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1.5.0 PSP port release date
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Joined: 09 Jan 2013
Posts: 13

no talk 4 4 days, what i scare everyone away?

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Post Mon Jan 21, 2013 11:14 pm 
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ScummVM Developer

Joined: 30 Oct 2005
Posts: 1030
Location: Germany

We have a daily build of the PSP port over here. It uses dynamic plugins, since otherwise some games are likely to run out of memory.

If you build your version without --enable-plugins and --default-dynamic it might be more likely to work. But as I said already it's also more likely that some games won't work due to out of memory issues.

At any rate it would be nice to hear how you managed to build a working PSP build. So what parameters did you pass to configure? What gcc, binutils etc. versions are you using?

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Post Tue Jan 22, 2013 11:38 am 
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Joined: 12 Nov 2011
Posts: 7

Sawyer, i was testing with your PSP Scummvm only Blue Force, well the game runs but sometimes crash in the introduccion and gameplay. Didn't test in other games still.

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Post Sat Jan 26, 2013 6:49 pm 
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