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SVN Build updated
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

And now some these issues should be fixed. Still same link.

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Post Mon Jan 31, 2011 1:35 pm 
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Mataku



Joined: 21 Apr 2009
Posts: 196
 

does the newest build have the toonstruck engine in it?

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Post Thu Feb 03, 2011 2:49 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Yes its a very much ALL engines build Very Happy

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Post Fri Feb 04, 2011 10:53 am 
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Mataku



Joined: 21 Apr 2009
Posts: 196
 

yea toonstruck crashes on me on 5800 when trying to leave the first room. =\
this app is starting to grow a bit out of that phone's range... at game time it takes over 55mb of ram.

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Post Fri Feb 11, 2011 1:29 am 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3217
 

quote:
Originally posted by Mataku
yea toonstruck crashes on me on 5800 when trying to leave the first room. =\
this app is starting to grow a bit out of that phone's range... at game time it takes over 55mb of ram.


I fixed (I hope) a memory leak a couple of minues ago that caused PAK files to not be unloaded. That should keep the ScummVM process from growing - or at least from growing as quickly as before - but it might not help you because it's still preloading quite a bit of data. For instance, it seems to want to keep the entire DREW.PAK in memory, which is 20 MB right there. I'm not really familiar with this game engine, so I have no idea if that can be easily changed.
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Post Fri Feb 11, 2011 5:25 am 
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spazomataz



Joined: 10 Mar 2011
Posts: 2
 

Could we get an up to date svn version please? it's been a while and the fan patch for talkie monkey islands was included

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Post Mon Oct 17, 2011 12:52 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

New build here.. or well it is one week old.. but not too bad.

http://anotherguest.se/cvsbuilds/scummvm-111012-SymbianS60v3_all.sis

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Post Tue Oct 18, 2011 7:41 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Todays update here

http://www.anotherguest.se/cvsbuilds/scummvm-111018-SymbianS60v3_all.sis

SCI, TSAGE etc updates.

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Post Tue Oct 18, 2011 7:53 am 
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hippy dave



Joined: 05 May 2008
Posts: 126
 

thanks!

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Post Fri Oct 21, 2011 11:54 am 
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hippy dave



Joined: 05 May 2008
Posts: 126
 

in case anyone's interested, i've been trying out the unofficial monkey island 1 "ultimate talkie edition" (rc4) with this new build - first i tried it with ogg speech & music, it kinda worked but crashed a lot, maybe decoding speech and music at the same time was too much. tried again with uncompressed speech (that version just uses synth music i think) and seems to be much more stable, no crashes as yet.

edit: uncompressed speech + ogg music seems stable, so far.

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Post Mon Oct 24, 2011 1:34 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

1.4.1 is now up on the download page, but the download says sis file, it is actually a zip file containing two sis files, one full sis file and one with split engines.

Tested on N95 8Gb (full) and N73 (split)

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Post Thu Feb 02, 2012 7:53 am 
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hippy dave



Joined: 05 May 2008
Posts: 126
 

brilliant, thanks Smile - the mouse buttons mapped to the volume keys seem to be working fine, and will make playing a lot of games much easier.
the direct link on the download page doesn't work, like you say it's pointing to a sis file which doesn't exist, so you then have to go into the scummvm folder and find the zip file at the top

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Post Thu Feb 02, 2012 2:26 pm 
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Praetorian



Joined: 08 May 2007
Posts: 19
 

Many thanks Anotherguest!
I can confirm it works on Symbian^3 Belle at least for LOOM EGA that I've tried. It worked on Symbian Anna too. My phone is a C6-01.

Only issue I had, was that after installing Belle (yesterday) and reinstalling the full sis, the screen orientation was detected wrong always (it was the opposite of the right thing for the screen orientation). But, this was fixed by uninstalling ScummVM and reinstalling it.

Also, the default settings for the audio, cause some sound crackling (?) when bass is played (a few seconds in the main theme at the LOOM EGA intro). I had to override them the default audio settings for the game. Setting Music Device to Adlib Emulator DosBox OPL emulator and output rate to 44 Khz seems to fix it.

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Post Wed Feb 08, 2012 6:49 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Usually all Nokia devices has no problem with any of 8khz-44khz audio, but perhaps some of the newer dont like the lower sample rates. Nice to hear that it works.

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Post Wed Feb 08, 2012 10:00 am 
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