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Is Quest for Glory IV even in consideration?
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Freddo



Joined: 31 Oct 2005
Posts: 280
 

quote:
Originally posted by balpat
Might I add that in both games - GK1 and QfG4 - the main portions of the graphics are so badly upscaled that I suggest not bothering with hires at all.

Agreed, I prefer the games in lowres.
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Post Mon Sep 15, 2014 2:18 pm 
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Napalmtree



Joined: 16 Oct 2011
Posts: 2
 

I might add, the windows version uses static black and white mouse pointers as opposed to the sweet animated color dos ones. And you will hit bugs in all versions even with all the unofficial patches. If ever a game needed a port/rewrite it's this one because it's one of the best adventure games ever made.

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Post Mon Sep 25, 2017 7:17 am 
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m_kiewitz
ScummVM Developer


Joined: 01 Dec 2009
Posts: 156
Location: Daventry
 

quote:
Originally posted by Napalmtree
I might add, the windows version uses static black and white mouse pointers as opposed to the sweet animated color dos ones.


When running it in ScummVM, both versions use upscaled colored mouse cursors.

We are doing the same for Gabriel Knight 1. The DOS hires version originally had really tiny mouse cursors. Those are also upscaled.


quote:
And you will hit bugs in all versions even with all the unofficial patches.


We will try to fix them all.
And at least my goal is to even not need any of those unofficial patches anymore. Sometimes those cause additional issues.

If anyone got some time on his/her hands, please play through QfG4 using ScummVM. If possible without any fan made patches. Most timer related issues should not be a problem already.

Still even the slippery slope right at the start is not patched yet, because it's a really complicated issue to patch and I was also busy with other things.
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Post Fri Sep 29, 2017 8:06 pm 
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