| Curse of Enchantia |
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oduverne
Joined: 15 Apr 2006
Posts: 56
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quote: Originally posted by Retrogamer Did Core only ever make 2 point-and-click adventure games? I know that by 1995 they had pretty much moved on to the 3d realm with Tomb Raider. There was a detective game that Core published called "The Big Red Adventure," but it was developed by Dynabyte. I'm just wondering because maybe one of those had some code in common with Curse or Universe.
Big Red Adventure is being included in Scummvm, it uses the parallaction engine (same as Nippon Safe)
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Wed Jan 30, 2008 1:01 pm |
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crazyjudge
Joined: 08 Feb 2008
Posts: 9
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hope this doesn't dissapear would love to play this on ScummVM because it's not particularly good on VDMSound or DosBox.
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Sat Feb 09, 2008 9:18 pm |
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sev
ScummVM Lead

Joined: 21 Sep 2005
Posts: 1791
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At least it would be not bad if all code/research be posted somewhere.
Eugene
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Sat Feb 23, 2008 2:02 pm |
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Longcat

Joined: 23 Sep 2006
Posts: 896
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Big red adventure is being included? Nice! Will it be supported in the upcoming release?
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Sat Feb 23, 2008 2:08 pm |
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sev
ScummVM Lead

Joined: 21 Sep 2005
Posts: 1791
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quote: Originally posted by Jonatan Big red adventure is being included? Nice! Will it be supported in the upcoming release?
As usually, it will be included when it will be included, not earlier. There is an active work ongoing performed by peres. In fact, his original goal for parallaction engine was BRA, and Nippon Safes was just a distraction suggested by your truly.
Eugene
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Sat Feb 23, 2008 2:40 pm |
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timofonic
Joined: 01 Jun 2006
Posts: 254
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quote: Originally posted by sev At least it would be not bad if all code/research be posted somewhere.
Eugene
It's this the code?
http://www2.mta.ac.il/~oravtali/repos/kom/
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Sat Feb 23, 2008 9:36 pm |
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sev
ScummVM Lead

Joined: 21 Sep 2005
Posts: 1791
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quote: Originally posted by The Madventurer It's this the code?
http://www2.mta.ac.il/~oravtali/repos/kom/
No, that's for Kingdom O'Magic.
Eugene
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Sat Feb 23, 2008 11:16 pm |
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timofonic
Joined: 01 Jun 2006
Posts: 254
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I feel shamed, sorry a lot. I had one of those stupid moments 
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Sun Feb 24, 2008 8:13 am |
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Del
Joined: 26 Apr 2006
Posts: 38
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Well the only existing code at the moment is my skeleton engine (which when loaded displays the Core logo from the original files, and quits immediately unless you set a debugger breakpoint).
As far as research goes, there's some documented in this thread, and the rest is mostly just named variables in a disassembly. It's not really fit for publishing (and also, isn't there some issue with blackboxing or cleanrooming and ScummVM? Or was that FreeSCI?).
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Sun Feb 24, 2008 8:16 pm |
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sev
ScummVM Lead

Joined: 21 Sep 2005
Posts: 1791
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quote: Originally posted by Del (and also, isn't there some issue with blackboxing or cleanrooming and ScummVM? Or was that FreeSCI?).
That was FreeSCI.
Eugene
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Sun Feb 24, 2008 9:27 pm |
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jvprat
ScummVM Developer
Joined: 30 Oct 2006
Posts: 71
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quote: Originally posted by Del Well the only existing code at the moment is my skeleton engine (which when loaded displays the Core logo from the original files, and quits immediately unless you set a debugger breakpoint).
Maybe it's just a personal feeling, but I like looking at the early code of new engines It's also the easiest moment to get involved, so you could probably find some helping hands.
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Sun Feb 24, 2008 9:56 pm |
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Del
Joined: 26 Apr 2006
Posts: 38
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I'll try to get a repository up somewhere if you promise not to laugh at my code 
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Sun Feb 24, 2008 10:15 pm |
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timofonic
Joined: 01 Jun 2006
Posts: 254
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quote: Originally posted by Del I'll try to get a repository up somewhere if you promise not to laugh at my code 
What about jvprat's repository? It uses darcs too, a distributed revision control system.
Ask him, maybe he agrees on hosting your code. He already mirrored other projects on his server, and most of those are unfinished and early development stages too (Groovie, KoM, Tinsel).
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Tue Mar 04, 2008 4:01 am |
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Ian Sabine
Joined: 23 May 2006
Posts: 6
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I'd like to see this repository too. I'm sure I can help you out on some of the more obscure stuff.
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Sat Apr 19, 2008 11:26 pm |
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