Problem with 1.7.0 |
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richi902
Joined: 18 May 2009
Posts: 12
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Problem with 1.7.0
it seems that the latest (1.7.0) build for the ps2 dose not work at all. All i get is a Black-Screen after launching from USB or Internal-HDD on booth of my PS2 Systems(SCPH-10000 and SCPH-35001). Any plan on fixing this? i can remember 1.4 working somewhat fine, apart from the savegame bug.
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Sun Jun 28, 2015 12:52 pm |
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Den1982
Joined: 18 Nov 2015
Posts: 12
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For me last working version is 1.3.1. Late versions with files: SCUMMVM.ELF and SCUMMVM-S.ELF give black screen on loading ScummVM. 1.3.1 - the latest version with files SCUMMVM.ELF and SCUMMVM-N.ELF.
Is the problem only with richi902 and me?
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Thu Nov 19, 2015 3:42 pm |
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digitall
ScummVM Developer
Joined: 02 Aug 2012
Posts: 871
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The PS2 porter is very busy IRL, hence why the gap between v1.4.1 and v1.7.0 in official releases.
Firstly, check with the daily builds from here to see if this issue will occur with a development build, compared to the official release builds:
http://buildbot.scummvm.org/builds.html
Secondly, if you can setup the build toolchain, you can do some work to locate the point of regression so we can work out why this is occuring:
http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2
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Thu Nov 19, 2015 6:16 pm |
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Den1982
Joined: 18 Nov 2015
Posts: 12
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quote: Originally posted by digitall
Firstly, check with the daily builds from here to see if this issue will occur with a development build, compared to the official release builds:
http://buildbot.scummvm.org/builds.html
Development and stable builds have the same problem - "Black screen".
quote: Originally posted by digitall
Secondly, if you can setup the build toolchain, you can do some work to locate the point of regression so we can work out why this is occuring:
http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2
This is very hard for me. Maybe I'll do what is written in the wiki. How do I compile project with specific commit?
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Sat Nov 21, 2015 2:28 pm |
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Den1982
Joined: 18 Nov 2015
Posts: 12
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Hi again! Well, I honestly tried to compile Scummvm using it: http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2
I'm stuck on this "Note: the script will download the needed sources from the net. As of right now, the PS2 port won't compile with the most recent versions of the toolchain so you will have to modify the scripts "005-ps2sdk.sh" and "006-ps2client.sh" to svn check out revision 1628 or earlier."
How i do exactly modify this scripts?
It may possible that if someone builds the scummvm, and I would have checked it on PS2? It's just that it will be necessary to do a few times, right?
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Wed Dec 23, 2015 7:17 pm |
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digitall
ScummVM Developer
Joined: 02 Aug 2012
Posts: 871
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Not that build instructions can often be slightly out-dated unless the Porter for the Platform actively updates the relevant Wiki page :/
I think that note is probably outdated as those scripts now download the ps2sdk and ps2client from Git, rather than SVN and the PS2 port _SHOULD_ compile with the latest toolchain:
https://github.com/ps2dev/ps2toolchain/blob/master/scripts/005-ps2sdk.sh
https://github.com/ps2dev/ps2toolchain/blob/master/scripts/006-ps2client.sh
However, if the PS2 port does fail to build with the latest Git versions, you will need to work out why and probably adjust the line in both scripts from:
git reset --hard origin/master
to:
git reset --hard <specific git revision id equivalent to SVN r1628 or at least a bit earlier>
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Wed Dec 23, 2015 11:08 pm |
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digitall
ScummVM Developer
Joined: 02 Aug 2012
Posts: 871
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Tremor is the integer optimised version of libvorbis to support Ogg Vorbis audio formats. You may not need it unless you are compressing game data audio to this format or the engine requires this as it is uses this audio format (IIRC BS2.5 requires it).
The PS2 is MIPS CPU and I don't think there are any specific optimizations for this. See this message for previous discussion on this: http://sourceforge.net/p/scummvm/mailman/message/34140535/
What is the exact compilation error that you are getting? We may be able to recommend a patch / fix...
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Fri Dec 25, 2015 4:57 pm |
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UniqueUserName

Joined: 30 Jan 2012
Posts: 32
Location: New England, USA |
Re: Problem with 1.7.0
quote: Originally posted by richi902 it seems that the latest (1.7.0) build for the ps2 dose not work at all. All i get is a Black-Screen after launching from USB or Internal-HDD on booth of my PS2 Systems(SCPH-10000 and SCPH-35001). Any plan on fixing this? i can remember 1.4 working somewhat fine, apart from the savegame bug.
Hey richi ..
It does not create it's own ".ini" file.
.ini = config file
It looks like you have to manually create it to work on your setup. If you're still getting a black screen I assume you are trying to use an old configuration on a new version of ScummVM, or a completely new configuration without the correct ini file present, or the ini file is set to display on a tv other then the one you are using.
Also, if I remember correctly the "ScummVM-S" is the elf file to use.
My best advice if you really want the newest version, is to delete your old ScummVM setup from your memory card, make a new ini file, and start over fresh.
You could also transfer the memory card data over to an internal hdd (+ScummVM) and it should work with the new ini also.
In my personal experience, it blackscreened on the first attempt, and after a quick search of the ScummVM folder (noticing the incorrect ini file configuration) it booted properly on my second attempt. I can confirm the current version out does work on the internal hdd.
Just FYI, if you're upgrading versions in the hopes that they fixed the save state data loss (without reloading) that I explained in a previous post, I'm sorry to report it has not been fixed yet.
Hope some of this helps.
Last edited by UniqueUserName on Sun Jan 10, 2016 2:16 am; edited 1 time in total
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Wed Dec 30, 2015 12:01 am |
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Den1982
Joined: 18 Nov 2015
Posts: 12
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Re: Problem with 1.7.0
quote: Originally posted by Unique User Name
My best advice if you really want the newest version, is to delete your old ScummVM setup from your memory card, make a new ini file, and start over fresh.
Hi! I try make new/clear ini file, but this dont help to run ScummVM. Maybe you give listing of your working ScummVM.ini ?
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Thu Dec 31, 2015 12:44 pm |
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MrPunchy
Joined: 06 Nov 2006
Posts: 124
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I have the same problem, black screen.
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Sat Jan 02, 2016 1:15 am |
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Den1982
Joined: 18 Nov 2015
Posts: 12
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Unique User Name, very thanks for this solution! At least i run ScummVM 1.7.0 on PS2! But only from HDD. From USB mass it failed to run.
It is sad but Neverhood working very slow. I try to load it with SCUMMVM.ELF but after selecting and starting game = blackscreen again.
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Sat Jan 02, 2016 6:28 pm |
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