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Thanks to all Devs for SCI
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Charles



Joined: 29 Mar 2009
Posts: 12
Thanks to all Devs for SCI 

I just wanted to take a second and say thank you to all the devs who are working on adding support for the later SCI3 and SCI32 games. I like to follow along at https://github.com/scummvm/scummvm/commits/master/engines/sci, so I especially want to thank bluegr for what feels like a renewed vigor these last few months.

All too often people ask when it'll be done, and I know that can become demoralizing. On behalf of myself (and I'm sure, a bunch of other people) who don't have the time or knowledge or skill to contribute ourselves, thank you for investing your valuable time to provide something for so many others.

A lot of people have a personal favourite game they're awaiting. For me, it's QFG4, and if I had the time/knowledge/skill I would without hesitation contribute towards making that game playable for myself and others. I'm curious, what's your particular motivation? Is it a specific game you want playable? Is it a sense of completion, in having all SCI game playable? Or is it something else?

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Post Sun Jul 08, 2012 4:47 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2062
Location: Athens, Greece
 

Thanks! A simple thank you is the best reward for us Smile

As for motivation: most of us work on ScummVM to satisfy an itch, to satisfy their own curiosity and to see the work they made turn into a playable game. We're doing this for fun, for our own enjoyment and because we like it Smile

As for your question, yes, the ultimate goal would be to have all SCI games playable. It's a long term goal, but we're working towards it.

Thanks for your kind words once more! Smile

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Post Sun Jul 08, 2012 6:57 pm 
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KuroShiro



Joined: 15 May 2008
Posts: 437
Location: Miyazaki, Japan
 

I too would like to offer my thanks. It seems to be progressing very well lately. Very Happy

Hopefully I'll be able to pull out some of those old CDs again soon.

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Post Mon Jul 09, 2012 2:56 pm 
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Freddo



Joined: 31 Oct 2005
Posts: 262
 

I'm quite grateful for this as well, and when Gabriel Knight 1&2 are supported, ScummVM will support all the classic 2D adventure games I have. And ScummVM will in my eyes be perfect Smile

Last edited by Freddo on Thu Aug 02, 2012 12:39 pm; edited 1 time in total

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Post Mon Jul 09, 2012 7:06 pm 
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OmerMor



Joined: 17 Nov 2005
Posts: 112
Location: Israel
 

Hey,
the commit list for sci's sub-tree in github is on my daily check-up too Smile
I love your work and am truly grateful.
Thank you!

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Post Mon Jul 09, 2012 8:20 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 876
Location: Winnipeg, MB Canada
 

Indeed. This can't be said enough and can be said over and over again. Thank you for pursuing SCI!

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Post Tue Jul 10, 2012 5:28 am 
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fischkopf



Joined: 22 Mar 2009
Posts: 66
Location: germany
 

Thanks from me too. A few years ago, I would'nt have dared to DREAM about SCI support.

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Post Tue Jul 10, 2012 10:17 am 
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Smothermunchie



Joined: 30 Mar 2007
Posts: 96
 

I too would like to praise the development team for such high quality coding and all of the joy my life has received being able to play some of these wonderful adventure games on my tablet. Smile

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Post Thu Jul 12, 2012 6:44 am 
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Parhelion



Joined: 07 Dec 2005
Posts: 7
 

I, too, would like to thank everyone who works on this project for including Sierra games. It's given me a reason to revisit the classics that were sitting in my closet all these years, and it's been a lot of fun doing that.

Now, get back to work! Very Happy

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Post Thu Jul 12, 2012 7:11 pm 
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Zeith



Joined: 04 Aug 2010
Posts: 18
 

I'd like to show my gratitude to the SCI developers aswell, I usually check the SVN history every day to see if there has been any developments regarding SCI Smile

I also download and compile the SVN repository whenever there has been a lot of changes to try them out and see if I can get any futher in QFG4. I was a bit surprised when I saw a workaround for a bug in Baba Yagas hut as I can't get past the rope in at the start without ScummVM crashing when I try to cross it.

Anyways, keep up the good work and I hope we see a lot more updates in the near future ^^

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Post Thu Aug 02, 2012 9:53 am 
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OmerMor



Joined: 17 Nov 2005
Posts: 112
Location: Israel
 

You mean the Git repository, don't you. Very Happy

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Post Thu Aug 02, 2012 2:55 pm 
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OmerMor



Joined: 17 Nov 2005
Posts: 112
Location: Israel
 

On a related topic, any idea why the 1.6.0 daily builds does not support SCI32 anymore (e.g. Quest for Glory 4)?
The 1.5.0 daily builds used to support them just fine.

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Post Thu Aug 02, 2012 3:32 pm 
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Zeith



Joined: 04 Aug 2010
Posts: 18
 

You know what I mean Smile

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Post Fri Aug 03, 2012 7:53 am 
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fischkopf



Joined: 22 Mar 2009
Posts: 66
Location: germany
 

quote:
Originally posted by OmerMor
On a related topic, any idea why the 1.6.0 daily builds does not support SCI32 anymore (e.g. Quest for Glory 4)?
The 1.5.0 daily builds used to support them just fine.


At the moment SCI games seem to be disabled, if you try to add one it just says "Sierra SCI Game". I guess they did that for the version 1.5.0 release.
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Post Fri Aug 03, 2012 11:25 am 
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fuzzie
ScummVM Developer


Joined: 24 May 2010
Posts: 159
 

Are you all using our *official* builds (i.e. from buildbot)?

Edit: Kirben's builds should be fixed now.

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Post Fri Aug 03, 2012 12:16 pm 
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