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SVN Build updated
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

I guess this is as good as any. I think getting the mouse support in for shadow warrior, duke, wolf3d etc would be really really great Smile And mind you the BT keyboard would be great too. Smile

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Post Tue Apr 14, 2009 7:09 am 
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darknova



Joined: 27 Mar 2007
Posts: 26
 

I have another curiosity question. I have never programmed for Symbian or SDL so I may be off base. Would it be possible to create a resident program that just translates the mouse data from Hinkka's code to SDL readable events? I would think this way any SDL port you do which supports mouse/cursor events would automatically be able to use it. I know I am probably over simplifying this and maybe the SDL mouse support is not as simple as just turning it on.

Again, I ask this only for my own knowledge. I've been programming in C for years and have been thinking about trying to start something in Symbian.

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Post Tue Apr 14, 2009 5:14 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Well yes, just like magickeys grabs keys or the wii remoteless controller app translates to keypresses.

But as for mouse events, the apps built in don't have any support for a mouse or its events and its the same for older versions of SDL, where I did not have any touch support or events built into SDL anyhow (for s60v3 devices)

For keyboard you can always use the nokia BT driver for those, but not for mouse.

So you need a) app with mouse support built into the integration b) something generating the events, regardless of its a directdriver or a driver simulating symbian events.

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Post Wed Apr 15, 2009 7:36 am 
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fisken uno



Joined: 24 May 2006
Posts: 19
Location: Lund, Sweden
 

Any new S60v3 build coming up soon? Smile

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Post Thu May 07, 2009 4:50 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
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Location: Malmoe, Sweden
 

Not sure if there has been great improvements in SVN trunk, SCI compability might be up. But you never know.. since its always work in progress.

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Post Fri May 08, 2009 11:41 am 
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fisken uno



Joined: 24 May 2006
Posts: 19
Location: Lund, Sweden
 

Heh, well SCI compatibility is exactly what I'm curious about Wink

Oh well. Just thought I'd ask. Smile

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Post Fri May 08, 2009 5:10 pm 
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fisken uno



Joined: 24 May 2006
Posts: 19
Location: Lund, Sweden
 

Sorry for double posting but wouldn't it be nice with a new s60v3 build pre- or of version 1? Smile

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Post Mon Jul 13, 2009 4:32 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Hi!
I just uploaded a new svn build for s60v3.

Download here:
http://anotherguest.se/cvsbuilds scummvm-091103-SymbianS60v3_all.sis

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Post Tue Nov 03, 2009 1:34 pm 
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Mataku



Joined: 21 Apr 2009
Posts: 196
 

doesn't load up on my 5800xm. reinstalled a bunch of times, still nothing.

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Post Tue Nov 03, 2009 3:32 pm 
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Freddo



Joined: 31 Oct 2005
Posts: 275
 

Yeah, the new svn build doesn't start on my E52 either. Going back to an earlier version Smile

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Post Tue Nov 03, 2009 3:59 pm 
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hinrodath



Joined: 03 Nov 2009
Posts: 5
 

I can vouch for the no-go on the Nokia 5800, it doesn't load.

I tried this new one to get the sound working as I'm having trouble on the 1.0.0rc1 to get any sound at all.

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Post Tue Nov 03, 2009 4:55 pm 
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Mataku



Joined: 21 Apr 2009
Posts: 196
 

so... did anyone get this version to work... anywhere?

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Post Fri Nov 13, 2009 2:46 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Here is latest svn builds.
Contains support for all latest engine, inkluding m4, mohawk etc. Requires 128mb device to run (p1i, G900, G700 Z8 for UIQ) and well. newer S60v3/v5 device.

And yes it starts. At least on S60v3. I dont have a 128 mb UIQ since those where stolen a while back.


http://ag.embeddev.se/cvsbuilds/scummvm-100120-SymbianS60v3_all.sis

http://ag.embeddev.se/cvsbuilds/scummvm-100120-SymbianUIQ3_all.sis

This version has bad colours in Scumm games (NOt comi though).

Since its using a new sound mixer code it might be working better on v5 phones. But the mixer code makes some sounds sound weird. So go and test

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Post Wed Jan 20, 2010 1:41 pm 
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Mataku



Joined: 21 Apr 2009
Posts: 196
 

Excellent. works on 5800. Tried playing a SCI game (King's quest 6), and it actually works without some bugs i found in the pc version (like no character scaling), which was awesome. however, the music stuttered every time there's a tiny movement on screen. Either way, loved the progress.

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Post Thu Jan 21, 2010 8:52 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2161
Location: Athens, Greece
 

quote:
Originally posted by Mataku
Excellent. works on 5800. Tried playing a SCI game (King's quest 6), and it actually works without some bugs i found in the pc version (like no character scaling), which was awesome. however, the music stuttered every time there's a tiny movement on screen. Either way, loved the progress.


Character scaling in SCI1.1 games has been introduced some days ago, try a newer build
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Post Thu Jan 21, 2010 9:30 pm 
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