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Saveproblems with M3 and SD card
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Yuki-Chuki



Joined: 30 Aug 2006
Posts: 9
Saveproblems with M3 and SD card 

I know, that SD cards aren't that compatible with ScummVM. neverthless, I should be able tto save. Sadly, it doesn't work.

I copy the nds-file onto my cart via M3 GM, just as it says in the manual. There's also a corresponding savefile created in the NDS savegamedirectory.

Every time I save, I receive the message that save was sucsessful, but when i restart my NDS, there are no saves to load (ScummVM also freezes, if I try to exit a game or to load a save before reseting (before reseting, the savegame is displayed in the loadmenu).

Does anyone have an idea, what could be the problem? The card works fine with normal roms and homebrew. Dunno if it's important, but it's formatet in FAT32.

Thanks, Yuki

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Post Wed Aug 30, 2006 6:24 pm 
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MetroidPrime



Joined: 28 Aug 2006
Posts: 92
Location: Germany
 

I think you have to set forcesramsave=true in the .ini file cause direct saving to SD is broken.

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Post Wed Aug 30, 2006 10:30 pm 
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Yuki-Chuki



Joined: 30 Aug 2006
Posts: 9
 

What's the difference then? does it save in another way or to another directory? i'm not that good at such fings and don't qiuet understand...

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Post Thu Aug 31, 2006 3:55 am 
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MetroidPrime



Joined: 28 Aug 2006
Posts: 92
Location: Germany
 

If forcesramsave=true then the saves are saved in the M3's SRAM and stored on your Flashcart on the next boot up, just like with commercial roms.
If forcesramsave=false then ScummVM tries to directly save to Flashcart, which as far as I know is broken on SD devices (someone correct me if I'm wrong).

What you can do is set forcesramsave=true and copying your Scumm file with the Game Manager using Dierct copy.

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Post Thu Aug 31, 2006 6:11 am 
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agentq
ScummVM Porter


Joined: 21 Dec 2005
Posts: 806
Location: London, UK
 

Saving directly to SD card works on some combinations of SD card and reader, but many have problems or don't work at all.

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Post Thu Aug 31, 2006 8:30 am 
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Yuki-Chuki



Joined: 30 Aug 2006
Posts: 9
 

Arrh, the config.ini isn't saved either, so i can't change the file :/

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Post Thu Aug 31, 2006 6:40 pm 
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agentq
ScummVM Porter


Joined: 21 Dec 2005
Posts: 806
Location: London, UK
 

Just create one and save it there.

And it's called scummvm.ini.

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Post Fri Sep 01, 2006 8:31 am 
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Yuki-Chuki



Joined: 30 Aug 2006
Posts: 9
 

Is it in the same folder as the scumm-file? And could you copy the whole configtext into this forum, so I know, what's written in there`

Thanks alot, Yuki

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Post Fri Sep 01, 2006 8:38 am 
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agentq
ScummVM Porter


Joined: 21 Dec 2005
Posts: 806
Location: London, UK
 

It's in the root of your card, scummvm.ini, or scummvmb.ini if you're using build B

code:
[ds]
forcesramsave=true



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Post Fri Sep 01, 2006 8:39 am 
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Yuki-Chuki



Joined: 30 Aug 2006
Posts: 9
 

Hum, works more or less.. I just have to quit via turning the DS out instead of using the "quit" function.

Thanks


is there a way to save the registered games in the ini, so I don't have to register them every time?

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Post Fri Sep 01, 2006 9:42 am 
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Yuki-Chuki



Joined: 30 Aug 2006
Posts: 9
 

quote:
Originally posted by MetroidPrime
If forcesramsave=true then the saves are saved in the M3's SRAM and stored on your Flashcart on the next boot up, just like with commercial roms.



Btw, does this mean, that i can't save my games anymore as soon as the M3s battery runs out or is there a way out of this? Crying or Very sad
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Post Fri Sep 01, 2006 9:51 am 
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MetroidPrime



Joined: 28 Aug 2006
Posts: 92
Location: Germany
 

Ifyour battery runs dead (aren't they rechargable?) you can quickly turn off and turn on your DS to save (quick power cycle).

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Post Fri Sep 01, 2006 9:55 am 
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Yuki-Chuki



Joined: 30 Aug 2006
Posts: 9
 

quote:
Originally posted by MetroidPrime
Ifyour battery runs dead (aren't they rechargable?) you can quickly turn off and turn on your DS to save (quick power cycle).

Is this just an idea or does it realy work? At least, the LEDs don't glow anymore, even if I'm as fast as possibel..ok, I know that this doesn't necessarely have to mean anything.
But I can't come up with an idea to test it, 'cause (luckyly), the battery hasn't run out yet.
Maybe you could also open the M3 and replace it *wonder*
..only ordinary screws
Sorry for my bad English, I'm from Switzerland~
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Post Fri Sep 01, 2006 10:06 am 
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MetroidPrime



Joined: 28 Aug 2006
Posts: 92
Location: Germany
 

It's not an idea, it works nearly with every device like Supercard too (which doesn't have a battery at all).
The battery should be exchangeable...

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Post Fri Sep 01, 2006 11:35 am 
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baka0815



Joined: 03 Sep 2006
Posts: 15
Location: Germany
 

quote:
Originally posted by Yuki-Chuki
is there a way to save the registered games in the ini, so I don't have to register them every time?

This is also something which is of interest to me too. Does anybody know this?

[edit]
Just figured it out myself Wink

Edit the scummvm.ini or scummvmb.ini on the SD card and add something like this:
code:
[queen]
description=Flight of the Amazon Queen
path=
gameid=queen



This example is, as you can see, for "Flight of the Amazon Queen". The path can be empty if the game is in the root of the SD card. I don't now how to add games in folders though.
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Post Sun Sep 03, 2006 1:30 pm 
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