ScummVM logo Forum Index - ScummVM website - Contact us - Buy Supported Games: GOG.com Rules - Search - Register - Login curved edge
Folder Forum Index > The Junkyard > Wayne's World
Wayne's World
  Author    Thread Reply to topic
skotafactor



Joined: 17 Jun 2008
Posts: 32
Wayne's World 

I know you guys get a lot of "will you support this, please?" topics, but I'm trying to point out rather than beg at the option of Wayne's World being ported to ScummVM. It's a very underated adventure game (and the action game's infamous), but I personally love it. It follows the traditional Scumm formula and would make a wonderful addition among the other ScummVM titles. I know the team is very busy at it is, but it would be great to see some work done on this sometime in the future. http://www.mobygames.com/game/dos/waynes-world

 Reply with quote  
Post Sun Jul 06, 2008 2:16 am 
 View user's profile Send private message
timofonic



Joined: 01 Jun 2006
Posts: 254
 

Hello.

Well, this is not so easy but at least there are some early attempt about the engine used in this game.

If you are rich enough to pay the dev or able to find skilled developers for doing the work for you and other people that like those adventure games, maybe you can enjoy that game earlier than expected.

Remember that this project is done in the too few free time of people that have real jobs (and develop on ScummVM because of liking it, totally unpaid), so their available time for working on this is quite limited.

Those devs are generally tired of having tons of people that don't understand how extremelly difficult and frustrating reversing engineering is, and they demand to devs all time to support certain games. If you desire so much, maybe is time to learning the necessary skills or finding someone really interested on doing it and with enough time available for the task.

EDITED. Reason: wrong information.


Last edited by timofonic on Sun Jul 06, 2008 11:08 am; edited 1 time in total

 Reply with quote  
Post Sun Jul 06, 2008 5:20 am 
 View user's profile Send private message
md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

That's not quite right, TsAGE was used in Tsunami games, e.g. Blue Force, Ringworld and so on.

I'm not sure what engine Wayne's World used (which was developed by Capstone)

 Reply with quote  
Post Sun Jul 06, 2008 8:27 am 
 View user's profile Send private message
timofonic



Joined: 01 Jun 2006
Posts: 254
 

quote:
Originally posted by md5
That's not quite right, TsAGE was used in Tsunami games, e.g. Blue Force, Ringworld and so on.

I'm not sure what engine Wayne's World used (which was developed by Capstone)


You are right, sorry for the error. I don't understand how I got confussed, maybe because being a bit drunk Smile

Another of the bad things is that Capstone seems quite infamous by their adventure games.
 Reply with quote  
Post Sun Jul 06, 2008 11:01 am 
 View user's profile Send private message
skotafactor



Joined: 17 Jun 2008
Posts: 32
 

I was really just trying to point the game out. Not a whole lot of people know about the adventure game; the action game got more publicity (and was a whole lot worse, sound familiar?). The engine itself looks quite similar to the one used in FOTAQ

 Reply with quote  
Post Mon Jul 07, 2008 1:23 am 
 View user's profile Send private message
skotafactor



Joined: 17 Jun 2008
Posts: 32
 

Wow, nevermind. I just pulled this game back out from storage and for some reason I remembered it being a lot better game than it really is. It's actually kind of boring.The graphics are nice, though.

 Reply with quote  
Post Wed Jul 09, 2008 10:36 pm 
 View user's profile Send private message
sanguinehearts



Joined: 31 Oct 2005
Posts: 376
Location: Hampshire, United Kingdom
 

Hehe, I had a look at the publisher for this game, it seems they were mostly movie licensed titles, there are a few classic games in there, mainly from a humorous perspective.

I wonder if they shared an engine

 Reply with quote  
Post Fri Jul 11, 2008 8:21 pm 
 View user's profile Send private message
skotafactor



Joined: 17 Jun 2008
Posts: 32
 

I don't think so, but I know some of them used the World Builder Engine

 Reply with quote  
Post Sun Jul 20, 2008 5:55 pm 
 View user's profile Send private message
skotafactor



Joined: 17 Jun 2008
Posts: 32
 

I don't think so, but I know some of them used the World Builder Engine

 Reply with quote  
Post Sun Jul 20, 2008 6:11 pm 
 View user's profile Send private message
eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3291
 

quote:
Originally posted by skotafactor
I don't think so, but I know some of them used the World Builder Engine


I remember World Builder though I can't remember any good games written with it. (That sounds harsh, I know, but I only played a few.) It was distributed as freeware for quite some time, but apparently the unofficial web page for it was shut down a bit over a year ago because it won't run on today's Macs.

Looks like you can still get it from The Interactive Fiction Archive if you look under programming/worldbuilder.
 Reply with quote  
Post Sun Jul 20, 2008 8:07 pm 
 View user's profile Send private message
elvisish



Joined: 12 Mar 2013
Posts: 10
 

Great PnC title!


 Reply with quote  
Post Sat Jan 06, 2018 3:59 pm 
 View user's profile Send private message
  Display posts from previous:      
Reply to topic

Forum Jump:
 



Forum Rules:
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Powered by phpBB © 2001, 2006 phpBB Group
Forum design by ScummVM team, icons by raina
curved edge   curved edge