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PSP: The Journeyman Project crashes while launching
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McKnallski



Joined: 08 Dec 2009
Posts: 66
PSP: The Journeyman Project crashes while launching 

The Journeyman Project: Pegasus Prime crashes after launching from the ScummVM Menu.
ScummVM creates a SCUMMTRACE.TXT which says: Could not load JMP PP Resources!

The Game works perfectly with the Windows Version of ScummVM.

The Demo of the Game works great without any issues on the PSP.

I am using the latest Daily Build version 1.7.0git493-g1cc0e9c (Jun 3 2013 05:50:30).

Anyone else getting this Issue?

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Post Mon Jun 03, 2013 10:36 pm 
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clone2727
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Joined: 09 Jun 2006
Posts: 1592
Location: NJ, USA
 

How did you extract the data? Did you follow the instructions on the wiki?

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Post Mon Jun 03, 2013 11:04 pm 
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McKnallski



Joined: 08 Dec 2009
Posts: 66
 

Yes. I used the HFSExplorer Method. As mentioned above the Game runs fine on Windows ScummVM. So I think the extracted Data is not the Problem.

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Post Mon Jun 03, 2013 11:11 pm 
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clone2727
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quote:
Originally posted by McKnallski
Yes. I used the HFSExplorer Method. As mentioned above the Game runs fine on Windows ScummVM. So I think the extracted Data is not the Problem.
Sorry, that's what happens when I read through the post too quickly Smile

That's really the first thing loaded by the game on startup, so it's failing early (ie. it's not a problem with PSP file handles). Not really sure what it could be then Sad
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Post Mon Jun 03, 2013 11:35 pm 
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McKnallski



Joined: 08 Dec 2009
Posts: 66
 

Maybe a Problem with the Filenames? There are many Files with an dot and an underscore "._Filename.ext" for example. Maybe the PSP canīt handle Files beginning with an ".". There is an File called "._JMP PP Resources". This File (as well as any other File beginning with "._") is not visible by the ScummVM Filebrowser. Maybe a handling Problem of the PSP Version of ScummVM. The Demo of this Game does not use Files starting with "._". And the Demo runs fine...

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Post Mon Jun 03, 2013 11:43 pm 
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digitall
ScummVM Developer


Joined: 02 Aug 2012
Posts: 805
 

McKnallski: I would suggest following the procedure listed on the wiki: http://wiki.scummvm.org/index.php/HOWTO-Extract_Pegasus_Prime

I would suspect you are correct in your indication that the PSP filesystem has issues with some of the filenames and that you have extracted most of the files in the wrong mode i.e. as AppleDouble rather than single MacBinary format.

I only have a single "JMP PP Resources.bin" MacBinary file extracted and that works fine on Linux.

See the ppcopy script and associated data file listing file to see what files should be in what format.

clone2727: We probably should link this from the datafiles and Pegasus engine pages

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Post Tue Jun 04, 2013 12:04 am 
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McKnallski



Joined: 08 Dec 2009
Posts: 66
 

I will try that the next days. Actually the Windows Build works fine with my files.

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Post Tue Jun 04, 2013 12:51 am 
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clone2727
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quote:
Originally posted by digitall
and that you have extracted most of the files in the wrong mode i.e. as AppleDouble rather than single MacBinary format.
AppleDouble is supported too.

quote:
Originally posted by digitall
clone2727: We probably should link this from the datafiles and Pegasus engine pages
Link what?
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Post Tue Jun 04, 2013 1:25 am 
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digitall
ScummVM Developer


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clone2727: Sorry, I edited and made this unreadable. I meant to link the Wiki page on extraction from both Engine page and datafiles... as I thought it was not on either, but I now find it is linked on the datafiles page, so no problem: http://wiki.scummvm.org/index.php/Datafiles#Journeyman_Project:_Pegasus_Prime.2C_The

Apart from this, it may be possible that the PSP has a problem with AppleDouble named files i.e. when using the MacResManager: https://github.com/scummvm/scummvm/blob/master/common/macresman.h

Do we have a test for this within the testbed engine which could be run on the PSP for this? If not, how hard would it be to write a quick one and provide test files?

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Post Tue Jun 04, 2013 1:32 am 
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