| iPod Touch/iPhone Port? |
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ifletcher
Joined: 15 Oct 2007
Posts: 7
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iPod Touch/iPhone Port?
Hello,
Wouldn't it be possible to port ScummVM to iPod Touch/iPhone? I was thinking about that and I think these 2 little guys could BOTH handle it, and with that screen, it'd be much fun
anyone thought of that?
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Mon Oct 15, 2007 8:47 am |
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Hazed
Joined: 17 Oct 2007
Posts: 20
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I'd like to bump this thread as this is what I registered on the forum to ask.
Now the Apple iPhone and iPod Touch have been out for some time now, and both are on firmware 1.1.1 which has officially been "Jailbroken" to allow the use of 3rd party applications.
Both the iPhone and iPod Touch apparently run on a 400mhz CPU, plenty fast enough to run ScummVM (Heck, this thing already has a NES emulator which I have installed).
Now I know the thread you referred to stated that unless someone has an iPod Touch or iPhone and is interested in the project then it would not even be considered.
So I am putting it out there to anyone who is in this situation. Although I have a "Jailbroken" iPod Touch and know how to develop software, I don't know the first thing about developing for Mac OSX (The iPhone/iPod Touch's OS) nor do I know anything about Objective-C programming.
If anyone does decide they are interested, I would love to follow the progress of the development and I would be more than happy to test it as it goes.
Cheers
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Wed Oct 17, 2007 11:07 am |
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PsYcO

Joined: 24 Dec 2006
Posts: 513
Location: UK, Enfield |
the reason why i posted the old topic was so that all iphone/touch discussion in 1 place.
that said. the devs have already told us that for a iphone port we need someone with a phone and the knowledge, someone who doesn't seem to exist yet. so how does asking for another time work?
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Wed Oct 17, 2007 1:29 pm |
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Vinterstum
ScummVM Developer

Joined: 16 Oct 2005
Posts: 536
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Nice!
I've been trying to get ScummVM with the regular SDL backend up and running as well the last day or two, but having some weird issues when linking against libgcc (possibly because I'm using the files from an iPod touch and not an iPhone, though it really should be pretty much the same).
Using the iphone-mame-sdl version of SDL?
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Mon Oct 22, 2007 7:28 pm |
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aubin

Joined: 12 Mar 2006
Posts: 14
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quote: Originally posted by Vinterstum Nice! Using the iphone-mame-sdl version of SDL?
That's the one. There were some minor problems getting it to compile, but I took a look at the NES emulator and figured out a way to fix the errors.
The big problem right now is the lack of mouse support, that's a pure SDL problem and it's one that the iphone-mame people are facing as well.
The entirety of my changes to the scummvm source tree was changing the scale to 1x instead of 2x and adding apple-arm-darwin to the configure. Other than that, it compiled clean out of the box.
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Mon Oct 22, 2007 8:16 pm |
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Vinterstum
ScummVM Developer

Joined: 16 Oct 2005
Posts: 536
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I'm looking into using OpenGL ES as a backend, at the moment. Should be a lot faster (and more flexible) than going through SDL, especially when scaling and such.
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Mon Oct 22, 2007 8:47 pm |
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aubin

Joined: 12 Mar 2006
Posts: 14
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quote: Originally posted by Vinterstum I'm looking into using OpenGL ES as a backend, at the moment. Should be a lot faster (and more flexible) than going through SDL, especially when scaling and such.
Will that also take care of the input issues or should I continue trying to get the mouse working through SDL?
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Mon Oct 22, 2007 9:59 pm |
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