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Wii/GameCube port - News & Nightly snapshots
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 169
Wii/GameCube port - News & Nightly snapshots 

Download Wii and/or GameCube nightly builds here.
Some features and/or fixes might only be available on so called nightly builds, but these are considered unstable Wink
Instructions how to build this port from the sources can be found on this wiki page.

When updating to 1.1.0:
Please read the bundled READMII.txt file. Some video mode settings were moved to its own options dialog.

ChangeLog (only Wii/GameCube port specific changes which are worth mentioning):

1.3.0git-3205-g5012917: Fix 16bit cursors on some HE games

r52074: Huge update to all base libraries. Among others, USB2 support when using HBC 1.0.8 and IOS58. Fixed USB keyboard support. DVD support for the GameCube port

r48732: Fixed a crash when saving in 16bit gfx games (like Loom PC-Engine)
r48728: Fixed savegame thumbnails for 16bit gfx games
r48727: Fixed a problem where the on-screen console didn't show up on abnormal exits

r44278/r44556/r44557: Fixed some crashes when using Ogg/Vorbis encoded sound files
r44205: New "input" tab on the port specific options dialog for GameCube pad sensitivity/acceleration
r44190: An on-screen console is shown when ScummVM exits abnormally (or press up+1/R to toggle its display)
r44189: Moved the whole gfx code to its own library, so other projects can utilize it too. See http://repo.or.cz/w/libgxflux.git
r43965: Support for SMB mountpoints (Samba/Windows shares). See the port specific options dialog
r43919: Added new video modes for bilinear texture filtering (smoothes the picture)
r43910: Fixed a gfx glitch on savegame thumbnails
r43892: A new option dialog for Wii/Gamecube specific settings (See the bundled READMII.txt file)

r43830: Complete GFX overhaul
* Standard and Dual-strike (240p) video modes (See the bundled READMII.txt file)
* Support for games using cursor scaling
* Improved performance

r43631: Support for games using 16bit graphics
r43287: Fixed the sound issues on the Mac version of Feeble Files
r43117: Mapped "DPAD up" back to Shift (for mass adding games). "DPAD up" + START/HOME brings up the GMM now (return to the launcher)

r36337: Added USB keyboard support
r35930: Added ISO9660/Joliet DVD support

r35894:
* Fixed a bug in the filesystem backend, tucker is now playable
* Startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)

r35811:
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
* Enabled IHNM and SAGA2

r35709:
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
* SDHC support (Wii internal SD only)
* Readded SD Gecko support for Wii
* USB mass storage support
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
* Tweaked the video mode a little, hopefully this will eliminate the black borders
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
* Proper Component/480p detection for Gamecube (contributed by Hkz)
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
* Updated Tremor and FLAC, .ogg audio files should work fine now
* Enabled new game engines: Groovie and Tucker

r33789:
* Proper fullscreen video mode
* Multiple graphic modes with different overscan values
* "Fullscreen mode" stretches the picture on 16:9 displays
* Fixed broken sword 1/2 gfx garbage
* Support for setShakePos()

check the DISPLAY SETUP section in the READMII file

r33083:
* Fixed another savegame issue
* Support for the reset and power button
* Added a gamecube port

Regards,
dhewg


Last edited by dhewg on Sun Feb 20, 2011 12:36 pm; edited 9 times in total

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Post Fri Jun 06, 2008 4:12 pm 
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK
 

Thanks Smile

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Post Mon Jun 23, 2008 12:06 pm 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 169
 

hi,

after some weeks of absence i finally updated the port again. see the above URL for rev 33083.

EDIT: Changelog moved to post #1


Last edited by dhewg on Sun Jan 11, 2009 1:28 am; edited 1 time in total

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Post Wed Jul 16, 2008 11:56 am 
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Mr_Nick666



Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK
 

Awesome! Very Happy

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Post Thu Jul 17, 2008 8:28 am 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 169
 

fresh build (r33789) is available at the above URL

EDIT: Changelog moved to post #1

regards,
dhewg


Last edited by dhewg on Sun Jan 11, 2009 1:29 am; edited 1 time in total

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Post Mon Aug 11, 2008 11:19 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 929
Location: Manitoba, Canada
 

Doesn't fixing the video to stretch to a 16:9 screen stretch the graphics horizontally and make it....ugly? Nevertheless, awesome updates!

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Post Tue Aug 12, 2008 12:06 am 
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Bobbin



Joined: 18 Nov 2005
Posts: 63
Location: Germany
 

Great update, this one is becoming the best port of them all quickly! How about implementing cursor movement smoothing so the control feels a bit more like in Wii games?

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Post Tue Aug 12, 2008 1:26 pm 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 169
 

MusicallyInspired: older revision of the wii port always stretched the picture, now you can choose if you want that or not.

Bobbin: the IR cursor is already smoothed, thats a feature in libogc

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Post Tue Aug 12, 2008 5:43 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 929
Location: Manitoba, Canada
 

Ah I see. I was confused because a friend of mine was complaining because it wasn't stretching to fit his 16:9 display. Maybe he or I got mixed up. Good stuff.

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Post Tue Aug 12, 2008 8:23 pm 
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Javi-Wan Kenobi



Joined: 07 Jul 2006
Posts: 27
 

Why this port isn't in the ScummVM download page?

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Post Sun Aug 24, 2008 8:46 am 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 1030
Location: Germany
 

quote:
Originally posted by Javi-Wan Kenobi
Why this port isn't in the ScummVM download page?


It isn't on the download page yet, because there's no official ScummVM version supporting it yet.
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Post Sun Aug 24, 2008 11:45 am 
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nIxx



Joined: 03 Sep 2008
Posts: 4
 

Hi
i have a problem to compile ScummVM for the wii i always get an warning that there is no mpeg2.h and then errorīs. But as far as i know there is no libmpeg2 port for the Wii !?

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Post Wed Sep 03, 2008 1:16 pm 
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clem



Joined: 31 Oct 2005
Posts: 2185
 

quote:
Originally posted by nIxx
Hi
i have a problem to compile ScummVM for the wii i always get an warning that there is no mpeg2.h and then errorīs. But as far as i know there is no libmpeg2 port for the Wii !?


if you compile using gcc it is possible to disable mpeg2 support when running ./configure
The only games needing mpeg2 support are BS1/2, and they often work better with DXA cutscenes anyway
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Post Wed Sep 03, 2008 1:46 pm 
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nIxx



Joined: 03 Sep 2008
Posts: 4
 

I got it now compiled BUT now the wiimote does not really work Sad the red pointer is always on the left border. So i never can click on the buttonīs Sad

UPDATE: Okay iīve compiled ScummVM again under linux and now everything runs fine Smile . (except no Tremor,FLAC and mpeg2 support).


Last edited by nIxx on Thu Sep 04, 2008 3:00 pm; edited 1 time in total

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Post Wed Sep 03, 2008 2:03 pm 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 169
 

shame on me, i still haven't documented how to build this port Embarassed

before i scatter these informations around the forums, gimme some time to add instructions to the wiki.

about the nonworking wiimote: i dont know how that could happened, but try again with libogc cvs or this git repository which i am using to build the scummvm binaries.

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Post Wed Sep 03, 2008 5:17 pm 
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