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Nightly snapshots
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 77
Nightly snapshots 

Some time ago we introduced a service called buildbot. One of its features is to provide so called "nightly snapshots", which are just ScummVM binaries built every night (European time) from the most recent source tree.

Download a fresh binary to get the latest and greatest ScummVM for your Wii here.

Buildbot snapshots include all games engines, as well as the virtual keyboard (starting with r41723).

Changelog (only Wii port specific changes):
r43117: mapped "DPAD up" back to Shift (for mass adding games). "DPAD up" + START/HOME brings up the GMM now (return to the launcher)

r36337: added USB keyboard support
r35930: Added ISO9660/Joliet DVD support

r35894:
* fixed a bug in the filesystem backend, tucker is now playable
* startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)

r35811:
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
* Enabled IHNM and SAGA2

r35709:
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
* SDHC support (Wii internal SD only)
* Readded SD Gecko support for Wii
* USB mass storage support
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
* Tweaked the video mode a little, hopefully this will eliminate the black borders
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
* Proper Component/480p detection for Gamecube (contributed by Hkz)
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
* Updated Tremor and FLAC, .ogg audio files should work fine now
* Enabled new game engines: Groovie and Tucker

r33789:
* proper fullscreen video mode
* multiple graphic modes with different overscan values
* "fullscreen mode" stretches the picture on 16:9 displays
* fixed broken sword 1/2 gfx garbage
* support for setShakePos()

check the DISPLAY SETUP section in the READMII file

r33083:
* fixed another savegame issue
* support for the reset and power button
* added a gamecube port

Regards,
dhewg


Last edited by dhewg on Thu Aug 13, 2009 4:33 pm; edited 6 times in total

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Post Fri Jun 06, 2008 4:12 pm 
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 133
Location: Bideford, Devon, UK
 

Thanks Smile

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Post Mon Jun 23, 2008 12:06 pm 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 77
 

hi,

after some weeks of absence i finally updated the port again. see the above URL for rev 33083.

EDIT: Changelog moved to post #1


Last edited by dhewg on Sun Jan 11, 2009 1:28 am; edited 1 time in total

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Post Wed Jul 16, 2008 11:56 am 
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 133
Location: Bideford, Devon, UK
 

Awesome! Very Happy

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Post Thu Jul 17, 2008 8:28 am 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 77
 

fresh build (r33789) is available at the above URL

EDIT: Changelog moved to post #1

regards,
dhewg


Last edited by dhewg on Sun Jan 11, 2009 1:29 am; edited 1 time in total

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Post Mon Aug 11, 2008 11:19 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 386
Location: Winnipeg, MB Canada
 

Doesn't fixing the video to stretch to a 16:9 screen stretch the graphics horizontally and make it....ugly? Nevertheless, awesome updates!
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Post Tue Aug 12, 2008 12:06 am 
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Bobbin



Joined: 18 Nov 2005
Posts: 25
Location: Germany
 

Great update, this one is becoming the best port of them all quickly! How about implementing cursor movement smoothing so the control feels a bit more like in Wii games?

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Post Tue Aug 12, 2008 1:26 pm 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 77
 

MusicallyInspired: older revision of the wii port always stretched the picture, now you can choose if you want that or not.

Bobbin: the IR cursor is already smoothed, thats a feature in libogc

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Post Tue Aug 12, 2008 5:43 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 386
Location: Winnipeg, MB Canada
 

Ah I see. I was confused because a friend of mine was complaining because it wasn't stretching to fit his 16:9 display. Maybe he or I got mixed up. Good stuff.
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Post Tue Aug 12, 2008 8:23 pm 
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Javi-Wan Kenobi



Joined: 07 Jul 2006
Posts: 27
 

Why this port isn't in the ScummVM download page?

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Post Sun Aug 24, 2008 8:46 am 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 396
Location: Germany
 

quote:
Originally posted by Javi-Wan Kenobi
Why this port isn't in the ScummVM download page?


It isn't on the download page yet, because there's no official ScummVM version supporting it yet.
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Post Sun Aug 24, 2008 11:45 am 
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nIxx



Joined: 03 Sep 2008
Posts: 3
 

Hi
i have a problem to compile ScummVM for the wii i always get an warning that there is no mpeg2.h and then errorīs. But as far as i know there is no libmpeg2 port for the Wii !?

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Post Wed Sep 03, 2008 1:16 pm 
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clem



Joined: 31 Oct 2005
Posts: 2185
 

quote:
Originally posted by nIxx
Hi
i have a problem to compile ScummVM for the wii i always get an warning that there is no mpeg2.h and then errorīs. But as far as i know there is no libmpeg2 port for the Wii !?


if you compile using gcc it is possible to disable mpeg2 support when running ./configure
The only games needing mpeg2 support are BS1/2, and they often work better with DXA cutscenes anyway
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Post Wed Sep 03, 2008 1:46 pm 
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nIxx



Joined: 03 Sep 2008
Posts: 3
 

I got it now compiled BUT now the wiimote does not really work Sad the red pointer is always on the left border. So i never can click on the buttonīs Sad

UPDATE: Okay iīve compiled ScummVM again under linux and now everything runs fine Smile . (except no Tremor,FLAC and mpeg2 support).


Last edited by nIxx on Thu Sep 04, 2008 3:00 pm; edited 1 time in total

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Post Wed Sep 03, 2008 2:03 pm 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 77
 

shame on me, i still haven't documented how to build this port Embarassed

before i scatter these informations around the forums, gimme some time to add instructions to the wiki.

about the nonworking wiimote: i dont know how that could happened, but try again with libogc cvs or this git repository which i am using to build the scummvm binaries.

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Post Wed Sep 03, 2008 5:17 pm 
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