Problem with 1.7.0 |
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Den1982
Joined: 18 Nov 2015
Posts: 12
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No, scummvm does not working from usbmass anyway.
Well, this is list for my bugs for ScummVM 1.7.0:
1. With SCUMMVM.ELF games don't starting. Only with SCUMMVM-S.ELF.
2. USB-keyboard don't working. In scummvm 1.3.1 working properly.
3. Games
- Freddi Fish 5 The Case of the Creature of Coral Cove (Windows/Russian) (ID: freddicove-win-ru);
- SPY Fox 3 Operation Ozone (English (US)) (ID: spyozon-us)
don't support, while support and working in ScummVM 1.7.0 for PC.
4. Savegame working but only on USBMASS. On HDD savegames deleted after quit.
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Sun Jan 03, 2016 11:15 am |
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UniqueUserName

Joined: 30 Jan 2012
Posts: 32
Location: New England, USA |
quote: Originally posted by Den1982 No, scummvm does not working from usbmass anyway.
4. Savegame working but only on USBMASS. On HDD savegames deleted after quit.
Hello again Den...
You have me confused now...
In your list of bugs for ScummVM 1.7.0...
You say that savegame function IS working from usb,
BUT in your first sentence you say that it does NOT work at all from usb.
Hmmm...
To get your saves working from hard drive, read my post on the following link:
http://forums.scummvm.org/viewtopic.php?t=10518
I personally played Zak Mckracken 100% (from start to completion) using a hard drive on 1.7.0 during initial testing and still have the 8 saves I made in that version. To verify for you, after reading your post, I reinstalled and booted 1.7.0 on the ps2 hard drive and, the saves made from that version still load without issue. I was able to save again and the new save is still there after reboot. Saves you make with 1.7.0 are not backwards compatible with an older version however, for example, if you try a 1.7.0 save in a 1.4.1 setup it will produce an error on the save screen for those specific saves on their respective lines. Any intermixed saves from the correct version will load fine. Unless you need a newer version for a specific game I still recommend version 1.4.1 for the ps2 regardless of internal hard drive or usb configuration.
If I had the first post in this thread, I would edit in your bug list, along with any others that pop up in the future, so the Devs in charge would always have a clear list for all versions with only one place to look. Normally, I would make a new thread and start from scratch. If I have enough time when I'm done researching and typing this I will set something up.
The following is straight from -Max Lingua- out of one of the 1.7.0 readme documents...
If SCUMMVM.ELF hangs at start for you try disabling the adapter by setting in ScummVM.ini:
hdd_part=0
net_addr=0
I hope that helps!
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Mon Jan 04, 2016 12:29 am |
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Den1982
Joined: 18 Nov 2015
Posts: 12
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quote: Originally posted by Unique User Name
You say that savegame function IS working from usb,
BUT in your first sentence you say that it does NOT work at all from usb.
Hmmm...
Savegame working if set path of saves on usbmass(settings-->paths-->...). ScummVM starting from HDD of course.
quote: Originally posted by Unique User Name
If SCUMMVM.ELF hangs at start for you try disabling the adapter by setting in ScummVM.ini:
hdd_part=0
net_addr=0
For me SCUMMVM.ELF is booting, but games not starting.
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Mon Jan 04, 2016 8:35 am |
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UniqueUserName

Joined: 30 Jan 2012
Posts: 32
Location: New England, USA |
I think I understand, you're saying that you are running an internal hdd setup while saving to a usb device? If so, and you're still trying to get your saves directly to a SAVES folder on your hard drive follow this:
While in-game: SAVE, then QUIT to scumm launcher menu.
While in-menu: LOAD, then reload the FILE you just saved.
After loading: QUIT, then on scumm launcher menu select QUIT.
That should stop your saves from disappearing.
As to your other problem of your SCUMMVM.ELF loading properly but not playing your games... I need more info. Are you having this problem on your hdd setup, or usb, or both? Are you loading it from uLE, OPL, hddOSD, or other? I assume you're talking about 1.7.0 since you're in this thread but that is all I can deduce.
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Tue Jan 05, 2016 3:17 am |
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Den1982
Joined: 18 Nov 2015
Posts: 12
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quote: Originally posted by Unique User Name
As to your other problem of your SCUMMVM.ELF loading properly but not playing your games... I need more info. Are you having this problem on your hdd setup, or usb, or both? Are you loading it from uLE, OPL, hddOSD, or other? I assume you're talking about 1.7.0 since you're in this thread but that is all I can deduce.
I'm having this problem on hdd setup (i'm still could not start SVM 1.7.0 from USB). My version of ULE is 4.42d.
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Wed Jan 06, 2016 8:45 am |
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UniqueUserName

Joined: 30 Jan 2012
Posts: 32
Location: New England, USA |
Den ..
For your usb keyboard problems...
I haven't had the time to diagnose this yet, but it might have something to do with us not using more recent versions of uLE. There is a v4.42e_HDD version made on 10/27/2013 and the newest revision (06/02/2015) comes with Popstarter revision 13 WIP 05. You can even launch uLE from "__mbr" on that one. Also, if you're trying to load playstation 1 games from your hard drive, you can load your vcd images directly with that version. Here is the info:
POPStarter_r13_WIP_05
uLE_kHn_20150602
http://assemblergames.com/l/threads/ps2-pops-stuff.45347/page-61#post-813385
For your running scumm from USB problem...
Did you tinker with the following INI items that would affect hard drive and usb devices?
hdd_part = 0
net_addr = 0
usb_mass = 0
Off and on, 0 and 1, or setting paths for each of them, etc.
For your SCUMMVM.ELF problem...
As I understand you said the main launcher loads but your games won't start, it sounds like a simple path problem. Namely, plugins...
If you didn't set a plugin path it won't know what to do with your game image. For instance, if I wanted to play Zak Mckracken on 1.7.0 from the hard drive, these are the additions I would make to my INI file:
[scummvm]
pluginspath=pfs0:plugins/
[plugin_files]
zak=pfs0:plugins/scumm.plg
To get your settings made on the scummvm launcher to save (including game additions), as far as I know you have to use a memory card...
If you want to do this just remove the INI from your partition and add it to your ScummVM folder on memory card. Don't forget to have the icon.sys and scummvm.icn files just like previous versions had.
I never figured out why Scumm won't save your settings directly to the hard drive nor why you have to manually add files to a memory card (as it won't create them itself even if there is a memory card in slot 0). If anyone out there has a fix for this I would love to hear it. As I said before I still use 1.4.1 since everything I have works flawlessly on it, so I really haven't spent any amount of time on 1.7.0 since it first came out.
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Sun Jan 10, 2016 6:14 am |
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UniqueUserName

Joined: 30 Jan 2012
Posts: 32
Location: New England, USA |
Hey Specialist ..
You're more than welcome to join our party, and I'll give you the best hints I can come up with.
I've never run an emulator IN an emulator before, and have no experience with the Ps2 emulator (so just a heads up that any info I give you in that context will be googled and not from experience), however, the error code you've listed seems to be a faulty image code.
Try this feature on your Ps2 emulator first...
"Boot CD/DVD (fast)"
If that doesn't help you could try burning your image again on a fresh disc, but It sounds like you're having the same problem as my friend Den here... Plugins.
If you are able to boot straight to the ScummVM launcher screen (frontend/backend/whatever you know it as), where you see your list of games, but when you try to load a game it freezes up... It is most likely an INI file configuration problem, where your paths aren't set up correctly. If you click the Options button, then Paths, on the launcher screen, it should display where your saves, themes, and plugins are being searched for. If no paths are set, you have to manually configure them in the ".ini" file that came with your zip.
Assuming your gamepaths are correct, I believe if you add the following under the [scummvm] section in your INI it should work:
pluginspath=cdfs:plugins/
themepath=cdfs:themes/
gui_theme=scummmodern
Sometimes, to get the MODERN theme working, you have to click the Options button, then the Right Arrow (next to Paths), then Misc, then Theme, then Modern, then Choose (it may hang for a few seconds), then OK.
You might have to add these as well under the playstation section, but I'm unsure:
hdd_part=0
net_addr=0
usb_mass=0
You might have to add your plugins maually to each game as well, but I'm unsure (example of Zak Mckracken):
[plugin_files]
zak=pfs0:plugins/scumm.plg
If your emulator has virtual memory card support, it would make your life easier to set it up to save to the INI file on the memory card "mc0:". If setup correctly it will read and write the INI that way. Then when you are done with all your settings and game additions, you could simply drop it where it goes in your image and it should work just like it did with the memory card (without the writing to file of course).
If none of the above helps you, please post your INI file contents and I will help you diagnose your problem further.
Last edited by UniqueUserName on Wed Jan 13, 2016 10:43 pm; edited 2 times in total
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Sun Jan 10, 2016 10:10 pm |
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MrPunchy
Joined: 06 Nov 2006
Posts: 124
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Someone can boot it from usb without a hd?
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Thu Jan 14, 2016 1:03 pm |
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UniqueUserName

Joined: 30 Jan 2012
Posts: 32
Location: New England, USA |
Hey Punchy ..
I'll add it to the issues list, since nobody seems to be able to run the elf from a usb device.
If anyone knows why it won't run on usb...
Please help Den and Mr.P.
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Sat Jan 16, 2016 11:26 pm |
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morpheous
Banned
Joined: 27 Jun 2017
Posts: 14
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quote: Originally posted by UniqueUserName Hi Den and Punchy...
First, try changing gfx_mode=3 to gfx_mode=1 in the .ini that came with your 1.7.0 setup. If that doesn't cure your blackscreen please continue to the steps below. Good luck!
Create a partition on your hard drive (using uLe) big enough to store all your games/data and name it "+ScummVM".
Download a fresh copy of the new 1.7.0 setup from this site and copy the upzipped contents into the partition you created. Then add your game/save folders. Now DELETE the ScummVM.ini file. Press select when done to ensure all data was fully written.
Remove all memory cards and run ScummVM-S.elf.
That should get rid of all your black screen issues. However you will have to create a preloaded ini file for Scumm to load your settings from because no matter what you change on the frontend it won't save your configuration.
I'd also recommend the "MODERN.ini", a "SAVES" folder, and a games folder (mine is "Scumm Virtual Machine Games").
...IF you use my ini for your own you will need the files and folders I recommended above placed in the root of your +ScummVM partition. The modern file is easily downloadable (and yes there is a zip onboard already, but it's nice to have options) and the other two are folders that you can make yourself by just renaming a new folder (they might be case sensitive in some setups).
My ScummVM.ini looks like this...
[scummvm]
mute=false
speech_volume=200
native_mt32=false
midi_gain=100
gui_theme=scummmodern
savepath=pfs0:SAVES/
mt32_device=null
extrapath=pfs0:data/
subtitles=true
multi_midi=false
browser_lastpath=
fullscreen=false
gui_renderer=antialias
pluginspath=pfs0:plugins/
gm_device=null
themepath=pfs0:themes/
sfx_volume=200
talkspeed=200
music_volume=200
speech_mute=false
lastselectedgame=
music_driver=auto
disable_dithering=false
opl_driver=auto
aspect_ratio=false
versioninfo=1.7.0
autosave_period=300
enable_gs=false
[PlayStation2]
hdd_part=ScummVM
gfx_mode=2
tv_mode=ntsc
[plugin_files]
[zak-fm]
description=Zak McKracken and the Alien Mindbenders
mute=false
speech_volume=200
talkspeed=200
path=pfs0:Scumm Virtual Machine Games/Zak McKracken + The Alien Mindbenders/
subtitles=true
gameid=zak
language=en
sfx_volume=200
music_volume=200
platform=fmtowns
music_driver=auto
opl_driver=auto
speech_mute=true
guioptions=sndNoSpeech sndNoMIDI midiTowns noAspect lang_English
...It also might be possible to use an old version.ini from a memory card if you copy it directly to your +ScummVM partition and run the elf with no memory cards. However I don't know what errors it would cause. I hope this helps.
"The modern file is easily downloadable (and yes there is a zip onboard already"
Where is the modern.zip file so i can transfer it to my +scummVM Partition?
Also, does a ScummVM game have to be unzipped in its data format or can the game be read from the PS2 hard drive, within a zip file?
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Sat Jan 06, 2018 8:56 pm |
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