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About saving with scummvm-dc
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Earny



Joined: 07 Nov 2005
Posts: 3
About saving with scummvm-dc 

Cool Hi all

I've just got the official 0.8 version of scummvm and i-ve difficulty to save:
Can i save? How many blocks required on the vms?

Then i was wondering about the auto-save every 5 min, if you could set it off?

This seems to slow down the game,when accessing to the vmu. it's a bit annoying when playing!

Finally what is the best version of the scummvm-dc that don't autosave and works greatly with dott and indy4?

Thx for the scummvm developpers
Thx in advance for your help Wink

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Post Mon Nov 07, 2005 5:30 am 
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MetaFox



Joined: 31 Oct 2005
Posts: 56
Re: About saving with scummvm-dc 

quote:
Originally posted by Earny
Then i was wondering about the auto-save every 5 min, if you could set it off?
There is currently no way to turn off autosaving on the Dreamcast version of ScummVM.
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Post Mon Nov 07, 2005 7:45 am 
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erwan



Joined: 31 Oct 2005
Posts: 40
Location: Bretagne, France
 

look :
scummvm/scumm/scumm.cpp
L: 2355

code:

   // Trigger autosave all 5 minutes.
   if (!_saveLoadFlag && _system->getMillis() > _lastSaveTime + 5 * 60 * 1000) {



Erwan
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Post Mon Nov 07, 2005 12:20 pm 
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Earny



Joined: 07 Nov 2005
Posts: 3
 

Thx for your fast reply Metafox and Erwan! Wink

Another question: Since what version of scummvm-dc is implemented the autosave? and the new GUI?

I remember i was playing with version 0.2, and they were no autosave on this, maybe newer version than 0.2 don't have this boring autosave?

I hope that an updated 0.8 version with no autosave would be made, this must be blast!!!

Thx a lot, Cya

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Post Mon Nov 07, 2005 4:55 pm 
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erwan



Joined: 31 Oct 2005
Posts: 40
Location: Bretagne, France
 

For the moment there is not new GUI for the Dreamcast version.

For the autosave, I can increase time between the autosave.
[Babel Fish]
Erwan

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Post Mon Nov 07, 2005 5:13 pm 
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