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Lands of Lore ?
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leo43



Joined: 14 May 2006
Posts: 2
Lands of Lore ? 

Any chance for Lands of Lore to be supported ?

Leo.

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Post Sun May 14, 2006 4:52 pm 
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john_doe
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Joined: 04 Nov 2005
Posts: 117
Location: Stuttgart, Germany
 

No.

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Post Sun May 14, 2006 6:03 pm 
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leo43



Joined: 14 May 2006
Posts: 2
 

Why ?

Doesn't fit in "adventure" category ?

Any other reason ?

Leo.

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Post Mon May 22, 2006 11:34 pm 
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dreammaster
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Joined: 04 Nov 2005
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I think the "doesn't fit in adventure category" sums it up pretty well.

Although don't get me wrong; from my experience the non-inclusion of non-adventure games seems more to do with the core teams wanting to focus more on adventure games than other game types. If you (or anyone else) were willing to go the effort of completely reverse engineering the game's data formats and then make a ScummVM module for it yourself, I don't think the team would be hostile to including it in the distribution.

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Post Mon May 22, 2006 11:51 pm 
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clem



Joined: 31 Oct 2005
Posts: 2185
 

quote:
Originally posted by dreammaster
I don't think the team would be hostile to including it in the distribution.


or there could be a spinoff, like MAME and MESS

clem
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Post Tue May 23, 2006 7:37 am 
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john_doe
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I'd really like something like ScummVM but for RPGs with support for games like Eye of the Beholder, Lands of Lore, TES: Arena and Daggerfall... *dreams* Smile

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Post Tue May 23, 2006 7:42 am 
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eriktorbjorn
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Joined: 31 Oct 2005
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quote:
Originally posted by john_doe
I'd really like something like ScummVM but for RPGs with support for games like Eye of the Beholder, Lands of Lore, TES: Arena and Daggerfall... *dreams* Smile


The Spectalum project supposedly aims to re-create Eye of the Beholder II but as I don't have that game myself I couldn't say how well it's succeeding.
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Post Tue May 23, 2006 10:19 am 
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fac



Joined: 07 Jun 2006
Posts: 91
 

quote:
Originally posted by dreammaster
I think the "doesn't fit in adventure category" sums it up pretty well.

Although don't get me wrong; from my experience the non-inclusion of non-adventure games seems more to do with the core teams wanting to focus more on adventure games than other game types. If you (or anyone else) were willing to go the effort of completely reverse engineering the game's data formats and then make a ScummVM module for it yourself, I don't think the team would be hostile to including it in the distribution.


It's true that Lands of Lore is not a adventure game. But if anyone ever decided to pick it up, i think at least the data format shouldn't be very different from Kyrandia2/3.
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Post Thu Jun 08, 2006 3:31 pm 
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Dark-Star



Joined: 30 Oct 2005
Posts: 128
Location: Reutlingen, GERMANY
 

quote:
Originally posted by john_doe
I'd really like something like ScummVM but for RPGs with support for games like Eye of the Beholder, Lands of Lore, TES: Arena and Daggerfall... *dreams* Smile


Don't forget the early Might and Magic series (before Might and Magic 6).

shameless advertising:
If you want to help on reverse engineering some of these games, feel free to help on the REWiki. I have some of those classic dungeon-crawl style RPGs myself (Dungeon Master 2, Stonekeep, Might&Magic, ...) and I do want to work on reverse-engineering them.
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Post Mon Jun 12, 2006 11:48 am 
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df
ScummVM Developer


Joined: 25 May 2006
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The problem with RE'ing these old rpg's, most of the time they were not scripted, and the data files are just graphics, so all the game logic is buried in the exec...

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Post Mon Jun 12, 2006 1:48 pm 
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Dark-Star



Joined: 30 Oct 2005
Posts: 128
Location: Reutlingen, GERMANY
 

That is true, I can verify this at least for Might and Magic. However it is still possible to re-implement such games, it's just more work. You have to separate the hard-coded data into external files, like the kyra, lure and BASS modules do in ScummVM (or like the GemRB project handles it by adding more table data files).

Maybe someone really really wants to do this for these games, who knows. And in that case, the hard work of reverse-engineering has already been done by others so he/she can concentrate on the interesting part Wink

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Post Mon Jun 12, 2006 1:59 pm 
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df
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Joined: 25 May 2006
Posts: 38
 

I'd love to RE wasteland Smile or a generic goldbox engine for por/cab/ssb/etc...

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Post Tue Jun 13, 2006 12:15 pm 
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clem



Joined: 31 Oct 2005
Posts: 2185
 

I'd love seeing Betrayal at Krondor again - probably with Irrlicht3D as 3D engine though Smile

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Post Tue Jun 13, 2006 6:36 pm 
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eriktorbjorn
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Joined: 31 Oct 2005
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quote:
Originally posted by clem
I'd love seeing Betrayal at Krondor again - probably with Irrlicht3D as 3D engine though Smile


There's the xBaK project, but I haven't tried it myself. They claim to be "in pre-alpha stage".
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Post Tue Jun 13, 2006 7:20 pm 
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clem



Joined: 31 Oct 2005
Posts: 2185
 

quote:
Originally posted by eriktorbjorn
There's the xBaK project, but I haven't tried it myself. They claim to be "in pre-alpha stage".

whoa, that looks promising!
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Post Tue Jun 13, 2006 7:36 pm 
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