Simon 1 & 2 on ScummVM DS

Subforum for discussion and help with ScummVM's Nintendo DS port

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MetroidPrime
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Simon 1 & 2 on ScummVM DS

Post by MetroidPrime »

First I wanna say thanks agentq for porting ScummVM to the DS. When I first heard of the touch screnn, I thought 'wouldn't it be awesome to play those old adventure games on it'? And here we are now :D

I can get most games to work perfectly, but I have problems with Simon 1 & 2:

I can't get Simon 2 to work on ScummVM DS at all. I tried the non-talkie version on G6Lite (Flashcart method) and the talkie version on Supercard CF (GBAMP method). Both result in two black screens with the mouse symbol visible on the top screen and then nothing happens.

According to the official site it should work with build b. Has anyone gotten it to actually work on any device?

Simon 1 non-talkie works perfectly. The talkie-version also works perfectly. The only issue is that in the intro when Simon reads Calypso's letter you hear strange noises instead of Simon's voice. Is this a known bug or am I doing something wrong?
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Post by agentq »

Yes, as you discovered, Simon 2 doesn't work. I need to remove it from the list of compatible games on the ScummVM DS page.

The audio for Calypso's letter is a bit of a problem for my port, as the audio is very long and doesn't fit in memory. I put in a check so that the audio doesn't play if there's no enough memory to load the speech. It should play silence but it's quite possible it plays some random rubbish instead. I'll take a look into it.
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MetroidPrime
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Post by MetroidPrime »

What are your plans for Simon 2? Will it work in one of the next versions?
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Post by agentq »

I'm not sure, I'll have to look into why it isn't working.
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MetroidPrime
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Post by MetroidPrime »

OK, I'll keep my fingers crossed :) I hope it's just a small bug.

Any idea when we can approx. expect a new version with Simon 2 support?
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Post by agentq »

Not really, I don't even know whether it will be possible, or if it's just that Simon2 needs too much memory.
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MetroidPrime
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Post by MetroidPrime »

I just finished Simon 1 and watched the two demons dancing. When they disappeared, the game crashed and the message "Invalid opcode '212' encountered" appeared and a debug mode is started. agentq, are you aware of this? Is this fixable?
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Post by agentq »

Do you know what's meant to happen after this?
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MetroidPrime
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Post by MetroidPrime »

I just tried my save in the PC version of ScummVM and the game quits at the exact same position :?:
Aren't there meant to be any credits?

P.S.: Please release your new version so I can continue with Simon 2 :D
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Post by agentq »

I would suggest you post up a bug on bugzilla here:
http://sourceforge.net/tracker/?group_i ... tid=418820

Then one of the coders for the Simon engine will get to it.

Please be as detailed as possible on how to reproduce it, and perhaps even include a savegame just before the crash.
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MetroidPrime
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Post by MetroidPrime »

Done!
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MetroidPrime
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Post by MetroidPrime »

Just got an anwser:
This isn't a bug, the game is meant to quit after the
demon's dancing segment.

The credits are actually shown during the introduction of
the game.
My mistake :oops:
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MetroidPrime
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Post by MetroidPrime »

So how is the progress with Simon 2?
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Grimgoil
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Post by Grimgoil »

I'm having a problem with Simon 1, i own the cd version and i also own a G6lite.
I tried copying these files from the DOS folder:
EFFECTS.VOC
GAMEPC
ICON.DAT
SIMON.GME
STRIPPED.TXT
TBLLIST

The game opens and works with the music and sound effect, but there is no subtitles when they talk, which i need since G6lite rules out the talkie option.
also i must mention that pressing the start button does not open the "save load etc.." menu
I tried to play around with the options marking "enable subtitles" and so with no result.
Thanks to whomever is willing to check this out.
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MetroidPrime
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Post by MetroidPrime »

There are no subtitles at all on the CD versions of the Simon games. You have to get the floppy-versions for text.

Saving and loading is done through the postcard in Simon's inventory.
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