The 7th Guest (T7G)

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mrdraculya
Posts: 2
Joined: Mon Nov 29, 2010 3:37 am

The 7th Guest (T7G)

Post by mrdraculya »

I hope I'm not posting in the wrong place, (if so I'm sorry) but I noticed there is NO activity in the original T7G forum. (for over 4 years!)

I have a quick question. I am running t7g on my new Samsung Galaxy Note 4 phone and it works great! My question is: is there a way to change the size of the image on the screen? I would like to make it fit more of my screen, but I've tried all the various "settings" in ScummVM and nothing changes!

Help would be greatly appreciated! Thank you!

Drake
Carri
Posts: 4
Joined: Tue Aug 11, 2015 1:02 am

Post by Carri »

Sometimes you can change the size of the screen if the game has a Resource.win or Resource.cfg file. You can edit the file with notepad if it has a line about the screen size.
digitall
ScummVM Developer
Posts: 1172
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

digitall
ScummVM Developer
Posts: 1172
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

The 7th Guest runs on the ScummVM Groovie engine, which outputs at 640 x 480:
https://github.com/scummvm/scummvm/blob ... e.cpp#L122

The Galaxy Note has a screen size of 1440 x 2560:
http://www.gsmarena.com/samsung_galaxy_note_4-6434.php

However, we do not use this at native resolution as the result would take up a small corner of that screen, so this is scaled up... In Landscape, 2560 / 1440 gives a aspect ratio of 1.7 recurring, whereas 640 / 480 has an aspect ratio of 1.3 recurring, so there will always be black bars at the edges to preserve aspect ratio or the result will look "stretched and distorted" and is generally undesirable...

The aspect ratio correction option may disable this, but not sure if the Android backend respects this option.

You may be able to use the Graphics filters to get some better results i.e. try 2x or 3x.
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