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Inconceivable, the royal pyramid besieged!
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 343
Location: Boston, Massachusetts, USA
Inconceivable, the royal pyramid besieged! 

Battle to liberate the populace from the threat of the tyrant Lord Xeen, or his cruel master Alamar. Or dare to venture beyond the world of Xeen to the world of Havoc to test your mettle with a new challenge. We're pleased to announce the testing period for support of the following games:
* Might and Magic IV - Clouds of Xeen
* Might and Magic V - Darkside of Xeen
* Might and Magic - World of Xeen
* Might and Magic - World of Xeen 2 CD Talkie
* Might and Magic - Swords of Xeen

At this time, only the English versions of these games are ready for testing. So break out your copies, or buy them digitally on GOG, and grab the latest daily build of ScummVM. You'll also need an extra required xeen.ccs file, which should be put in the same folder you copy your game files to.

Before you start testing any of the games, please be aware that given the large part combat plays in the game, any errors you encounter may be more difficult to replicate than in traditional adventure games. As such, it'll be a good idea to make a practice of regularly saving your game, just in case something goes wrong. If you do experience any crashes, or notice any functionality which seems incorrect, please let us know. Any problems found should be reported on our Issue Tracker.

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Post Wed May 02, 2018 11:38 pm 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3298
Re: Inconceivable, the royal pyramid besieged! 

Are there an instructions for which files are needed? I can unpack the GOG versions, but it's not entirely clear where to go from there...

Edit: I found some instructions in the README file. I had only looked at the ScummVM Wiki when I asked. Smile

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Post Thu May 03, 2018 4:48 pm 
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 343
Location: Boston, Massachusetts, USA
 

A copy of the README instructions below:

To properly plan the World of Xeen CD Talkie using original discs, use LAME or some other MP3 encoder to rip the cd audio tracks to files. Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support to use this option. You will need to rip the file from the CD as a WAV file, then encode the MP3 files in constant bit rate. This
can be done with the following LAME command line:

lame -t -q 0 -b 96 track02.wav track02.mp3

For the GOG Might and Magic 4-5 installation, install the game to your computer, and do the following steps:
* The game1.gog file from the game folder is a CD ISO. Use software like Virtual CloneDrive to mount it as a drive.
* Copy all the .cc files from the subfolder in the mounted drive to a new empty game folder that you create for the game.
* Copy all the music/*.ogg files from the GOG installation to your game folder. You'll then need to rename all of them from xeen??.ogg to track??.ogg
* You should then be able to point ScummVM to this new game folder, and the CD talkie version should be detected.

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Post Fri May 04, 2018 11:40 am 
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Raziel
ScummVM Porter


Joined: 25 Oct 2005
Posts: 953
Location: A haunted Castle somewhere in the Bavarian Mountains
 

@dreammaster

Just some quick questions for understanding

1) Why do you need to rip it as WAV first before you convert it to MP3?
2) Why convert it with such a low bitrate? Just for the size?
3) Is using flac also possible?

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Post Fri May 04, 2018 4:23 pm 
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 343
Location: Boston, Massachusetts, USA
 

Truth be told, I'm not too familiar with these sort of questions; I've never used Lame nor am I aware of what the different bit rates will sound like. I don't even have the 2CD version discs, only the GOG version. The instructions for decoding, I simply copied and pasted from another section's notes in the README.

If the bit-rate wiil be too low for a proper voice playback, feel free to suggest a higher rate, and I'll update the README accordingly.

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Post Fri May 04, 2018 5:37 pm 
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Kirben
ScummVM Developer


Joined: 21 Sep 2005
Posts: 416
Location: Melbourne, Victoria, Australia
 

Any plans to add Roland LAPC support in the future?

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Post Sat May 05, 2018 4:08 am 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3298
 

quote:
Originally posted by dreammaster
Name the files track1.mp3 track2.mp3 etc.


Will that work, when the tracks from the GOG release start at 2? (I thought I had to renumber the GOG tracks, but when I did that it played the wrong sounds.)

I did get both World of Xeen and Swords of Xeen to start, but I'm not familiar with the games at all and I probably won't have much time to ever play them. But it's still nice to see them run. I was surprised that there were so many files that sounded like they would be needed, but weren't.

I did notice that the Swords of Xeen intro music sounded different in ScummVM than in DOSBox for me, with notes not being turned off, but I couldn't even find any "note off" command in the music player so I don't know what could cause that...
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Post Sat May 05, 2018 5:15 am 
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 343
Location: Boston, Massachusetts, USA
 

You're right. I'd already previously updated the README to specify track 2, but I'd accidentally done it in my cdvoice pull request rather than master. I've since merged it in, and added in some explanation of track ordering across both CDs if you're ripping from original discs.

Though it does seem my conversion of start position and duration
from what the scripts provide to what the AudioCDManager expects is still slightly wonky, and still needs to be looked into further.

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Post Sat May 05, 2018 4:00 pm 
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