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Foreign fonts in WME (and other) games
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Raziel
ScummVM Porter


Joined: 25 Oct 2005
Posts: 993
Location: A haunted Castle somewhere in the Bavarian Mountains
Foreign fonts in WME (and other) games 

I have a question, as something is really puzzling me.

On playing Chivalry is Not dead i get a


quote:
WARNING: fonts\ALEAWB__.TTF has no replacement font yet, using FreeSans for now (if available)!

I do have that exact font in themes/fonts/ and i know from a local I/O sniffer that it gets locked succesfully by ScummVM.
So why is ScummVM not simply using it, if found, instead of relying on FreeSans (even if not available?)

Or am i understanding something wrong here?
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Post Sat May 19, 2018 11:44 am 
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bonki



Joined: 13 Feb 2013
Posts: 5
Location: Sweden/Austria
 

The fonts/ directory is supposed to be inside the game data directory, not themes/ (the engine looks for files relative to the game data directory).

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Post Tue May 22, 2018 11:12 am 
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Raziel
ScummVM Porter


Joined: 25 Oct 2005
Posts: 993
Location: A haunted Castle somewhere in the Bavarian Mountains
 

Sweet, thank you

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Post Mon May 28, 2018 11:07 am 
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