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ScummVM 2.0 Release Testing Has Begun
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criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 526
Location: West Sussex, UK
ScummVM 2.0 Release Testing Has Begun 

The day has finally arrived to wrap up the current ScummVM release cycle! ScummVM 2.0 is one of our biggest new releases to date and adds support for 23 games:


  • Cranston Manor
  • Full Pipe
  • Gabriel Knight
  • Gabriel Knight 2
  • King's Quest VII
  • King's Questions
  • Leisure Suit Larry 6 (hi-res)
  • Leisure Suit Larry 7
  • Lighthouse
  • Mixed-Up Mother Goose Deluxe
  • Phantasmagoria
  • Phantasmagoria 2
  • Plumbers Don't Wear Ties
  • Police Quest 4
  • RAMA
  • Riven: The Sequel to Myst
  • Shivers
  • Space Quest 6
  • Starship Titanic
  • The Dark Crystal
  • Time Zone
  • Torin's Passage
  • Ulysses and the Golden Fleece

This release also includes significant new enhancements and bug fixes across many engines, so go ahead and play through an old classic you have been missing even if it's not on this list!

Grab a daily build of ScummVM for testing, and make sure to follow our guidelines for release testing. Windows users, please use a Kirben daily build instead of a Buildbot daily build. Report any bugs you encounter to our bug tracker, and once you have finished a playthrough, fill out our test results form. You can track testing progress on the wiki as it happens.

Happy gaming!

Last edited by criezy on Sun Dec 17, 2017 5:26 pm; edited 1 time in total
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Post Wed Nov 22, 2017 10:05 pm 
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NLS



Joined: 08 Jan 2006
Posts: 114
Location: Greece
 

Fantastic news!

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Post Thu Nov 23, 2017 10:07 am 
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fetito666



Joined: 19 Mar 2016
Posts: 12
 

Yay! Great!

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Post Fri Nov 24, 2017 6:01 am 
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scoriae



Joined: 03 Jan 2008
Posts: 231
 

Is there any documentation of which files are needed for Lighthouse and Rama?

I have both games sitting here, but it seems the files on the disc are modified during an install. And sometimes they have the same name but different file sizes.

edit: I may have gotten them both running. No errors in the console and they both start, so I guess I'm ok. I likely just have a lot of extraneous files I don't need. And I wonder if the patch/patches folders are being used or if I need to dump the contents of those of the files they are supposed to patch.


Last edited by scoriae on Sat Nov 25, 2017 3:09 am; edited 1 time in total

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Post Sat Nov 25, 2017 2:39 am 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 977
Location: Manitoba, Canada
 

I know this might seem strange coming from me Wink, but the undither option in the Engine tab of the GUI seems to be missing for Sierra SCI0 EGA games. Or has it been gone for a while? It's been so long since I've used ScummVM. Nice to see more compatibility and finally hitting v2.0!

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Post Sat Nov 25, 2017 2:51 am 
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Alien Grey



Joined: 18 Sep 2014
Posts: 12
Location: Belgium
 

I'm currently testing Return to Ringworld because game compatibility was broken after ScummVM 1.7.

I can confirm already that the Kirben daily build does fix the program isn't responding bug on my Windows 10 X64 device. Smile

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Post Sun Nov 26, 2017 9:54 am 
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Lebostein



Joined: 02 Nov 2005
Posts: 49
 

Where I can find the list of needed game data files of the new games?

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Post Mon Nov 27, 2017 5:41 pm 
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criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 526
Location: West Sussex, UK
 

quote:
Originally posted by Lebostein
Where I can find the list of needed game data files of the new games?

In the same place as for the other games: http://wiki.scummvm.org/index.php/Datafiles
Note: For Sierra SCI games, the list is under SCI instead of having an entry for each game.
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Post Mon Nov 27, 2017 7:31 pm 
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Lebostein



Joined: 02 Nov 2005
Posts: 49
 

Hm... english version of GK2 works, german version don't work (no ScummVM game found)

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Post Mon Nov 27, 2017 9:16 pm 
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Alien Grey



Joined: 18 Sep 2014
Posts: 12
Location: Belgium
 

I've got a question about the fill out the test result form.

Is it important to enter the correct ScummVM version?

I'm asking this because it didn't allow me to enter the correct Kirben daily build version so I cheated and entered the example number to let me go to the next page and submit my result.

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Post Sat Dec 09, 2017 9:27 am 
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briandamage



Joined: 23 Jul 2008
Posts: 5
 

I'm having the same issue as Alien Grey. The 2.0 game test report uses strict input validation on the SCUMMVM version field which doesn't let me enter a build number for 2.1. Rather than input a fake version number to get my form to submit I decided to not submit the form at all.

Here's the report I'm talking about:
https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform

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Post Sun Dec 10, 2017 1:20 am 
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criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 526
Location: West Sussex, UK
 

Thank you to all those who tested games. We are now moving into the last stretch of the release preparation, and the release is now just one week away. Therefore we are closing the release testing, but you are of course more than welcome to continue playing and testing the games and report any issue found on our bug tracker so that they can get fixed in a future release.

Also thank you for reporting the issues with the ScummVM version validation on the testing form. This is something we will need to improve for future releases.

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Post Sun Dec 10, 2017 2:16 pm 
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