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Escumm 0.8.0 crashes UIQ (A1000)
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andenand2



Joined: 22 Nov 2005
Posts: 6
Escumm 0.8.0 crashes UIQ (A1000) 

Hi,
I compressed MONSTER.SOU from Indiana Jones by using oggenc1.1.1 and scumm tools.
I end up with: monster.sog

But escumm just crashes when executing Indiana Jones.
If I downgrade Escumm to 0.7.1, then it doesnt crash but there is still no voice

My A1000 is running Generic firmware (build on original), but I dont think that has anything to do with the matter.

In same "area" then I have Sam & Max that I get sound when using:
- monster.so3 (8 mb - and yes quality sucks then)
But not when using:
- monster.sog (40 mb)

I did not myself compile Sam & Max.

But is it a decoder problem or?

Thanks in advance.

Anders

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Post Tue Nov 22, 2005 2:42 am 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1955
 

Did you get default 0.8.0 or CVS build? Dafeaut one doesn't have Ogg Vorbis compiled in.


Eugene

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Post Tue Nov 22, 2005 4:09 am 
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GUN



Joined: 08 Nov 2005
Posts: 45
Location: Germany
 

Ich denk mal , dass eScummVM


also Scumm fürs Ericsson kein OGG support hat ?


ist nur nen gedanke




/// sucks , wrong language

i think , taht eSCUMMVM

doesn't support OGG

only an idea


Last edited by GUN on Tue Nov 22, 2005 3:13 pm; edited 1 time in total

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Post Tue Nov 22, 2005 11:47 am 
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andenand2



Joined: 22 Nov 2005
Posts: 6
 

I downloaded the latest from:
http://www.scummvm.org/downloads.php under:
"Symbian UIQ binary"

Is that the default one? and if yes, where to get the one that has Vorbis compiled in?

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Post Tue Nov 22, 2005 12:52 pm 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1955
 

quote:
Originally posted by andenand2
I downloaded the latest from:
http://www.scummvm.org/downloads.php under:
"Symbian UIQ binary"

Is that the default one? and if yes, where to get the one that has Vorbis compiled in?

Yes, it's default one. Look below at that page for CVS builds.

quote:
Originally posted by GUN
Ich denk mal , dass eScummVM

See Forum Rule #12


Eugene
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Post Tue Nov 22, 2005 1:01 pm 
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andenand2



Joined: 22 Nov 2005
Posts: 6
 

Thanks!
Why doesnt the default have all "build-ins".
I actually thought CVS was when things were under "development"

I actually just tried it and it still crashes during "indiana Jones"
And also crashes when trying to run Sam & Max (which it didnt with the 2 previous versions)

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Post Tue Nov 22, 2005 1:11 pm 
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andenand2



Joined: 22 Nov 2005
Posts: 6
 

I tried with:
scummvm-051108-SymbianUIQ2_all.sis &
scummvm-051108-SymbianUIQ2_all_vorbis.sis

Same results on both

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Post Tue Nov 22, 2005 1:16 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

The reason for the default version not having all built in, is because memory restrictions, and that the decoders does n't run out of the box, and there are many reasons for this, one of the biggest has been the filehandling. So it has taken lots of hours to get mp3 working properly, and ogg will require more work, even if it has been compiled in.

As for sound quaility I think that it sounds ok with rather low mp3 bitrates, and as for ogg, well.. even though support has been compiled in, it has n't been tested or debugged yet.

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Post Tue Nov 22, 2005 2:07 pm 
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andenand2



Joined: 22 Nov 2005
Posts: 6
 

oki thanks for the reply.

So would there be a better way/another compiler that will work if I wanted to compile my Indiana Jones, monster.scu-file?

Regards,
Anders

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Post Tue Nov 22, 2005 2:38 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

I think that the default settings for the mp3 compression that ScummVM provides gives rather good results. Ok a monster.sou ends up to be 40-50 mb, but at least that fits on a 128 mb memorycard.

You can always try to change the settings your self, perhaps other users of scummvm has some good experience of what mp3 settings you can use and still have a good enough audio quality.

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Post Tue Nov 22, 2005 8:15 pm 
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andenand2



Joined: 22 Nov 2005
Posts: 6
 

Oki, thanks I´ll have a look.

Btw. great job - I have been "following" your tracks last year or two - nice to see you on the Scumm team now Smile

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Post Tue Nov 22, 2005 10:32 pm 
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