| Author
|
Thread |
 |
|
Mr_Snuffle
Joined: 22 Jun 2007
Posts: 4
|
ScummVM 0.10.0 and slide out keyboards
I was excited today to see that AGI games are now supported as I'm soon to be getting myself a Dopod 838 Pro. This is a WM5 pocket PC with a slide out qwerty keyboard. What I'd like to know is if I'll be able to use this keyboard with AGI games? Or will I need to use the on screen keyboard?
edit - The Dopod 838 Pro is a HTC Hermes. Judging from other threads, there might be others with this phone here
|
Fri Jun 22, 2007 3:11 am |
|
|
|
|
|
|
futaris
Joined: 07 Jul 2006
Posts: 17
|
It's a shame that the d-pad isn't mapped to keyboard control for agi though. I'm used to keypad input from the XT days in AGI games, and don't really like using the stylus/mouse. I'll guess I'll modify the source and contrib some diffs sometime soonish.
|
Fri Jun 22, 2007 12:30 pm |
|
|
futaris
Joined: 07 Jul 2006
Posts: 17
|
Whoops my mistake. You just need to unmap the cursor control from the d-pad and it works fine.
|
Fri Jun 22, 2007 12:35 pm |
|
|
knakos
ScummVM Porter

Joined: 02 Nov 2005
Posts: 424
Location: Athens, Greece |
quote: Originally posted by futaris You just need to unmap the cursor control from the d-pad and it works fine.
That is true. I was planning to have a switchable agi-only mapping, but this doesn't sound right. The best thing here would be to have global key mappings and local game overrides (game-specific keymaps). Hmm, maybe I should introduce that scheme.
|
Fri Jun 22, 2007 12:44 pm |
|
|
futaris
Joined: 07 Jul 2006
Posts: 17
|
Only annoying thing with AGI engine is that when you run it on a 320x240 pocket pc in full screen the text isn't 100% clear, since the screen is stretched from 320x200 to 320x240. Would be nice if the text is drawn after the stretching using a 9x8 or 10x8 font, rather than using a 8x8 stretched font.
|
Fri Jun 22, 2007 1:04 pm |
|
|