Nintendo DS Port?

Subforum for discussion and help with ScummVM's Nintendo DS port

Moderator: ScummVM Team

raschi
Posts: 46
Joined: Mon Jan 23, 2006 6:57 pm

Post by raschi »

if you have a tip to play scumm with voices with a supercard lite, it would be great !
Rename *.ds.gba to *.nds and use the Moonshell patcher. Worked for me.
dem1980
Posts: 7
Joined: Fri Dec 16, 2005 5:14 pm

Post by dem1980 »

raschi wrote:
if you have a tip to play scumm with voices with a supercard lite, it would be great !
Rename *.ds.gba to *.nds and use the Moonshell patcher. Worked for me.
thank you very much !
i wasn't sure that this method works for scummvm too !
Vachu
Posts: 3
Joined: Sat Aug 19, 2006 6:03 pm

Post by Vachu »

Hello,
I have two questions about the ScummVM DS port:

1. As anyone been able to run it with a G6Lite Flashcart?

2. In the readme, there's something about a 30M limitation when using a Flash Cart. Does the same apply for supercards using SD or CF cards?

Thanks,
Vachu
dem1980
Posts: 7
Joined: Fri Dec 16, 2005 5:14 pm

Post by dem1980 »

Vachu wrote:Hello,
I have two questions about the ScummVM DS port:

1. As anyone been able to run it with a G6Lite Flashcart?

2. In the readme, there's something about a 30M limitation when using a Flash Cart. Does the same apply for supercards using SD or CF cards?

Thanks,
Vachu
1 - yes you can, but you have to use the gba flashcart method, you have to zip the gamefiles and you can't have a zip bigger than 30mo so no voices...

2 - the 30mo limitation is only when you use the gba flashcart method (zip the game files), so any problem with a CF or SD
Vachu
Posts: 3
Joined: Sat Aug 19, 2006 6:03 pm

Post by Vachu »

Ok, thanks for your quick reply. But I still don't understand how the limit is only for the Flashcart method. I mean, doesn't the GBAMP method or the M3 method also use the GBA slot to function? Doesn't that also limit those method to the GBA cart bus? I'm a little confused here.

If the limit is imposed because of the zip file method, could there be a method that doesn't require zipping but can still read the stuff in a custom folder of a Flashcart? As anyone experimented with that?

Thanks again.
agentq
ScummVM Porter
Posts: 805
Joined: Wed Dec 21, 2005 4:29 pm
Location: London, UK

Post by agentq »

When reading directyly from a CF/SD flash card, the card is used as a block device, where a block of data is read into a buffer in the CF/SD card and read out a byte at a time using memory mapped I/O.

The flash cart method uses GBA ROM space to map the entire data of the game into the 32Mb usually used for a GBA game.
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glokidd
Posts: 363
Joined: Wed Nov 02, 2005 6:50 am
Location: british columbia, canada

Post by glokidd »

Congradulations on becomeing an official port, and for becomeing part of the team. Now i just need the tools (max media launcher, CF reader, etc) and i can play Monkey Island on my DS.
Thanks for all the great work, cant wait to check it out
Vachu
Posts: 3
Joined: Sat Aug 19, 2006 6:03 pm

Post by Vachu »

agentq wrote:When reading directyly from a CF/SD flash card, the card is used as a block device, where a block of data is read into a buffer in the CF/SD card and read out a byte at a time using memory mapped I/O.

The flash cart method uses GBA ROM space to map the entire data of the game into the 32Mb usually used for a GBA game.
I see. Thank you very much.
obiworm
Posts: 3
Joined: Mon Jul 24, 2006 8:12 am

Passkeys

Post by obiworm »

Can someone please reccommend me a type of pass card that will work with the EWin2 :?:
Aldrikh
Posts: 4
Joined: Tue Aug 29, 2006 9:14 am

Re: Passkeys

Post by Aldrikh »

obiworm wrote:Can someone please reccommend me a type of pass card that will work with the EWin2 :?:
passme3 works.

However, there's no way to run scummvm right now on ewin2 (as far as i know, if someone can prove me wrong, that would be great :-))
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ace203
Posts: 5
Joined: Mon Sep 04, 2006 2:23 am

help

Post by ace203 »

can some one help me i want to play scummvm on my ds and what do you need to run them and is supercard better or is M3 adapter and i have the original ds.
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MetroidPrime
Posts: 92
Joined: Mon Aug 28, 2006 8:15 pm
Location: Germany

Post by MetroidPrime »

I recommend M3 CF or Supercard CF or GBAMP CF. CF devices usually work better than SD devices when it comes to direct access of the flash card.
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ace203
Posts: 5
Joined: Mon Sep 04, 2006 2:23 am

Post by ace203 »

if you get the m3, supercard or gba movie player do you need to flash your ds because i dont want to do that. and with the gba movie player do you still get the touch screen to use for scummvm
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MetroidPrime
Posts: 92
Joined: Mon Aug 28, 2006 8:15 pm
Location: Germany

Post by MetroidPrime »

ace203 wrote:if you get the m3, supercard or gba movie player do you need to flash your ds because i dont want to do that.
You don't have to flash your DS when using any device. But then you need a passme device like Passcard or Superkey to enter DS mode.
and with the gba movie player do you still get the touch screen to use for scummvm
Yes, of course :)
agentq
ScummVM Porter
Posts: 805
Joined: Wed Dec 21, 2005 4:29 pm
Location: London, UK

Post by agentq »

If you use a PassMe2 (or a device based on it), and use a flash card reader that has problems saving (I think the M3 ones do have problems) then you won't be able to use the backup SRAM method.

You won't encounter this issue if you use a NoPass, or PassMe 1.
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