Calling all SC SD owners

Subforum for discussion and help with ScummVM's Nintendo DS port

Moderator: ScummVM Team

agentq
ScummVM Porter
Posts: 805
Joined: Wed Dec 21, 2005 4:29 pm
Location: London, UK

Post by agentq »

You can ask them what needs to be changed either here:
http://svn.sourceforge.net/viewvc/scumm ... iew=markup

or here:
http://svn.sourceforge.net/viewvc/scumm ... iew=markup

Or you can send me the contact and I'll chase it myself.
homerbert
Posts: 1
Joined: Wed Oct 25, 2006 10:35 pm

Post by homerbert »

Hi,

I'm using the Supercard SD (the dark blue one with the Boba Fett picture. It's on a DS (old, not lite) It's not flashed, instead i use the Datel Max Media Launcher. I've only just used SCUMMVM DS for teh first time today.

Sam and Max works perfectly. Monkey Island works but without sound (though the version i have with me is the MP3 audio version. My original CDS are miles away at home) So basically everything is working fine.

However, once i go into the A build .nds file, i have to hold R as soon as i select it. Otherwise it seems to say "Flash card reader not found". The problem other people are having seems to be it auto selecting the wrong thing.

Hope this helps.

Incredible piece of coding you've done. Thanks for it. :-)

eoin
Aokubidaikon
Posts: 8
Joined: Thu Oct 19, 2006 11:06 pm

Post by Aokubidaikon »

Same here, if I don't keep the right shoulder button pressed I get a Flash Reader not found error.

Games run OK, but nine out of ten attempts at saving in both The Secret of Monkey Island 1 and 2 results in crashes.

Running the dark blue SC SD on the first series of DS (Japanese system), ScummVM v0.9.1beta6 Binary, 1Gb SD card.
agentq
ScummVM Porter
Posts: 805
Joined: Wed Dec 21, 2005 4:29 pm
Location: London, UK

Post by agentq »

To save your card reader setting, ScummVM needs to have SRAM set up.

You can also use SRAM to save your game if you can't write to the SD card.

See: http://scummvm.drunkencoders.com/#forcesram
Post Reply