| WM5 Landscape Mode |
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cryptoknight
Joined: 15 Jun 2006
Posts: 7
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WM5 Landscape Mode
The new in-game landscape feature work like a charm when my OS is in portrait mode. But I still can't run SCUMM properly when I slide open the keyboard on my Cingular 8125 (HTC Wizard), which puts the system into landscape mode (cursor alignment gets out of wack).
Is there a workaround that I missed or is knackos going to get this feature implemented in the foreseeable future? Thanks.
-CK
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Sun Jun 25, 2006 3:47 am |
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knakos
ScummVM Porter

Joined: 02 Nov 2005
Posts: 424
Location: Athens, Greece |
This behavior has already been reported (bug #1423277) and will be dealt with at the next SDL lib rework.
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Mon Jun 26, 2006 8:59 am |
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cryptoknight
Joined: 15 Jun 2006
Posts: 7
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Thanks for the info, knakos. And for the new release. Everything else works just plain beautifully. I was surprised that my 195mhz TI processor could handle the games so well.
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Mon Jun 26, 2006 5:27 pm |
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TheSpillmonkey
Joined: 17 Apr 2007
Posts: 7
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I always love it when i find a thread with the same problem and a nice clear answer ty
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Tue Apr 17, 2007 9:38 pm |
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knakos
ScummVM Porter

Joined: 02 Nov 2005
Posts: 424
Location: Athens, Greece |
Just to put this in perspective, the bug is this:
For flip-screen devices, when one starts scummvm and flips the screen to landscape, moving the stylus left-right causes up-down motion and vice versa. I believe I've fixed this in the "under production" version (I cannot test it with a real device), expect to see an svn build featuring this and more very soon.
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Wed Apr 18, 2007 12:14 pm |
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TheSpillmonkey
Joined: 17 Apr 2007
Posts: 7
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It also occurs if ScummVM is started while the screen is flipped (by pulling out the keypad)
The actual games work fine in landscape, its just the menu.
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Wed Apr 18, 2007 2:34 pm |
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knakos
ScummVM Porter

Joined: 02 Nov 2005
Posts: 424
Location: Athens, Greece |
Hmmm, this may be tricky. I've added your comments to the bug report, please also 'Monitor' the bug report and provide as many comments as you'd like there.
Thanks,
K.
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Wed Apr 18, 2007 3:04 pm |
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robinwatts
Joined: 07 Apr 2007
Posts: 66
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I have the same problem here on my MDA Vario II.
If I start PocketSCUMMVM with the device in portrait mode and leave it there, it works absolutely fine. While in this mode I can use the in game rotation options to rotate them to 'landscape' and then 'inverse landscape' positions.
Inverse Landscape is the one that leaves the device in the natural position for pulling the keyboard out.
If I *do* pull the keyboard out, then the pointer stuff gets 'rotated' in the way you described.
If I start PocketSCUMMVM with the keyboard out, it correctly decides that it should be in landscape mode rather than portrait and displays the menus in this format - but it chooses "landscape" rather than "inverse landscape"!
Mouse clicks are again detected 'rotated'.
Is my device unusual in needing 'inverse landscape' rather than 'landscape' ?
If there are tests I can run then please don't hesitate to say.
Thanks,
Robin
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Wed Apr 18, 2007 5:12 pm |
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knakos
ScummVM Porter

Joined: 02 Nov 2005
Posts: 424
Location: Athens, Greece |
Can you please test this with the latest svn build?
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Wed May 02, 2007 9:10 pm |
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robinwatts
Joined: 07 Apr 2007
Posts: 66
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quote: Originally posted by Yoc Beside that, I can't find the svn version you are talking about. Is there a snapshot of it ? (I don't have a PC to compile it myself).
The main version to try is pointed to at the top of this thread:
http://forums.scummvm.org/viewtopic.php?t=3791
An alternative version to try is referenced in this thread:
http://forums.scummvm.org/viewtopic.php?t=3875
The first one might solve the problem. The second one might be worth trying (for some extra speed), but only if the first one works.
HTH,
Robin
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Tue May 22, 2007 4:53 pm |
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