ScummVM logo Forum Index - ScummVM website - Contact us - Buy Supported Games  Rules - Search - Register - Login curved edge
Folder Forum Index > PocketPC/WinCE Port > ScummVM 0.10.0 and slide out keyboards
ScummVM 0.10.0 and slide out keyboards
  Author    Thread Reply to topic
Mr_Snuffle



Joined: 22 Jun 2007
Posts: 4
ScummVM 0.10.0 and slide out keyboards 

I was excited today to see that AGI games are now supported as I'm soon to be getting myself a Dopod 838 Pro. This is a WM5 pocket PC with a slide out qwerty keyboard. What I'd like to know is if I'll be able to use this keyboard with AGI games? Or will I need to use the on screen keyboard?

edit - The Dopod 838 Pro is a HTC Hermes. Judging from other threads, there might be others with this phone here

 Reply with quote  
Post Fri Jun 22, 2007 3:11 am 
 View user's profile Send private message
knakos
ScummVM Porter


Joined: 02 Nov 2005
Posts: 424
Location: Athens, Greece
 

I take this opportunity to explain how agi games can be played in wince:

1) Use your device's keyboard: The SDL lib has been recently upgraded to properly support all keyboards + special keys correctly (mostly aiming for agi games). So there should be no problem with this (other forum users can inform you more accurately for that specific device).

2) Use the virtual keyboard: Yuck Smile

3) Use the Predictive Input Dialog: This is so cool Smile If a dictionary (pred.dic) is present in the scummvm folder (and it should as it's included in the release zipfile), the pred. dialog can be brought up by either clicking on the command line or by pressing the Multi Function key. The pred. dialog's input maps letters to the device's (usually phones) keypad, but it can also be used with the stylus. It's best functionality is predictive mode, in which the word you want to type is 'guessed' from the key combination (e.g. '5665 7666' = 'look room'). For more info, check out the scummvm & the port's readme.

 Reply with quote  
Post Fri Jun 22, 2007 7:56 am 
 View user's profile Send private message
DJWillis
ScummVM Porter


Joined: 26 Oct 2005
Posts: 106
 

Just a quick note to say using my HTC Hermes I play the AGI games with the keyboard sometime but mostly predictive text (Knakos is right about it being cool Wink) and most other games just using the touchscreen. Works well.

 Reply with quote  
Post Fri Jun 22, 2007 11:31 am 
 View user's profile Send private message
futaris



Joined: 07 Jul 2006
Posts: 17
 

It's a shame that the d-pad isn't mapped to keyboard control for agi though. I'm used to keypad input from the XT days in AGI games, and don't really like using the stylus/mouse. Sad I'll guess I'll modify the source and contrib some diffs sometime soonish.

 Reply with quote  
Post Fri Jun 22, 2007 12:30 pm 
 View user's profile Send private message
futaris



Joined: 07 Jul 2006
Posts: 17
 

Whoops my mistake. You just need to unmap the cursor control from the d-pad and it works fine.

 Reply with quote  
Post Fri Jun 22, 2007 12:35 pm 
 View user's profile Send private message
knakos
ScummVM Porter


Joined: 02 Nov 2005
Posts: 424
Location: Athens, Greece
 

quote:
Originally posted by futaris
You just need to unmap the cursor control from the d-pad and it works fine.


That is true. I was planning to have a switchable agi-only mapping, but this doesn't sound right. The best thing here would be to have global key mappings and local game overrides (game-specific keymaps). Hmm, maybe I should introduce that scheme.
 Reply with quote  
Post Fri Jun 22, 2007 12:44 pm 
 View user's profile Send private message
futaris



Joined: 07 Jul 2006
Posts: 17
 

Only annoying thing with AGI engine is that when you run it on a 320x240 pocket pc in full screen the text isn't 100% clear, since the screen is stretched from 320x200 to 320x240. Would be nice if the text is drawn after the stretching using a 9x8 or 10x8 font, rather than using a 8x8 stretched font.

 Reply with quote  
Post Fri Jun 22, 2007 1:04 pm 
 View user's profile Send private message
  Display posts from previous:      
Reply to topic

Forum Jump:
 



Forum Rules:
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Powered by phpBB © 2001, 2006 phpBB Group
Forum design by ScummVM team, icons by raina
curved edge   curved edge