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Broken Sword glitches
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SysOp
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Broken Sword glitches 

I tried Broken Sword (I & II) on my Caanoo today using ScummVM v1.4.1. It's actually acceptable despite of the half resolution. It's actually supersampling anti-aliasing!
Unfortunately I quickly discovered three glitches that occur in both games, one of which bothers me.

Some parts of the screen look as if interlaced and in some parts the cursor leaves trails:
[Sorry, can't post changed URL because of false spam identification of forum.]
The interlacing bothers me most because it makes the text harder to read.

Also the menus are sometimes cut off diagonally:
[Sorry, can't post changed URL because of false spam identification of forum.]

Version 1.2.1 does not have these issues, so I'll be using that version in the meantime.
I hope this can be fixed.


Last edited by SysOp on Sat Mar 01, 2014 11:39 am; edited 2 times in total

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Post Sun Jun 10, 2012 5:04 pm 
 
SysOp
Guest




Same issue 

I just found out that the previous post "Caanoo Curse Of Monkey Island - Graphics issue" from "erebusnz" most likely refers to the same issue.

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Post Sun Jun 10, 2012 5:14 pm 
 
BigWhoop



Joined: 18 Jul 2012
Posts: 10
 

Any work on this?

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Post Wed Jul 18, 2012 2:17 pm 
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tsoliman
ScummVM Developer


Joined: 19 Jan 2011
Posts: 346
Location: Waukesha, WI
 

quote:
Originally posted by BigWhoop
Any work on this?

Hard to say without a bug# to reference.

(I am not a Caanoo maintainer)
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Post Wed Jul 18, 2012 5:57 pm 
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BigWhoop



Joined: 18 Jul 2012
Posts: 10
 

no problem Very Happy

Bug # 3546290

https://sourceforge.net/tracker/?func=detail&aid=3546290&group_id=37116&atid=418820

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Post Fri Jul 20, 2012 12:01 pm 
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DJWillis
ScummVM Porter


Joined: 26 Oct 2005
Posts: 173
 

Hiya,

Just acknowledged the bug report.

Taking a look but can you also tell me if it occurs in the nightly builds (http://buildbot.scummvm.org/builds.html - Debug so DO NOT expect them to actually be usable) and a little more about your GPH device(s).

Can't say I noticed that many problems with the down scale but I don't test the down scaled games that thoroughly (not a great fan of the resulting image quality).

Thanks,

John

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Post Mon Jul 23, 2012 4:07 pm 
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