Fate of Atlantis PSP 1.5 fight problem

Subforum for discussion and help with ScummVM's PSP (PlayStation Portable) port

Moderator: ScummVM Team

Post Reply
speedy
Posts: 2
Joined: Wed Dec 28, 2005 12:35 pm

Fate of Atlantis PSP 1.5 fight problem

Post by speedy »

hello,
i have PSP 1.5, and original indiana jones fate of atlantis dos version.
i have copied all files to the proper location and yes, atlantis is working.
now at the very beginning you have to go into the cinema/theater to talk to your girl friend (forgotten her name), and basically you have three options to go in:
1) find a way through the boxes and climb up the wall
2) talk friendly to the bouncer to get in
3) talk accressive to the bouncer to fight him down
i always prefered the third method and play the agressive story line later (you know there are three ways to complete the storyline: solo puzzle, solo action, partner puzzle with her)
but i can not fight the bouncer!!
i tried every key combination but indy won't do anything (until he's dead of course)
so is there's missing something in the port ? or did i missed something ?
thanx for any advice!
greetings
speedy
speedy
Posts: 2
Joined: Wed Dec 28, 2005 12:35 pm

Post by speedy »

sorry,

last time i checked the forum i haven't seen this topic :oops: :roll: :
http://forums.scummvm.org/viewtopic.php?t=176

but anyway, is there any news about it ? (i already have newest version of scummVM)
User avatar
joostp
ScummVM Developer
Posts: 490
Joined: Wed Sep 21, 2005 3:55 pm

Post by joostp »

No, you'll have to use the virtual keyboard for now (or use a really old version of the port, which had '0' mapped to the select button - but I DON'T recommend this, as the old port is flawed in several ways).

I'm actually in the middle of rewriting the entire input code, and one of the changes is that the d-pad will be used for various shortcuts and game-specific hotkeys.
Hopefully this will be done in time for 0.8.1.
Post Reply