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Reading datafiles
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Joined: 06 Oct 2015
Posts: 3
Reading datafiles 

I'm wanting to develop my own SCUMM style engine for the Sega Mega Drive. I figured the best way of doing this would be firstly to understand how the datafile files in these games work.

Given the MD's restricted 61 colours, I'd like to take a look at some of the earlier EGA games that use 16 colours as a starting point.

I've looked at this page:

Is there a specific piece of software I can use to view these files and get a general feel for how the data inside them directs how the files are used by the engine?

Any help would really be gratefully received!

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Post Wed Oct 07, 2015 9:07 am 
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