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MrPunchy
Joined: 06 Nov 2006
Posts: 88
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ScummVM 0.X.0 for ps2?
What about it?
Last edited by MrPunchy on Tue Jul 03, 2007 6:00 pm; edited 1 time in total
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Thu Jun 28, 2007 6:04 pm |
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MrPunchy
Joined: 06 Nov 2006
Posts: 88
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Oh, please... Tell me if anyone is working on ScummVM 0.X.0 for ps2...
Will "The legend of kyrandia" run now?
And Gob2&3 and touche?
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Tue Jul 03, 2007 5:59 pm |
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fingolfin
Joined: 21 Sep 2005
Posts: 1466
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It will be done when it's done. The PS2 porter currently has no time. Maybe he'll have time in 2-3 weeks, maybe it will take longer. Maybe there'll be a PS2 port of the 0.X.1 release, we'll see.
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Tue Jul 03, 2007 9:53 pm |
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lavosspawn
ScummVM Developer

Joined: 02 Nov 2005
Posts: 91
Location: Dortmund, Germany |
I'm sorry about the delay, but I'm way too busy with real life things like uni and work to do the necessary coding.
I suppose I'll have time to get back to work on scummvm when the holidays start in ~3 weeks.
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Tue Jul 03, 2007 10:53 pm |
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MrPunchy
Joined: 06 Nov 2006
Posts: 88
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quote: Originally posted by lavosspawn I'm sorry about the delay, but I'm way too busy with real life things like uni and work to do the necessary coding.
I suppose I'll have time to get back to work on scummvm when the holidays start in ~3 weeks.
OK. I'm waiting.
You are the BEST.
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Wed Jul 04, 2007 4:33 pm |
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MrPunchy
Joined: 06 Nov 2006
Posts: 88
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Please make a virtual keyboard avalible for play indy.
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Mon Jul 16, 2007 11:53 am |
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MrPunchy
Joined: 06 Nov 2006
Posts: 88
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quote: Originally posted by MrPunchy Please make a virtual keyboard avalible for play indy.
Or you can simulate the "fight keys" using the d-pad or l1/l2/r1/r2 o the right joystick... a virtual keyboard is not necesary...
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Tue Jul 17, 2007 7:20 am |
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MrPunchy
Joined: 06 Nov 2006
Posts: 88
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oh, please add support for Maniac Mansion (NES - Spanish).
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Wed Aug 08, 2007 11:35 pm |
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PsYcO
Got 2 warnings

Joined: 24 Dec 2006
Posts: 513
Location: UK, Enfield |
quote: Originally posted by MrPunchy oh, please add support for Maniac Mansion (NES - Spanish).
because it isn't supported in 0.X.0, i doubt that will happen... but who knows we might get lucky
but on the other hand it should get supported for 0.11.0
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Thu Aug 09, 2007 1:18 am |
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clem
Joined: 31 Oct 2005
Posts: 2185
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quote: Originally posted by PsYcO on Thu Aug 09, 2007 2:18 am because it isn't supported in 0.X.0, i doubt that will happen... but who knows we might get lucky
but on the other hand it should get supported for 0.11.0
quote: Originally posted by sev on Thu Aug 09, 2007 12:11 am quote: Originally posted by ssdsa I sent the item to Sev today. Sev, please send me a note when you receive the package.
Thank you again for your donation. Spanish MM NES support has been added today.
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Thu Aug 09, 2007 8:46 am |
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PsYcO
Got 2 warnings

Joined: 24 Dec 2006
Posts: 513
Location: UK, Enfield |
quote: Originally posted by clem quote: Originally posted by PsYcO on Thu Aug 09, 2007 2:18 am because it isn't supported in 0.X.0, i doubt that will happen... but who knows we might get lucky
but on the other hand it should get supported for 0.11.0
quote: Originally posted by sev on Thu Aug 09, 2007 12:11 am quote: Originally posted by ssdsa I sent the item to Sev today. Sev, please send me a note when you receive the package.
Thank you again for your donation. Spanish MM NES support has been added today.
isn't that only in the svn though?
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Thu Aug 09, 2007 1:09 pm |
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clem
Joined: 31 Oct 2005
Posts: 2185
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quote: Originally posted by PsYcO isn't that only in the svn though?
yeah, but my uneducated guess is it'll be in 0.11.0
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Thu Aug 09, 2007 9:29 pm |
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PsYcO
Got 2 warnings

Joined: 24 Dec 2006
Posts: 513
Location: UK, Enfield |
quote: Originally posted by clem yeah, but my uneducated guess is it'll be in 0.11.0
isn't that kinda what what i said?
EDIT: oic, i was talking about stable version's that get ported to other platforms... never mind though
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Thu Aug 09, 2007 10:35 pm |
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MrPunchy
Joined: 06 Nov 2006
Posts: 88
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lavosspawn
Any news?
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Mon Aug 27, 2007 4:48 pm |
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lavosspawn
ScummVM Developer

Joined: 02 Nov 2005
Posts: 91
Location: Dortmund, Germany |
Not really. It compiles and runs, but ComI crashes for unknown reasons. I didn't do any real tests either, just tried to start a couple of games...
Also I didn't get around to implementing anything new in the backend.
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Sun Sep 02, 2007 8:47 pm |
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