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iPhone port impresses the press.
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bobablob



Joined: 25 May 2006
Posts: 102
iPhone port impresses the press. 

http://gizmodo.com/gadgets/iphone-gaming/native-lucasarts-games-emulation-makes-iphone-absolutely-perfect-326257.php#poll_=czMwQTM

Last edited by bobablob on Tue Nov 27, 2007 12:21 am; edited 1 time in total

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Post Mon Nov 26, 2007 5:03 pm 
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SpARC



Joined: 12 Nov 2007
Posts: 29
 

The press.. LOL Laughing

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Post Mon Nov 26, 2007 6:25 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2257
Location: Athens, Greece
 

Sigh...

[grumble]
As mentioned many times, this project is called "ScummVM", not "vinterstum's project". A whole team is responsible for all the code, vinterstum did the iPhone port, but a whole lot of other people did other ports and actually made the games play. You can't give credit to 1 person only, this is, and always has been, the ScummVM PROJECT, made by a TEAM of developers, donators, document writers and so on
[/grumble]

Other than that, publicity is always good Wink

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Post Mon Nov 26, 2007 10:10 pm 
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Vinterstum
ScummVM Developer


Joined: 16 Oct 2005
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I don't think the author mentioned me specifically at all in the article, at least Razz.

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Post Mon Nov 26, 2007 10:23 pm 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1964
 

And people started to post wrong and stupid facts about ScummVM. Sigh.

A rant added to the Wiki page.


Eugene

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Post Mon Nov 26, 2007 10:28 pm 
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stracenska



Joined: 29 Mar 2007
Posts: 15
 

I would have thought that news of the iphone port would have at least made it to the front page of Scummvm.org before sites like Gizmondo. How long has this been out now and it's still not mentioned along with the other "Latest Developments"?

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Post Mon Nov 26, 2007 10:57 pm 
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SpARC



Joined: 12 Nov 2007
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I think as long as it is not official there won't be any news.. and all (at least 95%) iPhone users already know this nice feature of their gadget!

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Post Mon Nov 26, 2007 11:02 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
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quote:
Originally posted by stracenska
I would have thought that news of the iphone port would have at least made it to the front page of Scummvm.org before sites like Gizmondo. How long has this been out now and it's still not mentioned along with the other "Latest Developments"?


That's because there is still no iPhone port for a stable version of ScummVM, i.e. it hasn't been tested for all games supported yet, and some engines still don't work yet, but then again you already knew all this before you made this post, right? Smile
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Post Mon Nov 26, 2007 11:04 pm 
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Vinterstum
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There's a time and a place for everything Smile.

The versions so far have only been development snapshots, not any sort of official release (As in ScummVM 0.9, ScummVM 0.10 etc).

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Post Mon Nov 26, 2007 11:07 pm 
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bobablob



Joined: 25 May 2006
Posts: 102
 

quote:
Originally posted by md5
Sigh...

[grumble]
As mentioned many times, this project is called "ScummVM", not "vinterstum's project". A whole team is responsible for all the code, vinterstum did the iPhone port, but a whole lot of other people did other ports and actually made the games play. You can't give credit to 1 person only, this is, and always has been, the ScummVM PROJECT, made by a TEAM of developers, donators, document writers and so on
[/grumble]

Other than that, publicity is always good Wink


Yeah, that's why I labeled the thread "Vinter & Co." I would have put "ScummVM dev's" instead, but from what I gather, Vinterstum is responsible for getting the iPhone port up and running.

Please don't mistake my gratitude to Vinterstum as a rebuke to the other incredibly talented developers who continue to make ScummVM the greatest open source project in the world!
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Post Mon Nov 26, 2007 11:50 pm 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
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quote:
Originally posted by bobablob
Yeah, that's why I labeled the thread "Vinter & Co." I would have put "ScummVM dev's" instead, but from what I gather, Vinterstum is responsible for getting the iPhone port up and running.


Without disrespect to vinterstum's work, but the work the rest of the team put into ScummVM is much more than vinterstum's work on the iPhone port. That's why some developers don't like that you only give honor to vinterstum and mention the others like they hadn't done anything important ('Vinter & Co.'). So I guess it would be better to have said 'ScummVM devs & Vinterstum with his iPhone port' than 'Vinter & Co.'.
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Post Tue Nov 27, 2007 12:05 am 
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bobablob



Joined: 25 May 2006
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You won't have to look hard to find record of me heaping praise upon the ScummVM team. My intention was only to mention to Vinterstum that Gizmodo had blogged the iPhone port.

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Post Tue Nov 27, 2007 12:21 am 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
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quote:
Originally posted by bobablob
You won't have to look hard to find record of me heaping praise upon the ScummVM team. My intention was only to mention to Vinterstum that Gizmodo had blogged the iPhone port.


Well at least I have to look harder than looking at the topic in the topic list. (EDIT: which is changed now anyway)
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Post Tue Nov 27, 2007 12:23 am 
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bobablob



Joined: 25 May 2006
Posts: 102
 

Yeah, I would have changed it earlier, if I knew that I could.

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Post Tue Nov 27, 2007 12:25 am 
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stracenska



Joined: 29 Mar 2007
Posts: 15
 

quote:
Originally posted by md5
That's because there is still no iPhone port for a stable version of ScummVM, i.e. it hasn't been tested for all games supported yet, and some engines still don't work yet, but then again you already knew all this before you made this post, right? Smile


Thanks for the clarification. BTW, I'd go easy on Bobablob, no one reading his post will interpret that as crediting Vinterstum for the entire ScummVm project, just the iphone port. We all know it took a lot more people to create it in the first place, but without him that article wouldn't exist, so I believe Boblob is justified in thanking mainly him for this specific version, since that's the topic at hand.
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Post Tue Nov 27, 2007 12:44 am 
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