from being held down without having to close scummvm?
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