Any news for a 1.6.0 version on iOS? |
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digitall
ScummVM Developer
Joined: 02 Aug 2012
Posts: 871
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+1 to lordhoto's comment. Sorry for being a bit unclear.
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Mon Jul 07, 2014 3:36 pm |
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Urtoroth
Joined: 03 Jul 2014
Posts: 3
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Oh, my apologies!
I have 1.5.0... I'll try to manage myself into this installations (I do not know exactly how to do it...). If any trouble should pop-up I'll come back later
Thanks a lot and sorry for the inconvenience.
U.
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Wed Jul 09, 2014 8:00 am |
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Urtoroth
Joined: 03 Jul 2014
Posts: 3
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Done!
ScummVM installed and working... but still without games both on iPhone5S and iPad Air.
I'll check later for the game stuff.
Thx!
U.
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Wed Jul 09, 2014 9:59 am |
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Ostrich
Joined: 05 Aug 2014
Posts: 1
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Hi Guys,
First time poster, but long time ScummVM user (PC, Android).
I had same problem with Scummvm 1.5 (on ios 7.4, crash @ startup), installed through cydia. I am using a ipad mini retina.
I removed via cydia, and downloaded latest build. I packaged .app folder into zip (and renamed to ipa) and installed via iFunbox.
ScummVM now loads and I ran a game (BASS, everything worked fine) but the game profile didnt save in Scummvm (i.e. showed blank games list when i reopened), and I also cannot see any files (or folders) in the default private/var/mobile directory (even though the games are loaded there through iFile).
Just curious if anyone has come across this, and knows a fix for it?
I tried setting permissions to read/write/execute for the folder through iFile, but still doesnt appear in Scummvm.
Dospad appears to see the games without issue.
Ost.
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Tue Aug 05, 2014 1:46 am |
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Boris_T
Joined: 05 Aug 2014
Posts: 2
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quote: Originally posted by LordHoto
Well, I think it's simply that the port started to use native resolution in the GUI for Retina displays since Retina support. This means, since they have such a high resolution, that everything is pretty small on them. Maybe I'll just limit the overlay/GUI resolution for now...
LordHoto, when can you fix that tiny GUI and delay during switching the options in menu? Thank you.
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Tue Aug 05, 2014 2:36 pm |
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LordHoto
ScummVM Developer

Joined: 30 Oct 2005
Posts: 1030
Location: Germany |
quote: Originally posted by Boris_T quote: Originally posted by LordHoto
Well, I think it's simply that the port started to use native resolution in the GUI for Retina displays since Retina support. This means, since they have such a high resolution, that everything is pretty small on them. Maybe I'll just limit the overlay/GUI resolution for now...
LordHoto, when can you fix that tiny GUI and delay during switching the options in menu? Thank you.
I can reduce the resolution of the GUI again, yes. But it won't be included in 1.7.0. But it would be best to open a bug report about it so it won't be forgotten.
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Tue Aug 05, 2014 8:42 pm |
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Boris_T
Joined: 05 Aug 2014
Posts: 2
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quote: Originally posted by LordHoto
I can reduce the resolution of the GUI again, yes. But it won't be included in 1.7.0. But it would be best to open a bug report about it so it won't be forgotten.
I made a bugreport in Ports section.
And yes, thank you again. 
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Tue Aug 05, 2014 9:30 pm |
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Jabz
Joined: 09 Jun 2011
Posts: 8
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Hi trying to install the build linked from this thread, onto my iPhone 6 Plus. (not jailbroken)
http://buildbot.scummvm.org/snapshots/master/iphone-clang-master-latest.tar.bz2
I repackage the .app into a ipa, by creating a Payload folder and putting the .app into it and zipping and rename to .IPA
Then I use Airsign to sign it with my dev certificate. I get an error saying "Payload" folder doesn't exist.
I also tried ImodSign and it will say code signing forever and never finish
Can someone help me get it into a .IPA file please?
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Mon May 04, 2015 12:37 am |
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Jabz
Joined: 09 Jun 2011
Posts: 8
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So how can I get the latest build with Old menu layout please?
thanks
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Tue May 05, 2015 11:37 pm |
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