| Beneath a Steel Sky Audio Restoration Project |
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fingolfin
Joined: 21 Sep 2005
Posts: 1466
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Any news to this?
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Fri Dec 30, 2005 6:15 pm |
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clem
Joined: 31 Oct 2005
Posts: 2185
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I don't know too much about audio algorythms, but are there any enhancing filters like there are for gfx? (like build a table which sample is spoken by which actor, then apply one set of filters to one speaker, and for example another set on Joey) - I guess this could be either done on the fly or external and ScummVM loads those files then...
I don't remember anyone discussing something like that yet
clem
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Fri Dec 30, 2005 11:43 pm |
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LogicDeLuxe

Joined: 10 Nov 2005
Posts: 345
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quote: Originally posted by clem like build a table which sample is spoken by which actor, then apply one set of filters to one speaker, and for example another set on Joey
What would be the point in doing that on the fly? Joey still will and is supposed to sound the same throughout the game.
On the fly effects would make sense if you need different versions throughout the game, for instance the same text spoken in different rooms could use different kinds of reverb. Some more advanced game engines can do that.
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Fri Dec 30, 2005 11:54 pm |
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clem
Joined: 31 Oct 2005
Posts: 2185
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I meant more in the sense of keeping joey the same, and enhancing (interpolating? like I said I don't know what is possible with audio) the human speakers so the audio quality seems better
different filters depending on rooms is a neat idea, I can almost hear the echo in the huge exhaust shaft behind the cathedral already
clem
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Sat Dec 31, 2005 12:06 am |
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cpt. wesker

Joined: 12 Nov 2005
Posts: 30
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do the DAT tapes have the missing parts?
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Sun Jan 08, 2006 11:04 am |
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joostp
ScummVM Developer

Joined: 21 Sep 2005
Posts: 490
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quote: Originally posted by cpt. wesker do the DAT tapes have the missing parts?
Did you bother to read the thread?
We're waiting/hoping for the missing recordings to be found (either on DAT, an old harddisk, tape backup, or whatever), as we can't do what we originally intended without them.
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Mon Jan 09, 2006 8:58 am |
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wthorose
Joined: 02 Feb 2006
Posts: 2
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Joey demo
good luck with tapes
Last edited by wthorose on Wed May 31, 2006 3:00 am; edited 1 time in total
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Thu Feb 02, 2006 8:11 am |
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wthorose
Joined: 02 Feb 2006
Posts: 2
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Re: Joey demo
good luck with tapes
Last edited by wthorose on Wed May 31, 2006 3:01 am; edited 1 time in total
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Wed Feb 15, 2006 12:43 pm |
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SimSaw
Joined: 01 Nov 2005
Posts: 68
Location: Germany |
Any news on that topic? Or have you given it up? Tell us what's the situation for the moment.
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Wed Mar 08, 2006 5:48 pm |
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joostp
ScummVM Developer

Joined: 21 Sep 2005
Posts: 490
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quote: Originally posted by SimSaw Any news on that topic? Or have you given it up? Tell us what's the situation for the moment.
On hold until we find/acquire the missing tapes, which may be never.
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Wed Mar 08, 2006 10:28 pm |
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sev
ScummVM Lead

Joined: 21 Sep 2005
Posts: 1791
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quote: Originally posted by Shed here you can find the Spanish lang. solution for this game
I.e. that is walkthrough. I recommend you to submit it to www.gamefaqs.com
Eugene
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Thu Apr 06, 2006 1:19 pm |
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