iPhone/iPod Touch Games Compatibility List

Subforum for discussion and help with ScummVM's iPhone port

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DrMcCoy
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Post by DrMcCoy »

sandman4sure wrote:Gobliins 2 is - like Gobliiins - not playable: also not responding to any input
How/When not responding? To abort the intros and title screens, you need to press ESC (however you do that in the iPhone), a normal click doesn't suffice.
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TomFrost
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Post by TomFrost »

DrMcCoy wrote:
sandman4sure wrote:Gobliins 2 is - like Gobliiins - not playable: also not responding to any input
How/When not responding? To abort the intros and title screens, you need to press ESC (however you do that in the iPhone), a normal click doesn't suffice.
Oh, that's the same bug as Loom/MI1 are suffering from? That's a lot better, then! I'll update.
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md5
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Post by md5 »

I believe Vinterstum fixed the off-by-one bug in the latest build (commit #29510)
sinaloe
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Post by sinaloe »

indy3 (VGA/DOS/English) works on my iphone including the menu and sound
version 20071114
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Post by TomFrost »

md5 wrote:I believe Vinterstum fixed the off-by-one bug in the latest build (commit #29510)
Fantastic! I'll be looking forward to his next release -- Both Zak and Indy3 were really hard to read the dialog on :) Nice work, Vinter!
sinaloe wrote:indy3 (VGA/DOS/English) works on my iphone including the menu and sound
Excellent :) I'm going to take the error report off of Indy3 and set it to Fully Playable then. It's possible the error from before could have been caused by corrupt game files. If anyone's able to duplicate that error, though, be sure to post.
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Post by sinaloe »

the problems with kings quest 2 and 3 are the same in version 20071114
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DrMcCoy
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Post by DrMcCoy »

TomFrost wrote:Oh, that's the same bug as Loom/MI1 are suffering from? That's a lot better, then! I'll update.
Err, I didn't say that. What I meant is to query what sandman4sure did and saw, because the normal way to abort the intros and title screens in the Gob games is to press ESC.
When he only tried a normal click, it's a mistake on his part (I'm not trying to suggest it is his mistake, of course).
I don't own an iPhone, so I can't test it myself.
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Post by sinaloe »

Gobliins 2 (DOS/English)
I can watch the whole intro but I can not skip it. After the intro the game starts and freezes immediatly. Sound works.

varsion 20071411
Last edited by sinaloe on Fri Nov 16, 2007 7:47 pm, edited 1 time in total.
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TomFrost
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Post by TomFrost »

Whups! Thanks for the corrections, guys.
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Post by sinaloe »

Full Throttle (Version B/English)
version 20071114
same as version 1. intro and freezing at the beginning of the game.
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Post by TomFrost »

Updated -- you're really pumping these out today, Sinaloe :)
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Post by sinaloe »

I have a big collection of old games. Which games are missing for your list?
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TomFrost
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Post by TomFrost »

sinaloe wrote:I have a big collection of old games. Which games are missing for your list?
My guess would be that Vinterstum's first and main goal of game compatibility would be to knock out the LucasArts games first, and it looks like we have all of those (Except for Passport, but that's really just a demo compilation anyway).

You could have a look at the official ScummVM Compatibility list to see what we're missing, but probably a more important focus right now would be to start playing through the games we've reported as "Fully Playable" to confirm you can get to the end bug-free, then we'll change those games to "Perfect" status.
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Post by sinaloe »

I have finished day of the tentacle with version 20071113
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TomFrost
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Post by TomFrost »

sinaloe wrote:I have finished day of the tentacle with version 20071113
Well holy crap! We have our first perfect report! Well done, sinaloe!
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