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RIVEN: the sequel to Myst
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legluondunet



Joined: 30 Jan 2015
Posts: 31
RIVEN: the sequel to Myst 

hello,

RIVEN: the sequel to Myst works great with ScummVM.
Only two things:
- no transition effect: on the original game, when you move on the right or on the left, there is a transition effect.
- pictures seems less polished than in the original game, more pixellated. Perrhaps the original game used some graphic filters?

Are the ScummVM team working on this game?

Regards.

LGDN.


Last edited by legluondunet on Sat Mar 05, 2016 7:59 pm; edited 2 times in total

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Post Sat Mar 05, 2016 11:58 am 
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envisaged0ne



Joined: 01 Nov 2010
Posts: 143
Location: United States
 

These are all known issues & discussed before. Did you not notice the big warning notice when launching the game?

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Post Sat Mar 05, 2016 6:14 pm 
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digitall
ScummVM Developer


Joined: 02 Aug 2012
Posts: 818
 

See http://wiki.scummvm.org/index.php/Mohawk/TODO#Riven_TODO

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Post Thu Mar 10, 2016 3:57 am 
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legluondunet



Joined: 30 Jan 2015
Posts: 31
 

Thank you Digitall for your answer, that was exactly what I searched for.

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Post Tue Mar 29, 2016 10:24 am 
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bristolruth



Joined: 12 Apr 2016
Posts: 1
 

quote:
Originally posted by digitall
See http://wiki.scummvm.org/index.php/Mohawk/TODO#Riven_TODO


Also came in here with the same question. Thanks for the link.
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Post Wed Apr 13, 2016 1:50 am 
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IntEmu



Joined: 13 Dec 2016
Posts: 8
Re: RIVEN: the sequel to Myst 

quote:
Originally posted by legluondunet
hello,

RIVEN: the sequel to Myst works great with ScummVM.
Only two things:
- no transition effect: on the original game, when you move on the right or on the left, there is a transition effect.
- pictures seems less polished than in the original game, more pixellated. Perrhaps the original game used some graphic filters?

Are the ScummVM team working on this game?

Regards.

LGDN.
Thank you for your post because I was wondering about the video quality. I looked at the videos on my machine and also think the original game has a video filter. I also would like to see the transition effect implemented.

Can the ScummVM devs work on this? Thank you.
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Post Wed Dec 14, 2016 2:14 am 
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digitall
ScummVM Developer


Joined: 02 Aug 2012
Posts: 818
 

IntEmu: Please see http://www.scummvm.org/faq/#question.add-new-games

Feel free to send a code patch as we are open source.

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Post Wed Dec 14, 2016 3:31 am 
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Heleen



Joined: 08 Dec 2016
Posts: 3
 

Hi, I have the 5 cd windows version of Riven. I copied all the files from the scumm-list but still get the message that I miss data. I did the same with myst and that worked perfectly. I use the latest version: 1.19. So what do I do wrong? Thank you very much for your help.

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Post Wed Dec 21, 2016 1:38 pm 
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digitall
ScummVM Developer


Joined: 02 Aug 2012
Posts: 818
 

Heleen: While Riven is completable, there are minor issues with the engine and it is not enabled for release builds currently. If you want to play Riven, you will need to use a Daily Development Testing build from:
http://scummvm.org/downloads/#daily

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Post Wed Dec 21, 2016 1:53 pm 
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Heleen



Joined: 08 Dec 2016
Posts: 3
 

Thank you for the quick reply. I will try that.

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Post Wed Dec 21, 2016 1:56 pm 
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visualdrome



Joined: 29 Oct 2015
Posts: 7
Location: Italy
 

Hello,
can someone save the game on Android devices? I can't!
Thanks for any help

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Post Sun Jan 15, 2017 12:14 am 
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Robot_Maker20



Joined: 07 Nov 2006
Posts: 43
 

Regarding image quality, it looks very much as if Cyan used some kind of diamond-shaped dithering effect on the rendered still shots in Riven, which will probably have looked a lot better on contemporary CRT monitors than it does on modern flatscreens.

If we can find out what filter they used, un-dithering the images - effectively increasing their colour depth - might theoretically be relatively easy; if we have to guess, on the other hand, it'll probably be a LOT of work involving some heavy DSP.

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Post Sun Feb 05, 2017 11:44 pm 
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