Tutorial: Getting Monkey Island 3 to run properly

Subforum for discussion and help with ScummVM's Nintendo Wii port

Moderator: ScummVM Team

Cydra
Posts: 2
Joined: Mon Mar 02, 2009 3:33 am

Post by Cydra »

Yes, I copied file on the second disk. It still won't work. Should I keep the two Resource files from the different CDs separate? Or perhaps I should clean off the second CD.
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eriktorbjorn
ScummVM Developer
Posts: 3523
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

Cydra wrote:Yes, I copied file on the second disk. It still won't work. Should I keep the two Resource files from the different CDs separate? Or perhaps I should clean off the second CD.
I'm not sure exactly what you mean by keeping them separate. Since ScummVM complains that it can't find musdisk2.bun for you, it seems you put the file somewhere where ScummVM doesn't look.

Example (right - ScummVM will find any file in the "resource" folder)

Code: Select all

comi
|-- comi.la0
|-- comi.la1
|-- comi.la2
`-- resource
    |-- bbsan.san
    |-- curserng.san
...
    |-- musdisk1.bun
    |-- musdisk2.bun
...
    |-- wrecksan.san
    `-- zap010.san
Example (wrong - ScummVM doesn't look in the "resource2" folder)

Code: Select all

comi
|-- comi.la0
|-- comi.la1
|-- comi.la2
|-- resource
|   |-- bbsan.san
|   |-- curserng.san
...
|   |-- musdisk1.bun
...
|   |-- sinkshp.san
|   `-- voxdisk1.bun
`-- resource2
    |--- finale.san
    |--- font0.nut
...
    |--- musdisk2.bun
...
    |--- wrecksan.san
    `--- zap010.san
Example (wrong - ScummVM doesn't look inside any folders in the "resource" folder)

Code: Select all

comi
|-- comi.la0
|-- comi.la1
|-- comi.la2
`-- resource
    |-- bbsan.san
    |-- curserng.san
...
    |-- musdisk1.bun
...
    |-- resource
    |   |-- finale.san
    |   |-- font0.nut
...
    |   |-- musdisk2.bun
...
    |   |-- wrecksan.san
    |   `-- zap010.san
...
    |-- sinkshp.san
    `-- voxdisk1.bun
(Of course, the first example isn't the only right way, just as the other two aren't the only wrong ones.)
patters
Posts: 10
Joined: Tue Jul 18, 2006 12:05 pm
Location: London

Post by patters »

Red_Breast wrote:Anyway I noticed this thread and thought I'd give it a try.
But something's not working right. I've tripple-checked everything is in it's correct folder.
The command line is telling me:
Assertion failed: tag "LB83", file compress_scumm_bun.cpp, line 1202.
Any ideas?
Just spent ages tackling the same problem. What's happening is that I think during an earlier attempt with the wrong syntax(forgetting to specify source and destination folders), the compress_scumm_bun.exe is actually trashing the source BUN down to a 1KB file, presumably because it's trying to create the destination file on top of the original. So each attempt you retry the same filename you get this error.

Go back to your source files and check they're still intact. I only discovered this after going back and trying lots of older versions of the tool, all giving me the same results. Anyway, hopefully me posting about it should prevent others having the same painstaking search for a solution.
mercutio0305
Posts: 2
Joined: Tue Jun 23, 2009 8:52 am

Post by mercutio0305 »

i'm still having problems to compress the files.
i did everything the way it's posted, but always when i start the compress.bat i get the following error:

"The NTVDM CPU has encountered an illegal instruction."
i'm using vista, tried it as admin on different pc with xp. Does anyone know what i'm doing wrong?

Thanx in advance
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3523
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

mercutio0305 wrote: "The NTVDM CPU has encountered an illegal instruction."
That problem did come up once in another thread. Perhaps that helps?
mercutio0305
Posts: 2
Joined: Tue Jun 23, 2009 8:52 am

Post by mercutio0305 »

thanx for the quick help. just had to use another version of lame
Xander51
Posts: 1
Joined: Wed Jul 08, 2009 8:07 am

Post by Xander51 »

EDIT: Fixed this, see below.

I got the game to run quite well on the Wii, but I've noticed one issue. The stereo channels seem to be reversed! Has anyone else noticed this problem? I'm using the latest release of ScummVM. I fixed it by reversing my cables connected to my receiver. Aside from this problem, the game runs really well on the Wii, and I haven't had to compress any of the files.

EDIT: It seems that, after further tests, the adapter I am using to connect my Wii to my receiver is faulty, thus the reversed stereo! So it wasn't the fault of ScummVM. Thanks to ScummVM and CMI I was able to notice and fix this problem.
Paperman
Posts: 30
Joined: Sun Sep 21, 2008 9:27 am

Post by Paperman »

Got a issue with MI3 and USB Devices (Scumm VM Wii).

Got a HDD which is faster than my SD Card. (Sd card 19 MBit/s and HDD with 25 Mbit/s)

The issue is, that the Loading times of MI3 are very high.
Means that videos got some interrupts, the tasks (for doing something) need some time and the voices will have a break for some secs.
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bingobot
Posts: 11
Joined: Sat Jun 19, 2010 1:13 am

Post by bingobot »

Downloaded the toolpackage, but there is no compress_scumm_bun.exe there. what to do?
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Red_Breast
Posts: 773
Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

As it's not Wii specific I'd post in this in the Help & Support section bingobot.
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