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Is The Serrated Scalpel for 3DO Supported on ScummVM?
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philthethrill



Joined: 22 Aug 2017
Posts: 36
Is The Serrated Scalpel for 3DO Supported on ScummVM? 

I found a copy of The Lost Files of Sherlock Holmes The Serrated Scalpel for the 3DO on Amazon for $16.95 plus $4.95 for shipping. Iím tempted to get it. Will it work on ScummVM? Hereís the link to purchase it if anyone is interested. https://www.amazon.com/Lost-Files-Sherlock-Holmes-3do/dp/B00187AXYM?keywords=lost+files+of+sherlock+holmes+3do&qid=1534578414&sr=8-1-fkmrnull&ref=mp_s_a_1_fkmrnull_1

If anyone here snatches it before I do, I hope he or she enjoys it. I donít mind being on the lookout for another good deal like this one.

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Post Sat Aug 18, 2018 7:56 am 
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criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 540
Location: West Sussex, UK
 

Our compatibility page indicates that only the DOS version is supported. And the source code seems to agree with that as the 3DO version is detected but flagged as unstable. But I donít know how much of it works, if anything, since I am not familiar with that engine.

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Post Sat Aug 18, 2018 10:03 am 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3303
 

I remember it used to run somewhat (I think actor positions were off, and I never played it more than a little bit past the intro), but it seems to have regressed since then. Now transparency is broken - things are drawn with a black background - and it crashes with a failed assertion as soon as I try to talk to Watson. I'm pretty sure it used to play the animation of him talking.

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Post Sun Aug 19, 2018 5:20 pm 
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CaptainJei



Joined: 15 Jun 2011
Posts: 195
 

I remember it working surprisingly well around version 1.8, though I didn't play too far into it. There were no crashing or obvious graphical glitches.

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Post Sun Aug 26, 2018 4:51 am 
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philthethrill



Joined: 22 Aug 2017
Posts: 36
 

That's good to know. Do you know what data files I'll need for it to run?

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Post Tue Aug 28, 2018 5:23 am 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3303
 

quote:
Originally posted by philthethrill
That's good to know. Do you know what data files I'll need for it to run?


As I said, I never gave it that much of a try. But after I had extracted the files from the CD, I just pointed ScummVM to the "HolmesData" folder.

I think the main problem with getting the 3DO version to work with the current version of ScummVM right now is that the DOS version uses 8-bit graphics while the 3DO version uses 16-bit graphics. (Now, I don't think the 3DO graphics were redrawn to take advantage of that, but the filmed sequences of characters talking probably needs it.)

At some point - probably as part of some cleanup - parts of the engine lost support for 16-bit graphics. But I could be wrong about that.
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Post Thu Aug 30, 2018 6:44 pm 
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 362
Location: San Jose, California, USA
 

quote:
Originally posted by eriktorbjorn
At some point - probably as part of some cleanup - parts of the engine lost support for 16-bit graphics. But I could be wrong about that.


That's my recollection as well.. it happened when I switched several of the engines I'd worked on from using their own custom extended surface implementations to using the Graphics::ManagedSurface and Graphics::Screen classes. Since the 3DO wasn't officially supported at that time, and the DOS version still worked fine, I put fixing the resulting transparency issues on the backburner.
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Post Thu Aug 30, 2018 10:15 pm 
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